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Our curriculum is a well-rounded blend of theory, practical skills, and project-based learning. It is structured around three main components: Realtime Workflows, Procedural Workflows, and AI & Production Workflows. Each of these areas is designed to provide in-depth knowledge and hands-on experience in their respective domains.
Throughout the program, students engage in various projects and accompanied by the lessons from professional environments, allowing them to apply their learning in real-world scenarios. These projects are integral to understanding the practical aspects of the industry and help in developing the skills necessary for a successful career.
In the fourth semester, students embark on a final thesis project under the guidance of industry professionals, benefiting from a 1:1 mentorship system. This unique opportunity allows students to conduct in-depth research with direct insights and feedback from experts in the field.
Additionally, our curriculum offers flexibility through an elective system, enabling students to tailor their learning experience according to their interests and career goals. This elective system allows for a personalized educational journey, ensuring that each student can focus on the aspects most with their professional aspirations.
Realtime Art & Visual Effects
artistic / CAMERA & COMPOSITION
Semester | 1 |
---|---|
Studienjahr | 1 |
Lehrveranstaltungsnummer | RAV1MACCSE |
Typ | SE |
Art | Pflicht |
Unterrichtssprache | English |
SWS | 1,5 |
ECTS-Punkte | 2 |
Prüfungscharakter | immanent |
Lehrveranstaltungsinhalte:
The course provides an academic investigation into the scientific underpinnings and artistic applications of camera mechanics and visual composition. It begins with an examination of the technical attributes of cameras, including the likes of film back, lenses, aperture, exposure and more, and how these elements influence the creation of visual imagery. This in-depth understanding of camera mechanics lays the groundwork for the later examination of visual perception and composition theory. The course subsequently extends into the study of visual perception theory, examining how humans decode and comprehend visual stimuli. The exploration considers underlying principles and theories, including gestalt psychology, attention, and cognition, to understand how these concepts can guide the creation of impactful visual narratives. Building on visual perception theory, the course engages with the principles of composition in the two-dimensional space, drawing from semiotics, gestalt theory, and aesthetics. This involves evaluating how composition can guide viewer attention, instigate emotional reactions, and contribute to the overall narrative.
Lernergebnis:
Upon completion of this course, alumni will: 1. Demonstrate an in-depth understanding of the technical components of camera mechanics and their role in creating visual imagery. 2. Apply the principles of visual perception theory in the interpretation of visual stimuli and the creation of visual narratives. 3. Implement principles of two-dimensional composition to guide viewer attention and contribute to narrative construction. 4. Synthesize knowledge of camera mechanics and visual perception theory to inform their understanding and practice of realtime art. 5. Critically evaluate and apply the principles of composition to effectively communicate narrative elements.
Übergeordnetes Modul:
Foundations 1
Kompetenzerwerb aus dem übergeordneten Modul:
The 'Foundations 1' module provides students with the essential technical and artistic skills necessary for digital arts. It covers mathematical principles, scripting languages, and their application in digital art, as well as exploring camera mechanics, composition, coding, and the interplay of light, color, and motion. The module begins with a focus on linear algebra, trigonometry, and basic scripting, providing a solid foundation for technical proficiency in digital creation. This foundation supports an exploration of camera mechanics, specifically aperture, exposure, and lenses, and their impact on visual storytelling. Students then advance their skill set by studying advanced coding languages, enhancing their understanding of data formats, image compression, and color spaces, which are crucial for optimizing digital art production. Simultaneously, students embark on an artistic journey as they explore lighting theory, colour psychology, and motion dynamics. They learn to manipulate these elements to evoke emotions, convey narratives, and create immersive environments. The module emphasises practical application, enabling students to synthesise these concepts into their digital art projects. This prepares them for more specialised studies and professional work in the field.
industry 1 / CONFERENCE / Lecture
Semester | 1 |
---|---|
Studienjahr | 1 |
Lehrveranstaltungsnummer | RAV1MICLIL |
Typ | IL |
Art | Pflicht |
Unterrichtssprache | English |
SWS | 1 |
ECTS-Punkte | 0,5 |
Prüfungscharakter | immanent |
Lehrveranstaltungsinhalte:
This course is the initial part of the industry-focused courses, intended to bridge the gap between academic learning and industry practice. This course provides the opportunity for third-semester students to present the key insights and knowledge gained from a lecture they attended during the conference in the second semester course "industry 2 / CONFERENCE / Attendance". The course is designed to facilitate peer learning and develop students' ability to summarize and present complex information in a clear and engaging manner. It also introduces first-semester students to industry trends and perspectives through their peers' presentations, offering a unique inside look at a professional conference experience.
Lernergebnis:
Upon completion of this course, alumni will be able to: 1. Summarize and communicate key insights from a professional lecture. 2. Deliver clear and engaging presentations. 3. Reflect on the knowledge gained during a professional conference. 4. Develop an understanding of current industry trends and perspectives. 5. Demonstrate an ability to learn from peers and share knowledge effectively.
Übergeordnetes Modul:
Professional Environments 1
Kompetenzerwerb aus dem übergeordneten Modul:
"Professional Environments 1" is a multifaceted module designed to transition students from academic learning to professional engagement, spanning the first and second semesters. This module weaves the development of creative concepts, the art of pitching, exposure to the professional world through conference participation, project planning, and engagement with emerging industry trends. Starting with concept development, students learn to distill abstract ideas into solid concepts, setting the stage for subsequent creative endeavors. This foundation supports the development of persuasive pitch decks and presentations, skills crucial for articulating and advocating for project ideas. The module extends into the professional sphere with students attending industry conferences, offering a practical glimpse into current trends, networking, and the professional landscape. This exposure is pivotal for aligning academic pursuits with real-world applications and understanding industry expectations. Project planning further equips students with essential management skills, focusing on effective timeline and resource allocation to bring creative projects to fruition. Lastly, the "EMERGING TOPICS / Workshop" course ensures students remain at the forefront of technical art and AI content generation, adapting to the industry's rapid evolution through hands-on engagement with new technologies and ideas. Upon completing this module, students will possess a holistic understanding of the creative process, from ideation to execution, enriched by direct industry insights and forward-looking perspectives, preparing them for the dynamic challenges and opportunities in their professional journeys.
procedural / WORKFLOW / Introduction
Semester | 1 |
---|---|
Studienjahr | 1 |
Lehrveranstaltungsnummer | RAV1MPWIIL |
Typ | IL |
Art | Pflicht |
Unterrichtssprache | English |
SWS | 3 |
ECTS-Punkte | 4 |
Prüfungscharakter | immanent |
Lehrveranstaltungsinhalte:
This course delves into the fundamentals of procedural workflows as a paradigm shift from traditional Direct Computer Control (DCC) methodologies. These workflows are an integral aspect of modern digital content creation, offering robustness, flexibility, and scalability. Emphasis is placed on the non-linear nature of procedural workflows, which allow for an agile and iterative approach to asset creation, animation, and effects. The course aims to demystify proceduralism and to provide students with a firm foundation upon which to build their technical and creative skills. Topics to be covered include the understanding of proceduralism, working with procedural models and patterns, data flow in procedural systems, use of nodes and parameters, and the application of procedural techniques in various creative contexts. By the end of the course, students will gain an understanding of how procedural workflows contrast with traditional DCC workflows, and how to leverage these differences for improved efficiency, increased creativity, and an ability to create more complex and detailed digital environments.
Lernergebnis:
Upon completion of this course, alumni will be able to: 1. understand the theory and principles behind procedural workflows and how they differ from traditional DCC workflows. 2. be able to conceptualize and construct basic procedural models and patterns, demonstrating proficiency in working with nodes and parameters. 3. comprehend the advantages of procedural workflows in terms of flexibility, scalability, and creative control, and will be able to apply these concepts to practical applications. 4. grasp the non-linear nature of procedural workflows, and will be able to use this understanding to build more efficient and iterative asset creation processes. 5. demonstrate an ability to use procedural workflows to create more complex and detailed digital environments.
Übergeordnetes Modul:
Procedural Workflows 1
Kompetenzerwerb aus dem übergeordneten Modul:
"Procedural Workflows 1" equips students with a deep understanding of procedural methodologies, marking a shift from traditional linear workflows to more dynamic, flexible, and scalable approaches in digital content creation. Over two semesters, this module immerses students in the principles and applications of proceduralism, emphasizing its significance in the production of complex digital environments and visual effects. Students engage with the core concepts of procedural workflows, learning to navigate and apply procedural models, patterns, and systems. This includes mastering data flow, node-based editing, and parameter manipulation to foster an agile and iterative development process. The focus extends to the generation of environments, where procedural techniques are applied to simulate natural ecosystems, architectural elements, and dynamic growth patterns, highlighting the method's efficiency and versatility. The module prepares students to leverage procedural workflows for creating intricate, large-scale digital landscapes and elements. It underscores the advantages of proceduralism in achieving detailed control over environmental intricacies, enabling swift modifications for varied outcomes and efficiently simulating natural processes.
process 1 / CONCEPT
Semester | 1 |
---|---|
Studienjahr | 1 |
Lehrveranstaltungsnummer | RAV1MP1CIL |
Typ | IL |
Art | Pflicht |
Unterrichtssprache | English |
SWS | 1 |
ECTS-Punkte | 2 |
Prüfungscharakter | immanent |
Lehrveranstaltungsinhalte:
This is the inaugural course in the four-semester series dedicated to cultivating creative processes, teams, and projects. This course focuses on the initial phase of a project: developing ideas and elaborating them into comprehensive concepts. Students will exercise their creativity and critical thinking, learning how to convert abstract ideas into well-formed concepts suitable for creative projects. Through a series of interactive exercises, students will examine various techniques and methodologies for idea generation, brainstorming, concept expansion, and refinement. This course aims to enhance students' understanding of the conceptualization phase in creative projects, providing the necessary groundwork for the subsequent stages of the project lifecycle.
Lernergebnis:
Upon completion of this course, alumni will be able to: 1. Generate innovative ideas suitable for creative projects. 2. Transform abstract ideas into comprehensive concepts. 3. Use various brainstorming techniques effectively. 4. Refine and expand concepts to fit project requirements. 5. Understand the role of concept development within the project lifecycle.
Übergeordnetes Modul:
Professional Environments 1
Kompetenzerwerb aus dem übergeordneten Modul:
"Professional Environments 1" is a multifaceted module designed to transition students from academic learning to professional engagement, spanning the first and second semesters. This module weaves the development of creative concepts, the art of pitching, exposure to the professional world through conference participation, project planning, and engagement with emerging industry trends. Starting with concept development, students learn to distill abstract ideas into solid concepts, setting the stage for subsequent creative endeavors. This foundation supports the development of persuasive pitch decks and presentations, skills crucial for articulating and advocating for project ideas. The module extends into the professional sphere with students attending industry conferences, offering a practical glimpse into current trends, networking, and the professional landscape. This exposure is pivotal for aligning academic pursuits with real-world applications and understanding industry expectations. Project planning further equips students with essential management skills, focusing on effective timeline and resource allocation to bring creative projects to fruition. Lastly, the "EMERGING TOPICS / Workshop" course ensures students remain at the forefront of technical art and AI content generation, adapting to the industry's rapid evolution through hands-on engagement with new technologies and ideas. Upon completing this module, students will possess a holistic understanding of the creative process, from ideation to execution, enriched by direct industry insights and forward-looking perspectives, preparing them for the dynamic challenges and opportunities in their professional journeys.
process 1 / DECK & PITCH
Semester | 1 |
---|---|
Studienjahr | 1 |
Lehrveranstaltungsnummer | RAV1MP1DIL |
Typ | IL |
Art | Pflicht |
Unterrichtssprache | English |
SWS | 1 |
ECTS-Punkte | 1 |
Prüfungscharakter | abschließend |
Lehrveranstaltungsinhalte:
In this course, which builds upon process 1 / CONCEPT, the focus shifts to the development of effective pitch decks and compelling pitch presentations. Students will learn how to convert their well-formed concepts into convincing presentations, capable of gaining approval from the study programme. The course will cover essential elements of a successful pitch, including clarity of idea, convincing argumentation, engaging storytelling, compelling visuals, and confident presentation skills. Furthermore, it will teach students how to create an impressive pitch deck that succinctly communicates the key aspects of their concept.
Lernergebnis:
Upon completion of this course, alumni will be able to: 1. Develop effective pitch decks that clearly communicate their concept. 2. Construct compelling pitch presentations that engage and convince the audience. 3. Apply storytelling techniques to make their pitch more engaging. 4. Present their concept confidently and persuasively. 5. Understand the importance of the pitch phase within the project lifecycle.
Übergeordnetes Modul:
Professional Environments 1
Kompetenzerwerb aus dem übergeordneten Modul:
"Professional Environments 1" is a multifaceted module designed to transition students from academic learning to professional engagement, spanning the first and second semesters. This module weaves the development of creative concepts, the art of pitching, exposure to the professional world through conference participation, project planning, and engagement with emerging industry trends. Starting with concept development, students learn to distill abstract ideas into solid concepts, setting the stage for subsequent creative endeavors. This foundation supports the development of persuasive pitch decks and presentations, skills crucial for articulating and advocating for project ideas. The module extends into the professional sphere with students attending industry conferences, offering a practical glimpse into current trends, networking, and the professional landscape. This exposure is pivotal for aligning academic pursuits with real-world applications and understanding industry expectations. Project planning further equips students with essential management skills, focusing on effective timeline and resource allocation to bring creative projects to fruition. Lastly, the "EMERGING TOPICS / Workshop" course ensures students remain at the forefront of technical art and AI content generation, adapting to the industry's rapid evolution through hands-on engagement with new technologies and ideas. Upon completing this module, students will possess a holistic understanding of the creative process, from ideation to execution, enriched by direct industry insights and forward-looking perspectives, preparing them for the dynamic challenges and opportunities in their professional journeys.
realtime / ENVIRONMENT
Semester | 1 |
---|---|
Studienjahr | 1 |
Lehrveranstaltungsnummer | RAV1MREVIL |
Typ | IL |
Art | Pflicht |
Unterrichtssprache | English |
SWS | 3 |
ECTS-Punkte | 4 |
Prüfungscharakter | immanent |
Lehrveranstaltungsinhalte:
This course will explore the technical and artistic methods involved in creating immersive virtual environments. This includes understanding various workflows for the construction and assembly of virtual scenes, with a particular focus on leveraging highly detailed 3D datasets generated from photogrammetry. Students will learn advanced techniques of creating intricate environmental models in the context of a real-time rendering engine. These techniques include procedural generation of landscapes, material application, terrain sculpting, and vegetation population for environmental realism and immersion. They will also have an understanding of advanced real-time visualization technologies, which empower artists to create detailed environments with unprecedented fidelity and complexity. The course will also explore the practical application of this knowledge by incorporating the output from the "toolchain / 3D / Reconstruction" course.
Lernergebnis:
Upon completion of this course, alumni will be able to: 1. understand the fundamentals and advanced techniques of constructing intricate 3D environments within a real-time rendering context. 2. apply knowledge of photogrammetry and 3D reconstruction in creating detailed virtual environments. 3. appreciate and utilize the power of procedural generation to create complex landscapes and environmental elements. 4. comprehend and employ the principles of advanced real-time rendering technologies to visualize complex environments. 5. implement and test virtual environments to ensure optimal performance and realistic user experience.
Übergeordnetes Modul:
Realtime Workflows 1
Kompetenzerwerb aus dem übergeordneten Modul:
"Realtime Workflows 1" aims to provide students with a comprehensive understanding of dynamic visual effects and environmental modelling within realtime applications. The module emphasises the principles and techniques necessary for creating sophisticated particle systems and immersive 3D environments, with a focus on integrating technical skills and artistic vision. The curriculum introduces students to visual scripting systems as a method for generating and controlling visual effects. It highlights the importance of particle dynamics in enhancing the realism and interactivity of digital scenes. Instruction on material effects and the principles of motion and energy within visual effects prepares students for practical implementation in real-time contexts. The module covers the construction of detailed virtual environments using procedural generation and photogrammetry to achieve environmental realism. It also includes techniques for terrain sculpting, vegetation population, and the application of advanced real-time visualization technologies. The aim is to ensure that students can create visually rich environments that are optimized for real-time performance.
realtime / VFX 1 / Particles
Semester | 1 |
---|---|
Studienjahr | 1 |
Lehrveranstaltungsnummer | RAV1MRVPIL |
Typ | IL |
Art | Pflicht |
Unterrichtssprache | English |
SWS | 1,5 |
ECTS-Punkte | 2,5 |
Prüfungscharakter | immanent |
Lehrveranstaltungsinhalte:
This course serves as an in-depth exploration into the world of realtime visual effects, with a concentrated emphasis on particles and dynamic effects. The course provides a comprehensive understanding of visual scripting systems, an essential tool in creating impressive visual experiences. This includes the design and implementation of material effects, which form the visual backbone of a dynamic system. The broader subject of dynamics in general is also studied in this course, giving students a solid grasp of the principles of motion and energy in visual effects. Students will delve into the intricate realm of particles and understand how they are utilized in visual effects. This includes the ability to control and manipulate particle behaviour and properties to create the desired effects. Furthermore, the course will address the technical considerations and challenges of implementing these particles in realtime scenarios, providing students with a realistic and practical view of the field.
Lernergebnis:
Upon completion of this course, alumni will be able to: 1. Understand and apply the principles of visual scripting systems for visual effects, enabling the creation of complex and appealing effects. 2. Design and implement material effects in realtime applications, demonstrating an understanding of how materials interact with light and motion in a dynamic system. 3. Utilize particles and dynamic systems to create engaging and visually arresting effects, applying theoretical knowledge to practical applications. 4. Analyze the technical considerations of implementing particles in realtime, including performance implications and strategies for optimization. 5. Reflect and apply these skills to a wide range of potential visual effects scenarios, demonstrating adaptability and creativity in their work.
Übergeordnetes Modul:
Realtime Workflows 1
Kompetenzerwerb aus dem übergeordneten Modul:
"Realtime Workflows 1" aims to provide students with a comprehensive understanding of dynamic visual effects and environmental modelling within realtime applications. The module emphasises the principles and techniques necessary for creating sophisticated particle systems and immersive 3D environments, with a focus on integrating technical skills and artistic vision. The curriculum introduces students to visual scripting systems as a method for generating and controlling visual effects. It highlights the importance of particle dynamics in enhancing the realism and interactivity of digital scenes. Instruction on material effects and the principles of motion and energy within visual effects prepares students for practical implementation in real-time contexts. The module covers the construction of detailed virtual environments using procedural generation and photogrammetry to achieve environmental realism. It also includes techniques for terrain sculpting, vegetation population, and the application of advanced real-time visualization technologies. The aim is to ensure that students can create visually rich environments that are optimized for real-time performance.
research & academics / IMPULSE
Semester | 1 |
---|---|
Studienjahr | 1 |
Lehrveranstaltungsnummer | RAV1MRAIIL |
Typ | IL |
Art | Pflicht |
Unterrichtssprache | English |
SWS | 1 |
ECTS-Punkte | 2 |
Prüfungscharakter | immanent |
Lehrveranstaltungsinhalte:
The course initiates students' journey into academic research in the field of realtime art. This introductory course offers guidance in identifying potential research topics or professional areas of interest. Emphasizing the importance of personal passion and intellectual curiosity, students are encouraged to explore and identify subjects that resonate with their aspirations. Course content delves into the process of conceptualizing and refining research questions, with a focus on problem identification, literature review, and initial hypothesis formulation. Furthermore, students are introduced to the concept of academic relevance and are encouraged to align their chosen topics with the current discourses and debates within the field.
Lernergebnis:
Upon completion of this course, alumni will be able to: 1. Identify potential research topics or professional areas of interest within the field of realtime art. 2. Formulate focused and feasible research questions that align with their identified interests. 3. Conduct preliminary literature reviews to understand the current academic discourse surrounding their chosen topic. 4. Formulate initial hypotheses based on their literature reviews. 5. Recognize the importance of academic relevance and align their research questions with the broader field.
Übergeordnetes Modul:
Scientific Method 1
Kompetenzerwerb aus dem übergeordneten Modul:
The module 'Scientific Method 1' is a crucial part of the curriculum, aimed at introducing students to the principles of academic research in real-time art and visual effects. The module spans two semesters and focuses on developing the ability to identify, conceptualise, and pursue research topics that are both personally compelling and academically relevant. The module teaches students how to formulate research questions, conduct literature reviews, and establish initial hypotheses. It emphasizes the importance of aligning inquiries with current discussions within the field. Additionally, it advances students' understanding of research methodologies, covering a range of approaches from quantitative and qualitative to mixed methods, experimental, and observational studies. The course equips students with the ability to choose and implement appropriate research methodologies based on their research questions and data characteristics. Emphasis is placed on ethical considerations in research, ensuring that students understand their responsibilities in terms of data collection, privacy, and bias. Upon completion, students will have a solid understanding of the scientific method. They will be able to critically evaluate research methodologies and conduct research ethically, which will enable them to make meaningful contributions to their field.
symposium / ETHICS & SUSTAINABILITY
Semester | 1 |
---|---|
Studienjahr | 1 |
Lehrveranstaltungsnummer | RAV1MSESIL |
Typ | IL |
Art | Pflicht |
Unterrichtssprache | English |
SWS | 1 |
ECTS-Punkte | 1 |
Prüfungscharakter | immanent |
Lehrveranstaltungsinhalte:
The Symposion Ethics and Sustainability addresses the significant need for ethical orientation, particularly apparent in the last decade. We encounter ethics in numerous forms and applications, ranging from bioethics and medical ethics, animal ethics, to ethics in politics, economics, education, and the environment. It is apparent that our existence is moving within ethically and morally charged times, especially as the concepts of ethics and sustainability become increasingly nebulous and overused. This symposium aims to provide clarity amidst this conceptual confusion and sensitize students to ethical issues and questions of sustainability, both within a broader societal context and their professional environments. It provides an opportunity for students to reflect on ethical dilemmas and discuss the impact of ethics and sustainability in their respective fields of study and future.
Lernergebnis:
Upon completion of this course, alumni will be able to: 1. Analyze and reflect on ethical-moral dilemmas. 2. Evaluate opinions presented in a lecture within the context of their actions. 3. Argue societal issues in light of their professional field. 4. Articulate and justify their own opinions in group discussions. 5. Develop a heightened awareness of ethical considerations and sustainability within their professional practice.
Übergeordnetes Modul:
Professional Environments 1
Kompetenzerwerb aus dem übergeordneten Modul:
"Professional Environments 1" is a multifaceted module designed to transition students from academic learning to professional engagement, spanning the first and second semesters. This module weaves the development of creative concepts, the art of pitching, exposure to the professional world through conference participation, project planning, and engagement with emerging industry trends. Starting with concept development, students learn to distill abstract ideas into solid concepts, setting the stage for subsequent creative endeavors. This foundation supports the development of persuasive pitch decks and presentations, skills crucial for articulating and advocating for project ideas. The module extends into the professional sphere with students attending industry conferences, offering a practical glimpse into current trends, networking, and the professional landscape. This exposure is pivotal for aligning academic pursuits with real-world applications and understanding industry expectations. Project planning further equips students with essential management skills, focusing on effective timeline and resource allocation to bring creative projects to fruition. Lastly, the "EMERGING TOPICS / Workshop" course ensures students remain at the forefront of technical art and AI content generation, adapting to the industry's rapid evolution through hands-on engagement with new technologies and ideas. Upon completing this module, students will possess a holistic understanding of the creative process, from ideation to execution, enriched by direct industry insights and forward-looking perspectives, preparing them for the dynamic challenges and opportunities in their professional journeys.
technical / MATH & SCRIPTING
Semester | 1 |
---|---|
Studienjahr | 1 |
Lehrveranstaltungsnummer | RAV1MTMSIL |
Typ | IL |
Art | Pflicht |
Unterrichtssprache | English |
SWS | 2,5 |
ECTS-Punkte | 3 |
Prüfungscharakter | abschließend |
Lehrveranstaltungsinhalte:
The course is designed to equip students with essential mathematical and scripting skills that underpin the technical aspects of digital arts. This course combines foundational elements of linear algebra and trigonometry with an introduction to scripting, providing a well-rounded understanding of the mathematical and computational principles relevant to digital arts. The mathematical component of this course focuses on the practical application of linear algebra and trigonometry for artists. This includes exploring the importance of matrices, vectors, and transformational geometry in creating and manipulating digital objects and environments. The course will also introduce students to trigonometric functions and their relevance in modeling periodic phenomena in digital arts. The scripting part of this course provides an introduction to popular scripting languages, along with principles of version control. Students will learn basic scripting syntax, data structures, and control flow constructs. Furthermore, they will become familiar with version control concepts such as repositories, commits, branches, and merges. Building on visual perception theory, the course engages with the principles of composition in the two-dimensional space, drawing from semiotics, gestalt theory, and aesthetics. This involves evaluating how composition can guide viewer attention, instigate emotional reactions, and contribute to the overall narrative.
Lernergebnis:
Upon completion of this course, alumni will be able to: 1. Apply principles of linear algebra and trigonometry in the context of digital arts, including the use of matrices, vectors, and transformational geometry. 2. Demonstrate proficiency in basic scripting syntax, data structures, and control flow constructs. 3. Utilize version control systems to effectively manage and collaborate on digital projects. 4. Synthesize mathematical and scripting knowledge to solve complex problems in digital arts. 5. Engage critically with mathematical and computational concepts, enhancing their technical literacy in the field of digital arts.
Übergeordnetes Modul:
Foundations 1
Kompetenzerwerb aus dem übergeordneten Modul:
The 'Foundations 1' module provides students with the essential technical and artistic skills necessary for digital arts. It covers mathematical principles, scripting languages, and their application in digital art, as well as exploring camera mechanics, composition, coding, and the interplay of light, color, and motion. The module begins with a focus on linear algebra, trigonometry, and basic scripting, providing a solid foundation for technical proficiency in digital creation. This foundation supports an exploration of camera mechanics, specifically aperture, exposure, and lenses, and their impact on visual storytelling. Students then advance their skill set by studying advanced coding languages, enhancing their understanding of data formats, image compression, and color spaces, which are crucial for optimizing digital art production. Simultaneously, students embark on an artistic journey as they explore lighting theory, colour psychology, and motion dynamics. They learn to manipulate these elements to evoke emotions, convey narratives, and create immersive environments. The module emphasises practical application, enabling students to synthesise these concepts into their digital art projects. This prepares them for more specialised studies and professional work in the field.
toolchain / 3D / Reconstruction
Semester | 1 |
---|---|
Studienjahr | 1 |
Lehrveranstaltungsnummer | RAV1MT3RIL |
Typ | IL |
Art | Pflicht |
Unterrichtssprache | English |
SWS | 1,5 |
ECTS-Punkte | 2 |
Prüfungscharakter | abschließend |
Lehrveranstaltungsinhalte:
This course offers a detailed exploration into the multifaceted world of digitizing real-world objects and environments. Through an innovative blend of theoretical instruction and practical hands-on experience, students gain invaluable insights into the techniques of translating the physical world into three-dimensional digital representations. Starting with an in-depth exploration of the underlying principles of photogrammetry, students learn the essentials of creating accurate, high-quality digital reproductions from photographs. The practical part of the course includes an immersive workshop that delves into the technicalities of capturing photographs suitable for 3D reconstruction, emphasizing camera settings, positioning, and best practices for achieving optimal results. In addition to photogrammetry, the course introduces students to the emerging technology of neural radiance fields. This innovative approach to 3D reconstruction leverages machine learning to capture intricate details and generate immersive virtual spaces. Throughout this course, students will critically examine the differences, advantages, and applications of these two methodologies in various digital realms.
Lernergebnis:
Upon completion of this course, alumni will: 1. have a comprehensive understanding of photogrammetry and neural radiance fields, enabling them to appreciate the similarities, differences, and practical applications of each method in 3D reconstruction. 2. master the technical skills needed to capture photographs for use in 3D reconstruction, demonstrating proficiency in various camera settings, angles, and capture strategies to ensure optimal data acquisition. 3. learn how to apply theoretical principles to practical scenarios, gaining hands-on experience in creating high-quality 3D models from photographic data. 4. delve into the intricacies of neural radiance fields, appreciating its role as a cutting-edge tool in creating intricate, immersive digital environments. 5. critically evaluate the pros and cons of different 3D reconstruction methods, developing informed perspectives on their suitability for different digital environments and applications.
Übergeordnetes Modul:
AI & Production Workflows 1
Kompetenzerwerb aus dem übergeordneten Modul:
"AI & Production Workflows 1" covers the integration between artificial intelligence (AI) and digital content creation (DCC) systems. The module aims to provide students with a comprehensive understanding of contemporary AI methodologies and their application within the digital arts and production environments. The curriculum focuses on the theoretical foundations and practical implementations of AI in enhancing digital content creation workflows, with an emphasis on generative AI technologies and performance capture techniques. Students will learn about the principles of 3D reconstruction from real-world data, using photogrammetry and neural radiance fields to create detailed digital representations. Building on this foundation, the module explores prompt engineering within generative AI. It teaches students to craft effective prompts that leverage AI's capabilities for artistic and technical outputs. The module then covers performance capture methodologies, including body-motion and facial animation techniques that are essential for creating realistic character animations. The module concludes with an in-depth examination of AI implementation in DCC tools, focusing on diffusion and other techniques and their impact on digital art production. This comprehensive exploration equips students with the practical experience and theoretical knowledge required to innovate in the fields of AI and digital content creation. Upon completion, students will have gained mastery in integrating AI into production workflows. They will have a comprehensive understanding of the potential and challenges of these technologies. This knowledge will enable them to create sophisticated digital environments, characters, and effects, pushing the boundaries of what is achievable in digital arts and production.
toolchain / AI / Prompt Engineering
Semester | 1 |
---|---|
Studienjahr | 1 |
Lehrveranstaltungsnummer | RAV1MTAPIL |
Typ | IL |
Art | Pflicht |
Unterrichtssprache | English |
SWS | 1,5 |
ECTS-Punkte | 2 |
Prüfungscharakter | immanent |
Lehrveranstaltungsinhalte:
This course presents an in-depth study of the principles and methods employed in the discipline of generative artificial intelligence. This course serves as a comprehensive primer to crafting effective prompts, a crucial component in leveraging the capabilities of generative AI for artistic and technical purposes. Students will explore the intricacies of employing standalone tools for specific AI tasks, showcasing the broad range of capabilities and use-cases in the creative domain. This understanding will be augmented with a detailed exploration of control networks, which offer an enhanced degree of precision and flexibility in AI output. Moreover, the course delves into more advanced techniques such as the Language model with Ranked Output and Attention (LoRA) framework, which further facilitates the fine-tuning and control of AI outputs. Students will not only learn the technical aspects but also understand the contextual applications of these technologies in various domains. The course's structure is designed to progress systematically from the foundational principles of prompt engineering to the sophisticated approaches employed in controlling AI output. Thus, the curriculum encapsulates the comprehensive understanding and practical application of prompt engineering in AI within creative industries.
Lernergebnis:
Upon completion of this course, alumni will: 1. be able to understand the principles and applications of generative AI and prompt engineering in the creative domain. 2. be proficient in using standalone AI tools and will demonstrate the ability to apply these tools effectively in diverse creative tasks. 3. gain the ability to control and fine-tune AI output using advanced techniques like control networks and the LoRA framework. 4. critically analyze the role and impact of AI in the creative industries, understanding the ethical, practical, and technical implications of its use. 5. demonstrate the ability to undertake independent work in AI and prompt engineering, showing innovation and competence in their technical and creative solutions.
Übergeordnetes Modul:
AI & Production Workflows 1
Kompetenzerwerb aus dem übergeordneten Modul:
"AI & Production Workflows 1" covers the integration between artificial intelligence (AI) and digital content creation (DCC) systems. The module aims to provide students with a comprehensive understanding of contemporary AI methodologies and their application within the digital arts and production environments. The curriculum focuses on the theoretical foundations and practical implementations of AI in enhancing digital content creation workflows, with an emphasis on generative AI technologies and performance capture techniques. Students will learn about the principles of 3D reconstruction from real-world data, using photogrammetry and neural radiance fields to create detailed digital representations. Building on this foundation, the module explores prompt engineering within generative AI. It teaches students to craft effective prompts that leverage AI's capabilities for artistic and technical outputs. The module then covers performance capture methodologies, including body-motion and facial animation techniques that are essential for creating realistic character animations. The module concludes with an in-depth examination of AI implementation in DCC tools, focusing on diffusion and other techniques and their impact on digital art production. This comprehensive exploration equips students with the practical experience and theoretical knowledge required to innovate in the fields of AI and digital content creation. Upon completion, students will have gained mastery in integrating AI into production workflows. They will have a comprehensive understanding of the potential and challenges of these technologies. This knowledge will enable them to create sophisticated digital environments, characters, and effects, pushing the boundaries of what is achievable in digital arts and production.
elective 1 / DCC / Fundamentals
Semester | 1 |
---|---|
Studienjahr | 1 |
Lehrveranstaltungsnummer | RAV1MEDFIL |
Typ | IL |
Art | Wahlpflicht |
Unterrichtssprache | English |
SWS | 2 |
ECTS-Punkte | 4 |
Prüfungscharakter | immanent |
Lehrveranstaltungsinhalte:
This course is a comprehensive introduction to the principles and practices of digital content creation. Students will explore the essential tools and techniques of 3D content creation, developing a foundational understanding of the digital creation process. The course covers topics such as modeling, texturing, lighting, and rendering, providing students with a well-rounded introduction to the diverse skills required in digital content creation.
Lernergebnis:
Upon completion of this course, alumni will: 1. gain a foundational understanding of the principles and practices of digital content creation. 2. be able to use key 3D content creation tools and techniques. 3. understand the basic processes involved in modeling, texturing, lighting, and rendering. 4. apply these skills to create basic 3D digital content. 5. be prepared for advanced study and professional work in digital content creation.
Übergeordnetes Modul:
elective 1 / ALIGNMENT COURSES
Kompetenzerwerb aus dem übergeordneten Modul:
"Elective 1 / ALIGNMENT COURSES" provides students with a distinctive opportunity to customize their education based on their interests and requirements. It offers an intensive introduction to specialized areas of digital content creation just before the commencement of the master's programme. This module requires students to choose one of three courses, each designed to establish foundational knowledge and skills in a critical aspect of digital arts and real-time production. The course 'Realtime Fundamentals' is one of the options available. This course teaches students the fundamentals of creating immersive, real-time environments. It covers the complete production pipeline, from basic concepts to application in real-time engines, and prepares students to handle the demands of real-time production environments. It covers the complete production pipeline, from basic concepts to application in real-time engines, and prepares students to handle the demands of real-time production environments. The course also covers DCC Fundamentals. This course provides an introduction to the core tools and techniques of 3D content creation, including modeling, texturing, lighting, and rendering. The aim is to lay the groundwork for advanced digital creation skills.The course also covers Visual Scripting Fundamentals. This course focuses on the principles of visual scripting, allowing students to create game mechanics and interactive systems without extensive coding knowledge. The emphasis is on logic and programming in a visual context for creating basic gameplay features. Upon completion of the course, students will have a solid foundation in their chosen area, preparing them for advanced study and professional work. This elective module aims to align students with the programme's expectations, facilitating a smoother transition into the complex world of digital arts and real-time production.
elective 1 / REALTIME / Fundamentals
Semester | 1 |
---|---|
Studienjahr | 1 |
Lehrveranstaltungsnummer | RAV1MERFIL |
Typ | IL |
Art | Wahlpflicht |
Unterrichtssprache | English |
SWS | 2 |
ECTS-Punkte | 4 |
Prüfungscharakter | immanent |
Lehrveranstaltungsinhalte:
This course provides an intensive introduction to the creation of real-time environments. This foundational course, which focuses on the principles of working in a real-time engine, equips students with the practical skills and theoretical knowledge to navigate and master the core concepts, tools, and techniques used to create immersive, real-time environments. Students will learn about the entire pipeline, from fundamental concepts to advanced techniques, ensuring they are well-prepared to handle the complex demands of real-time production environments.
Lernergebnis:
Upon completion of this course, alumni will: 1. understand the basic concepts of real-time environments and their application in various fields. 2. be able to create immersive environments. 3. be recognise the full real-time environment production pipeline. 4. apply their knowledge to create a basic real-time environment, demonstrating proficiency in the fundamental concepts and tools. 5. Have the foundational knowledge for more advanced techniques and methodologies in future courses and professional scenarios.
Übergeordnetes Modul:
elective 1 / ALIGNMENT COURSES
Kompetenzerwerb aus dem übergeordneten Modul:
"Elective 1 / ALIGNMENT COURSES" provides students with a distinctive opportunity to customize their education based on their interests and requirements. It offers an intensive introduction to specialized areas of digital content creation just before the commencement of the master's programme. This module requires students to choose one of three courses, each designed to establish foundational knowledge and skills in a critical aspect of digital arts and real-time production. The course 'Realtime Fundamentals' is one of the options available. This course teaches students the fundamentals of creating immersive, real-time environments. It covers the complete production pipeline, from basic concepts to application in real-time engines, and prepares students to handle the demands of real-time production environments. It covers the complete production pipeline, from basic concepts to application in real-time engines, and prepares students to handle the demands of real-time production environments. The course also covers DCC Fundamentals. This course provides an introduction to the core tools and techniques of 3D content creation, including modeling, texturing, lighting, and rendering. The aim is to lay the groundwork for advanced digital creation skills.The course also covers Visual Scripting Fundamentals. This course focuses on the principles of visual scripting, allowing students to create game mechanics and interactive systems without extensive coding knowledge. The emphasis is on logic and programming in a visual context for creating basic gameplay features. Upon completion of the course, students will have a solid foundation in their chosen area, preparing them for advanced study and professional work. This elective module aims to align students with the programme's expectations, facilitating a smoother transition into the complex world of digital arts and real-time production.
elective 1 / VISUAL SCRIPTING / Fundamentals
Semester | 1 |
---|---|
Studienjahr | 1 |
Lehrveranstaltungsnummer | RAV1MEVFIL |
Typ | IL |
Art | Wahlpflicht |
Unterrichtssprache | English |
SWS | 2 |
ECTS-Punkte | 4 |
Prüfungscharakter | immanent |
Lehrveranstaltungsinhalte:
This course introduces students to the concept of visual scripting, a user-friendly way to create game mechanics and interactive systems without extensive programming knowledge. The course focuses on understanding the principles of logic and programming in a visual context, ensuring students grasp the basics of this essential skill set. By the end of the course, students will be able to create basic gameplay features using visual scripting.
Lernergebnis:
Upon completion of this course, alumni will: 1. understand the principles of visual scripting. 2. learn how to use visual scripting to create game mechanics and interactive systems. 3. understand how logic and programming principles apply in a visual scripting context. 4. create basic gameplay features using visual scripting. 5. be prepared to utilize visual scripting in more complex game development scenarios.
Übergeordnetes Modul:
elective 1 / ALIGNMENT COURSES
Kompetenzerwerb aus dem übergeordneten Modul:
"Elective 1 / ALIGNMENT COURSES" provides students with a distinctive opportunity to customize their education based on their interests and requirements. It offers an intensive introduction to specialized areas of digital content creation just before the commencement of the master's programme. This module requires students to choose one of three courses, each designed to establish foundational knowledge and skills in a critical aspect of digital arts and real-time production. The course 'Realtime Fundamentals' is one of the options available. This course teaches students the fundamentals of creating immersive, real-time environments. It covers the complete production pipeline, from basic concepts to application in real-time engines, and prepares students to handle the demands of real-time production environments. It covers the complete production pipeline, from basic concepts to application in real-time engines, and prepares students to handle the demands of real-time production environments. The course also covers DCC Fundamentals. This course provides an introduction to the core tools and techniques of 3D content creation, including modeling, texturing, lighting, and rendering. The aim is to lay the groundwork for advanced digital creation skills.The course also covers Visual Scripting Fundamentals. This course focuses on the principles of visual scripting, allowing students to create game mechanics and interactive systems without extensive coding knowledge. The emphasis is on logic and programming in a visual context for creating basic gameplay features. Upon completion of the course, students will have a solid foundation in their chosen area, preparing them for advanced study and professional work. This elective module aims to align students with the programme's expectations, facilitating a smoother transition into the complex world of digital arts and real-time production.
artistic / LIGHT COLOR MOTION
Semester | 2 |
---|---|
Studienjahr | 1 |
Lehrveranstaltungsnummer | RAV2MALCSE |
Typ | SE |
Art | Pflicht |
Unterrichtssprache | English |
SWS | 1,5 |
ECTS-Punkte | 2 |
Prüfungscharakter | immanent |
Lehrveranstaltungsinhalte:
The course builds upon the knowledge acquired in the previous module to explore the intricate relationships between light, color, and motion in visual composition. This course aims to deepen students' understanding of visual perception theory, now considering the impact of these three additional elements on the depth and dynamism of an image. The course commences with a study of lighting theory, investigating how light affects mood, atmosphere, depth, and realism within a visual framework. This includes a rigorous examination of shadow manipulation, the properties of highlights, and color temperature control. Subsequently, the focus shifts to color theory and its manifold implications on a viewer's psychological and emotional responses. This entails a critical exploration of the aesthetic and symbolic considerations of color choices within a composition, thereby enabling more nuanced visual communication. Lastly, the course delves into the dynamics of motion within visual compositions, evaluating its role as a narrative tool and its influence on viewer engagement. Students will explore how motion can be harnessed to evoke emotional responses, underscore narrative progression, and enhance the overall immersion of a viewer within a scene.
Lernergebnis:
Upon completion of this course, alumni will: 1. Apply advanced principles of lighting theory to manipulate mood, atmosphere, depth, and realism within their compositions. 2. Evaluate and implement color theory principles, recognizing the psychological, aesthetic, and symbolic implications of color choice. 3. Understand the dynamics of motion within visual compositions and utilize it as a narrative tool. 4. Integrate knowledge of light, color, and motion to create more dynamic and engaging visual compositions. 5. Broaden their understanding of visual perception theory, taking into account the impact of light, color and motion.
Übergeordnetes Modul:
Foundations 1
Kompetenzerwerb aus dem übergeordneten Modul:
The 'Foundations 1' module provides students with the essential technical and artistic skills necessary for digital arts. It covers mathematical principles, scripting languages, and their application in digital art, as well as exploring camera mechanics, composition, coding, and the interplay of light, color, and motion. The module begins with a focus on linear algebra, trigonometry, and basic scripting, providing a solid foundation for technical proficiency in digital creation. This foundation supports an exploration of camera mechanics, specifically aperture, exposure, and lenses, and their impact on visual storytelling. Students then advance their skill set by studying advanced coding languages, enhancing their understanding of data formats, image compression, and color spaces, which are crucial for optimizing digital art production. Simultaneously, students embark on an artistic journey as they explore lighting theory, colour psychology, and motion dynamics. They learn to manipulate these elements to evoke emotions, convey narratives, and create immersive environments. The module emphasises practical application, enabling students to synthesise these concepts into their digital art projects. This prepares them for more specialised studies and professional work in the field.
industry 2 / CONFERENCE / Attendance
Semester | 2 |
---|---|
Studienjahr | 1 |
Lehrveranstaltungsnummer | RAV2MI2CEX |
Typ | EX |
Art | Pflicht |
Unterrichtssprache | English |
SWS | 1 |
ECTS-Punkte | 0,5 |
Prüfungscharakter | immanent |
Lehrveranstaltungsinhalte:
In this course, students attend a professional conference in either a virtual or in-person format. The course aims to expose students to the professional environment, providing opportunities to attend lectures, network with professionals, and gain insights into current industry trends and challenges. This immersive experience enables students to understand how theory and practice intertwine in the real world, empowering them to align their academic learning with industry demands.
Lernergebnis:
Upon completion of this course, alumni will be able to: 1. Attend a professional conference and actively engage in lectures. 2. Network with industry professionals and build professional relationships. 3. Identify and understand current industry trends and challenges. 4. Align academic learning with industry demands and practice. 5. Demonstrate an ability to learn independently and apply knowledge in a real-world context.
Übergeordnetes Modul:
Professional Environments 1
Kompetenzerwerb aus dem übergeordneten Modul:
"Professional Environments 1" is a multifaceted module designed to transition students from academic learning to professional engagement, spanning the first and second semesters. This module weaves the development of creative concepts, the art of pitching, exposure to the professional world through conference participation, project planning, and engagement with emerging industry trends. Starting with concept development, students learn to distill abstract ideas into solid concepts, setting the stage for subsequent creative endeavors. This foundation supports the development of persuasive pitch decks and presentations, skills crucial for articulating and advocating for project ideas. The module extends into the professional sphere with students attending industry conferences, offering a practical glimpse into current trends, networking, and the professional landscape. This exposure is pivotal for aligning academic pursuits with real-world applications and understanding industry expectations. Project planning further equips students with essential management skills, focusing on effective timeline and resource allocation to bring creative projects to fruition. Lastly, the "EMERGING TOPICS / Workshop" course ensures students remain at the forefront of technical art and AI content generation, adapting to the industry's rapid evolution through hands-on engagement with new technologies and ideas. Upon completing this module, students will possess a holistic understanding of the creative process, from ideation to execution, enriched by direct industry insights and forward-looking perspectives, preparing them for the dynamic challenges and opportunities in their professional journeys.
industry 2 / EMERGING TOPICS / Workshop
Semester | 2 |
---|---|
Studienjahr | 1 |
Lehrveranstaltungsnummer | RAV2MI2EIL |
Typ | IL |
Art | Pflicht |
Unterrichtssprache | English |
SWS | 1,5 |
ECTS-Punkte | 1 |
Prüfungscharakter | immanent |
Lehrveranstaltungsinhalte:
The course offers a unique opportunity for students to engage with the latest trends in the rapidly evolving field of technical art and AI content generation. The content of this course changes on a yearly basis to adapt to emerging topics, providing students with an up-to-date and relevant understanding of the industry. The course is designed as a workshop where students can actively engage with new ideas and technologies, fostering innovative thinking and adaptability. By staying on top of emerging topics, students will be better equipped to navigate the dynamic landscape of technical art and AI content generation.
Lernergebnis:
Upon completion of this course, alumni will be able to: 1. Understand and engage with the latest trends in technical art and AI content generation. 2. Apply innovative thinking to address emerging challenges and opportunities. 3. Adapt to changes in the industry effectively. 4. Actively participate in a workshop format, demonstrating collaborative and proactive learning. 5. Demonstrate an ability to stay abreast of industry changes and adapt accordingly
Übergeordnetes Modul:
Professional Environments 1
Kompetenzerwerb aus dem übergeordneten Modul:
"Professional Environments 1" is a multifaceted module designed to transition students from academic learning to professional engagement, spanning the first and second semesters. This module weaves the development of creative concepts, the art of pitching, exposure to the professional world through conference participation, project planning, and engagement with emerging industry trends. Starting with concept development, students learn to distill abstract ideas into solid concepts, setting the stage for subsequent creative endeavors. This foundation supports the development of persuasive pitch decks and presentations, skills crucial for articulating and advocating for project ideas. The module extends into the professional sphere with students attending industry conferences, offering a practical glimpse into current trends, networking, and the professional landscape. This exposure is pivotal for aligning academic pursuits with real-world applications and understanding industry expectations. Project planning further equips students with essential management skills, focusing on effective timeline and resource allocation to bring creative projects to fruition. Lastly, the "EMERGING TOPICS / Workshop" course ensures students remain at the forefront of technical art and AI content generation, adapting to the industry's rapid evolution through hands-on engagement with new technologies and ideas. Upon completing this module, students will possess a holistic understanding of the creative process, from ideation to execution, enriched by direct industry insights and forward-looking perspectives, preparing them for the dynamic challenges and opportunities in their professional journeys.
procedural / ENVIRONMENT
Semester | 2 |
---|---|
Studienjahr | 1 |
Lehrveranstaltungsnummer | RAV2MPENIL |
Typ | IL |
Art | Pflicht |
Unterrichtssprache | English |
SWS | 3 |
ECTS-Punkte | 4 |
Prüfungscharakter | immanent |
Lehrveranstaltungsinhalte:
This course focuses on the application of procedural techniques to environment generation. This unique approach to digital content creation has become a critical component in the modern digital landscape, facilitating scalable and flexible production workflows that cater to the demands of dynamic and highly detailed environments. The course covers a comprehensive array of topics, from biome generation and forest population to architectural construction and dynamic growth simulation. The intent is to equip students with the technical proficiency required to create a vast array of environmental elements procedurally, offering control over intricacies such as vegetation distribution, architectural style variation, and growth patterns. Through theoretical insights and practical application, the course introduces students to the possibilities of procedural environment generation. It elucidates the benefits of employing procedural methods, including the ability to create intricate and large-scale environments efficiently, to modify parameters swiftly for diverse results, and to simulate natural processes effectively. The courses output also integrates into the ¿realtime / LIGHT¿ course, by delivering further environments for the lighting focused course.
Lernergebnis:
Upon completion of this course, alumni will be able to: 1. gain in-depth knowledge of procedural techniques applied to environment generation, from biome creation and forest population to architectural construction and dynamic growth simulation. 2. understand the advantages of procedural environment generation, including efficiency, scalability, and the capacity for detailed control. 3. be proficient in employing procedural techniques to generate diverse environments, demonstrating versatility in their design approach. 4. be adept in simulating natural processes such as growth and weather patterns, reflecting an understanding of the intersection between science and digital arts. 5. demonstrate the ability to manipulate various parameters within a procedural environment, showcasing their skill in creating diverse and intricate digital environments.
Übergeordnetes Modul:
Procedural Workflows 1
Kompetenzerwerb aus dem übergeordneten Modul:
"Procedural Workflows 1" equips students with a deep understanding of procedural methodologies, marking a shift from traditional linear workflows to more dynamic, flexible, and scalable approaches in digital content creation. Over two semesters, this module immerses students in the principles and applications of proceduralism, emphasizing its significance in the production of complex digital environments and visual effects. Students engage with the core concepts of procedural workflows, learning to navigate and apply procedural models, patterns, and systems. This includes mastering data flow, node-based editing, and parameter manipulation to foster an agile and iterative development process. The focus extends to the generation of environments, where procedural techniques are applied to simulate natural ecosystems, architectural elements, and dynamic growth patterns, highlighting the method's efficiency and versatility. The module prepares students to leverage procedural workflows for creating intricate, large-scale digital landscapes and elements. It underscores the advantages of proceduralism in achieving detailed control over environmental intricacies, enabling swift modifications for varied outcomes and efficiently simulating natural processes.
process 2 / TIMELINE & RESOURCE
Semester | 2 |
---|---|
Studienjahr | 1 |
Lehrveranstaltungsnummer | RAV2MP2TIL |
Typ | IL |
Art | Pflicht |
Unterrichtssprache | English |
SWS | 0,5 |
ECTS-Punkte | 1 |
Prüfungscharakter | immanent |
Lehrveranstaltungsinhalte:
This course delves into project planning, focusing on timeline development and resource management. Students will acquire practical skills needed to plan the execution of a project, learning how to establish realistic timelines and efficiently manage resources. The course covers vital project planning techniques and tools, enabling students to plan and oversee project resources effectively, manage timelines, and deal with potential scheduling issues. By the end of this course, students will have a solid understanding of project planning within the creative industries and be prepared to manage projects effectively.
Lernergebnis:
Upon completion of this course, alumni will be able to: 1. Develop realistic timelines for creative projects. 2. Manage resources effectively, ensuring efficient utilization. 3. Employ project planning techniques and tools. 4. Anticipate and deal with potential scheduling issues. 5. Understand the role of project planning within the project lifecycle.
Übergeordnetes Modul:
Professional Environments 1
Kompetenzerwerb aus dem übergeordneten Modul:
"Professional Environments 1" is a multifaceted module designed to transition students from academic learning to professional engagement, spanning the first and second semesters. This module weaves the development of creative concepts, the art of pitching, exposure to the professional world through conference participation, project planning, and engagement with emerging industry trends. Starting with concept development, students learn to distill abstract ideas into solid concepts, setting the stage for subsequent creative endeavors. This foundation supports the development of persuasive pitch decks and presentations, skills crucial for articulating and advocating for project ideas. The module extends into the professional sphere with students attending industry conferences, offering a practical glimpse into current trends, networking, and the professional landscape. This exposure is pivotal for aligning academic pursuits with real-world applications and understanding industry expectations. Project planning further equips students with essential management skills, focusing on effective timeline and resource allocation to bring creative projects to fruition. Lastly, the "EMERGING TOPICS / Workshop" course ensures students remain at the forefront of technical art and AI content generation, adapting to the industry's rapid evolution through hands-on engagement with new technologies and ideas. Upon completing this module, students will possess a holistic understanding of the creative process, from ideation to execution, enriched by direct industry insights and forward-looking perspectives, preparing them for the dynamic challenges and opportunities in their professional journeys.
project / ASSISTANCE 1
Semester | 2 |
---|---|
Studienjahr | 1 |
Lehrveranstaltungsnummer | RAV2MPA1PT |
Typ | PT |
Art | Pflicht |
Unterrichtssprache | English |
SWS | 0 |
ECTS-Punkte | 1 |
Prüfungscharakter | immanent |
Lehrveranstaltungsinhalte:
A distinctive course structured to provide supportive roles in the execution of projects undertaken in the project / ONE course. It allows students to contribute 25 hours of practical work as project assistants, focusing on aiding their peers in successfully achieving project goals. This course does not have its own formal lectures; instead, it is wholly project-based, offering a practical, real-world experience of collaborative work in a supportive capacity.
Lernergebnis:
Upon completion of this course, alumni will be able to: 1. Contribute effectively to a project in a supportive capacity, managing their tasks efficiently. 2. Understand the dynamics of collaborative project work within the creative industries. 3. Respond effectively to the varying needs of the project and the team. 4. Improve communication and interpersonal skills within a team setting. 5. Deepen their technical skills and broaden their competence through exposure to different project areas.
Übergeordnetes Modul:
Professional Project 1
Kompetenzerwerb aus dem übergeordneten Modul:
"Professional Project 1" provides students with an immersive, practice-based experience that closely mirrors the collaborative and interdisciplinary nature of the creative industries. This module offers an in-depth exploration of the complexities involved in real-world project development and execution within the realms of Realtime Art & Visual Effects. Students participate in a practical project that requires them to apply and integrate their knowledge and skills. The project focuses on areas such as real-time or procedural environments, AI workflows, or virtual production. The module is designed to simulate a professional creative industry project, encouraging collaboration across disciplines, including film, communication design, audio production, web development, and game/mixed reality. This interdisciplinary approach improves students' ability to work in diverse teams, adapt to project constraints and requirements, and creatively solve problems. Students develop a comprehensive understanding of the project lifecycle, from conceptualization to execution, through practical application. They refine their technical skills, improve communication and interpersonal abilities, and gain insights into the dynamics of collaborative work. The programme prepares students for the diverse challenges of the creative industries, improving their readiness for advanced professional roles and collaborations.
project / ONE
Semester | 2 |
---|---|
Studienjahr | 1 |
Lehrveranstaltungsnummer | RAV2MPR1PT |
Typ | PT |
Art | Pflicht |
Unterrichtssprache | English |
SWS | 2 |
ECTS-Punkte | 5 |
Prüfungscharakter | immanent |
Lehrveranstaltungsinhalte:
The course is an intensive, practice-based project that offers students an invaluable opportunity to participate in an interdisciplinary project. Working either with students from the MultiMediaArt and MultiMediaTechnology Master programmes or within the context of the realtime art and VFX topics, students will gain a comprehensive, hands-on experience that mirrors real-world projects from the creative industries. Students are encouraged to apply the knowledge and skills they have developed throughout their studies to create a project with a focus on real-time or procedural environments, AI workflows, or virtual production. This can include collaboration with artists specialising in film, communication design, audio, producing, web, and game/mixed reality, fostering a dynamic, interdisciplinary learning environment that simulates the professional creative industry. The course emphasis is on the practical application of Realtime Art & Visual Effects concepts and methodologies. Students will learn how to adapt to varying project constraints and requirements, and develop the ability to integrate diverse skill sets and ideas into a cohesive project outcome.
Lernergebnis:
Upon completion of this course, alumni will be able to: 1. Apply their Realtime Art & Visual Effects skills and knowledge in the development and execution of a complex project. 2. Work effectively in an interdisciplinary team, integrating diverse skills and ideas into a cohesive project outcome. 3. Adapt to varying project constraints and requirements, demonstrating flexibility and creativity in their problem-solving approach. 4. Demonstrate their proficiency in working with real-time or procedural environments, AI workflows, or virtual production. 5. Create a project that accurately represents a real-world project from the creative industries.
Übergeordnetes Modul:
Professional Project 1
Kompetenzerwerb aus dem übergeordneten Modul:
"Professional Project 1" provides students with an immersive, practice-based experience that closely mirrors the collaborative and interdisciplinary nature of the creative industries. This module offers an in-depth exploration of the complexities involved in real-world project development and execution within the realms of Realtime Art & Visual Effects. Students participate in a practical project that requires them to apply and integrate their knowledge and skills. The project focuses on areas such as real-time or procedural environments, AI workflows, or virtual production. The module is designed to simulate a professional creative industry project, encouraging collaboration across disciplines, including film, communication design, audio production, web development, and game/mixed reality. This interdisciplinary approach improves students' ability to work in diverse teams, adapt to project constraints and requirements, and creatively solve problems. Students develop a comprehensive understanding of the project lifecycle, from conceptualization to execution, through practical application. They refine their technical skills, improve communication and interpersonal abilities, and gain insights into the dynamics of collaborative work. The programme prepares students for the diverse challenges of the creative industries, improving their readiness for advanced professional roles and collaborations.
realtime / LIGHT
Semester | 2 |
---|---|
Studienjahr | 1 |
Lehrveranstaltungsnummer | RAV2MRLGIL |
Typ | IL |
Art | Pflicht |
Unterrichtssprache | English |
SWS | 2 |
ECTS-Punkte | 3 |
Prüfungscharakter | immanent |
Lehrveranstaltungsinhalte:
Lighting forms a critical aspect of the real-time rendering pipeline, significantly impacting the perceived realism, mood, and aesthetics of a virtual scene. This course will cover comprehensive topics on virtual lighting in a real-time rendering environment. Students will learn to leverage various advanced real-time lighting techniques to illuminate the environments assembled in the preceding "realtime / ENVIRONMENT" course. The course covers essential elements like direct and indirect illumination, real-time global illumination solutions, baking of light maps, and practical approaches to implementing raytracing solutions. The course aims to empower students with a comprehensive understanding of lighting principles and their application in real-time scenarios to enhance the visual fidelity and immersive quality of their virtual scenes.
Lernergebnis:
Upon completion of this course, alumni will be able to: 1. grasp the fundamentals of virtual lighting within the context of real-time rendering. 2. apply advanced real-time lighting techniques to their virtual environments. 3. understand and utilize direct and indirect illumination techniques for realistic scene lighting. 4. grasp the concept of light baking and its role in optimizing scene performance. 5. comprehend and implement the principles of raytracing in a real-time context for enhanced scene fidelity.
Übergeordnetes Modul:
Realtime Workflows 2
Kompetenzerwerb aus dem übergeordneten Modul:
"Realtime Workflows 2" builds upon the foundational skills developed in earlier modules to explore dynamic visual effects, lighting techniques, and motion within real-time environments. This module aims to enhance students' comprehension of technical and creative aspects of real-time visual effects production, with a particular emphasis on destruction effects, advanced lighting solutions, and the integration of motion for enhanced realism and interactivity in virtual scenes. The focus on destruction effects equips students with the ability to simulate complex destruction scenarios with precision and realism. By mastering advanced systems and understanding the physics and computational algorithms behind them, students can create immersive experiences that enhance storytelling through visual impact. The module covers essential techniques and principles for achieving photorealistic illumination in real-time environments. The course teaches students about direct and indirect illumination, global illumination solutions, light baking, and the practical use of ray tracing. These techniques can enhance the mood, aesthetics, and overall perception of virtual scenes. Additionally, the course covers motion and animation, bridging the gap between performance capture data and real-time implementation. They will explore a range of animation techniques, including procedural and physics-based methods, to introduce lifelike character movements and interactive elements to their projects, adding depth and engagement to the user experience. Upon completing 'Realtime Workflows 2', students will have developed a sophisticated skill set in creating and implementing high-fidelity visual effects, lighting, and motion within real-time rendering environments. They will be well-prepared to tackle complex visual challenges, optimize performance, and push the boundaries of digital storytelling and interactive experiences.
realtime / MOTION
Semester | 2 |
---|---|
Studienjahr | 1 |
Lehrveranstaltungsnummer | RAV2MRMOIL |
Typ | IL |
Art | Pflicht |
Unterrichtssprache | English |
SWS | 2 |
ECTS-Punkte | 2 |
Prüfungscharakter | immanent |
Lehrveranstaltungsinhalte:
This course delves into the critical aspects of motion and animation within the real-time environment. Students will connect the learnings from the "toolchain / PERFORMANCE / Capture" course to implement character and object motions in a real-time context. The course covers an array of animation techniques suitable for real-time rendering, including the integration of motion capture data, procedural animation, and physics-based animation. Students will learn to incorporate realistic object and character movements within their virtual scenes, creating engaging and immersive experiences. They will explore how these real-time motion techniques can be used to enhance the quality of character animation, simulate physical phenomena, and introduce interactive elements to their scenes. The understanding and application of these techniques will enable students to bring their virtual environments to life, adding an essential layer of realism and engagement.
Lernergebnis:
Upon completion of this course, alumni will be able to: 1. comprehend the principles and applications of animation and motion in a real-time rendering context. 2. understand and implement motion capture data within their virtual scenes. 3. utilize procedural and physics-based animation techniques for enhanced realism and interactivity. 4. understand the concept and techniques of character rigging and skinning for realistic character animation. 5. analyze and optimize the performance of their animated scenes in a real-time rendering environment.
Übergeordnetes Modul:
Realtime Workflows 2
Kompetenzerwerb aus dem übergeordneten Modul:
"Realtime Workflows 2" builds upon the foundational skills developed in earlier modules to explore dynamic visual effects, lighting techniques, and motion within real-time environments. This module aims to enhance students' comprehension of technical and creative aspects of real-time visual effects production, with a particular emphasis on destruction effects, advanced lighting solutions, and the integration of motion for enhanced realism and interactivity in virtual scenes. The focus on destruction effects equips students with the ability to simulate complex destruction scenarios with precision and realism. By mastering advanced systems and understanding the physics and computational algorithms behind them, students can create immersive experiences that enhance storytelling through visual impact. The module covers essential techniques and principles for achieving photorealistic illumination in real-time environments. The course teaches students about direct and indirect illumination, global illumination solutions, light baking, and the practical use of ray tracing. These techniques can enhance the mood, aesthetics, and overall perception of virtual scenes. Additionally, the course covers motion and animation, bridging the gap between performance capture data and real-time implementation. They will explore a range of animation techniques, including procedural and physics-based methods, to introduce lifelike character movements and interactive elements to their projects, adding depth and engagement to the user experience. Upon completing 'Realtime Workflows 2', students will have developed a sophisticated skill set in creating and implementing high-fidelity visual effects, lighting, and motion within real-time rendering environments. They will be well-prepared to tackle complex visual challenges, optimize performance, and push the boundaries of digital storytelling and interactive experiences.
realtime / VFX 2 / Destruction
Semester | 2 |
---|---|
Studienjahr | 1 |
Lehrveranstaltungsnummer | RAV2MRVDIL |
Typ | IL |
Art | Pflicht |
Unterrichtssprache | English |
SWS | 1 |
ECTS-Punkte | 1,5 |
Prüfungscharakter | immanent |
Lehrveranstaltungsinhalte:
Building on the foundation established in the realtime / VFX 1 / Particles course, this course delves deeper into the implementation of real-time destruction effects. Students will develop a mastery of advanced destruction systems that allows them to simulate the collapse and destruction of buildings and environments with striking realism. The course provides an opportunity to understand the underlying mechanics and physics of these systems, exploring the computational algorithms that drive these stunning effects. It seeks to instill in students an appreciation for the computational demands of real-time destruction effects and how they can be efficiently managed. This understanding is instrumental in creating compelling and believable visual effects that can be implemented in a variety of real-time applications.
Lernergebnis:
Upon completion of this course, alumni will be able to: 1. Understand the technical aspects of implementing destruction systems in real-time, giving them the capability to create visually impactful and immersive experiences. 2. Apply principles of real-time destruction to the simulation of building and environment destruction, demonstrating a comprehensive understanding of the physical principles at play. 3. Evaluate and understand the computational demands and implications of real-time destruction effects, and develop strategies for optimizing performance while maintaining visual fidelity. 4. Develop the ability to adapt and apply these concepts to various scenarios within visual effects, showing versatility and innovation in their approach. 5. Reflect on the aesthetic impact and narrative potential of destruction effects, demonstrating a mature understanding of how these effects can elevate storytelling.
Übergeordnetes Modul:
Realtime Workflows 2
Kompetenzerwerb aus dem übergeordneten Modul:
"Realtime Workflows 2" builds upon the foundational skills developed in earlier modules to explore dynamic visual effects, lighting techniques, and motion within real-time environments. This module aims to enhance students' comprehension of technical and creative aspects of real-time visual effects production, with a particular emphasis on destruction effects, advanced lighting solutions, and the integration of motion for enhanced realism and interactivity in virtual scenes. The focus on destruction effects equips students with the ability to simulate complex destruction scenarios with precision and realism. By mastering advanced systems and understanding the physics and computational algorithms behind them, students can create immersive experiences that enhance storytelling through visual impact. The module covers essential techniques and principles for achieving photorealistic illumination in real-time environments. The course teaches students about direct and indirect illumination, global illumination solutions, light baking, and the practical use of ray tracing. These techniques can enhance the mood, aesthetics, and overall perception of virtual scenes. Additionally, the course covers motion and animation, bridging the gap between performance capture data and real-time implementation. They will explore a range of animation techniques, including procedural and physics-based methods, to introduce lifelike character movements and interactive elements to their projects, adding depth and engagement to the user experience. Upon completing 'Realtime Workflows 2', students will have developed a sophisticated skill set in creating and implementing high-fidelity visual effects, lighting, and motion within real-time rendering environments. They will be well-prepared to tackle complex visual challenges, optimize performance, and push the boundaries of digital storytelling and interactive experiences.
research & academics / METHOD
Semester | 2 |
---|---|
Studienjahr | 1 |
Lehrveranstaltungsnummer | RAV2MRAMIL |
Typ | IL |
Art | Pflicht |
Unterrichtssprache | English |
SWS | 1 |
ECTS-Punkte | 2 |
Prüfungscharakter | immanent |
Lehrveranstaltungsinhalte:
The course aims to deepen students' understanding of research methodologies in the field of Realtime Art & Visual Effects. Building upon the previous semester's work of identifying potential research topics, students are now introduced to a variety of research models and guided on how to effectively apply them to their chosen topics. The course covers a broad range of research methodologies, including quantitative, qualitative, mixed methods, experimental, and observational studies. Students will be guided in the selection and application of appropriate methodologies based on their research question, the nature of their data, and their desired outcomes. This course also emphasizes the ethical considerations involved in conducting research.
Lernergebnis:
Upon completion of this course, alumni will be able to: 1. Identify various research methodologies and understand their applicability within the field of realtime art and VFX. 2. Select and apply appropriate research methodologies based on their research question, the nature of their data, and their desired outcomes. 3. Conduct their research ethically, considering issues such as informed consent, data privacy, and researcher bias. 4. Demonstrate a critical understanding of the strengths and limitations of different research methodologies. 5. Apply their chosen research methodology to generate meaningful data and insights related to their research question.
Übergeordnetes Modul:
Scientific Method 1
Kompetenzerwerb aus dem übergeordneten Modul:
The module 'Scientific Method 1' is a crucial part of the curriculum, aimed at introducing students to the principles of academic research in real-time art and visual effects. The module spans two semesters and focuses on developing the ability to identify, conceptualise, and pursue research topics that are both personally compelling and academically relevant. The module teaches students how to formulate research questions, conduct literature reviews, and establish initial hypotheses. It emphasizes the importance of aligning inquiries with current discussions within the field. Additionally, it advances students' understanding of research methodologies, covering a range of approaches from quantitative and qualitative to mixed methods, experimental, and observational studies. The course equips students with the ability to choose and implement appropriate research methodologies based on their research questions and data characteristics. Emphasis is placed on ethical considerations in research, ensuring that students understand their responsibilities in terms of data collection, privacy, and bias. Upon completion, students will have a solid understanding of the scientific method. They will be able to critically evaluate research methodologies and conduct research ethically, which will enable them to make meaningful contributions to their field.
technical / CODE & FORMAT
Semester | 2 |
---|---|
Studienjahr | 1 |
Lehrveranstaltungsnummer | RAV2MTCFIL |
Typ | IL |
Art | Pflicht |
Unterrichtssprache | English |
SWS | 2 |
ECTS-Punkte | 2 |
Prüfungscharakter | immanent |
Lehrveranstaltungsinhalte:
The course progresses from the mathematical and scripting base provided in the previous semester, diving deeper into more advanced coding languages and data literacy principles. The first part of the course familiarizes students with a high-performance expression languages, ideal for writing concise and efficient code in a digital arts context. It covers the basic syntax and constructs, vector manipulation, control flow, and other advanced features of the language. The latter part of the course is dedicated to data literacy, encompassing an understanding of various data formats and their implications for digital art production. Students will delve into topics such as image compression, color spaces, and data formats, understanding the trade-offs in terms of performance, quality, and compatibility. This understanding will help students make informed decisions about the most appropriate data formats to use in different scenarios, ensuring the optimal balance between performance and visual fidelity.
Lernergebnis:
Upon completion of this course, alumni will be able to: 1. Demonstrate proficiency in an advanced coding language, including its syntax, vector manipulation capabilities, and control flow constructs. 2. Understand the principles of various data formats and their implications for digital art production. 3. Make informed decisions about the most appropriate data formats to use in different scenarios, balancing performance and visual fidelity. 4. Apply their coding skills and data literacy knowledge to create efficient and high-quality digital art. 5. Evaluate and utilize different coding languages and data formats, enhancing their technical capabilities in digital arts.
Übergeordnetes Modul:
Foundations 1
Kompetenzerwerb aus dem übergeordneten Modul:
The 'Foundations 1' module provides students with the essential technical and artistic skills necessary for digital arts. It covers mathematical principles, scripting languages, and their application in digital art, as well as exploring camera mechanics, composition, coding, and the interplay of light, color, and motion. The module begins with a focus on linear algebra, trigonometry, and basic scripting, providing a solid foundation for technical proficiency in digital creation. This foundation supports an exploration of camera mechanics, specifically aperture, exposure, and lenses, and their impact on visual storytelling. Students then advance their skill set by studying advanced coding languages, enhancing their understanding of data formats, image compression, and color spaces, which are crucial for optimizing digital art production. Simultaneously, students embark on an artistic journey as they explore lighting theory, colour psychology, and motion dynamics. They learn to manipulate these elements to evoke emotions, convey narratives, and create immersive environments. The module emphasises practical application, enabling students to synthesise these concepts into their digital art projects. This prepares them for more specialised studies and professional work in the field.
toolchain / AI / Implementation
Semester | 2 |
---|---|
Studienjahr | 1 |
Lehrveranstaltungsnummer | RAV2MRAIIL |
Typ | IL |
Art | Pflicht |
Unterrichtssprache | English |
SWS | 1 |
ECTS-Punkte | 1 |
Prüfungscharakter | immanent |
Lehrveranstaltungsinhalte:
This course extensively delves into the advanced interdisciplinary domain of artificial intelligence (AI) and digital content creation (DCC) systems, focusing specifically on the implementation of generative AI methods. It intends to provide a comprehensive understanding of the systematic application and integration of AI methodologies within industry-standard DCC tools. This module rigorously explores the utilization of generative AI technologies, specifically those deploying stable diffusion techniques, within a digital environment. The goal of the course is to inculcate a deep understanding of how these cutting-edge AI processes can be harnessed to influence the outcomes of digital art production, thereby enhancing the quality, efficiency, and creativity of these processes. The course aims to develop a profound appreciation of the potent capabilities of generative AI when seamlessly integrated with DCC environments, thereby enabling students to envision and craft innovative digital art. It provides a solid foundation for students to understand the technological advancements and future trajectory of AI-integrated workflows in the realm of digital arts, promoting critical thinking and fostering an innovative mindset.
Lernergebnis:
Upon completion of this course, alumni will: 1. have a comprehensive understanding of the operational aspects and potentialities of generative AI, especially diffusion techniques, within DCC environments. 2. be able to conceptualize, design, and implement AI-integrated workflows within DCC tools, contributing to an advanced digital art creation process. 3. possess insights into the application scope of generative AI, thus enhancing their problem-solving capacity to tackle complex artistic challenges. 4. cultivate a critical thinking aptitude regarding AI applications in digital arts, enabling a broader comprehension of future trends and technological evolutions. 5. hone their ability to adapt to the rapidly evolving AI landscape, becoming competent and confident to navigate technological advancements in the field.
Übergeordnetes Modul:
AI & Production Workflows 1
Kompetenzerwerb aus dem übergeordneten Modul:
"AI & Production Workflows 1" covers the integration between artificial intelligence (AI) and digital content creation (DCC) systems. The module aims to provide students with a comprehensive understanding of contemporary AI methodologies and their application within the digital arts and production environments. The curriculum focuses on the theoretical foundations and practical implementations of AI in enhancing digital content creation workflows, with an emphasis on generative AI technologies and performance capture techniques. Students will learn about the principles of 3D reconstruction from real-world data, using photogrammetry and neural radiance fields to create detailed digital representations. Building on this foundation, the module explores prompt engineering within generative AI. It teaches students to craft effective prompts that leverage AI's capabilities for artistic and technical outputs. The module then covers performance capture methodologies, including body-motion and facial animation techniques that are essential for creating realistic character animations. The module concludes with an in-depth examination of AI implementation in DCC tools, focusing on diffusion and other techniques and their impact on digital art production. This comprehensive exploration equips students with the practical experience and theoretical knowledge required to innovate in the fields of AI and digital content creation. Upon completion, students will have gained mastery in integrating AI into production workflows. They will have a comprehensive understanding of the potential and challenges of these technologies. This knowledge will enable them to create sophisticated digital environments, characters, and effects, pushing the boundaries of what is achievable in digital arts and production.
toolchain / PERFORMANCE / Capture
Semester | 2 |
---|---|
Studienjahr | 1 |
Lehrveranstaltungsnummer | RAV2MTPCIL |
Typ | IL |
Art | Pflicht |
Unterrichtssprache | English |
SWS | 1,5 |
ECTS-Punkte | 1 |
Prüfungscharakter | immanent |
Lehrveranstaltungsinhalte:
This course offers a comprehensive understanding of the diverse performance capture methodologies prevalent in the digital realm. It delves into the theoretical underpinnings and practical applications of various performance capture techniques. These techniques range from body-motion capture to facial animation, allowing students to gain in-depth knowledge about these key areas in the digital content creation pipeline. Throughout this course, learners are introduced to a variety of performance capture systems. Body-motion capture techniques form the initial focus, explaining the process of capturing human motion and translating it into digital character animations. The course expands to include facial capture techniques, which use advanced methods to record detailed facial expressions and movements for creating realistic digital characters. Furthermore, students will learn about the interconnectedness of different performance capture technologies, how they fit within the broader digital content creation pipeline, and their applications in producing high-quality, realistic digital animations. This course does not only teach the technical processes but also the considerations for choosing a suitable technique depending on the project requirements. The courses output will be used as data for the ¿realtime / MOTION course¿ in order to integrate both workflows.
Lernergebnis:
Upon completion of this course, alumni will: 1. gain an in-depth understanding of various performance capture techniques, enabling them to translate real-world motion into digital animations. 2. be able to analyze and select appropriate performance capture technologies for specific project needs. 3. be able to integrate and manage different performance capture systems within the broader digital content creation pipeline. 4. develop the ability to troubleshoot common issues in performance capture and derive solutions to ensure high-quality outputs. 5. understand the ethical and practical considerations involved in the process of capturing human performances for digital content creation.
Übergeordnetes Modul:
AI & Production Workflows 1
Kompetenzerwerb aus dem übergeordneten Modul:
"AI & Production Workflows 1" covers the integration between artificial intelligence (AI) and digital content creation (DCC) systems. The module aims to provide students with a comprehensive understanding of contemporary AI methodologies and their application within the digital arts and production environments. The curriculum focuses on the theoretical foundations and practical implementations of AI in enhancing digital content creation workflows, with an emphasis on generative AI technologies and performance capture techniques. Students will learn about the principles of 3D reconstruction from real-world data, using photogrammetry and neural radiance fields to create detailed digital representations. Building on this foundation, the module explores prompt engineering within generative AI. It teaches students to craft effective prompts that leverage AI's capabilities for artistic and technical outputs. The module then covers performance capture methodologies, including body-motion and facial animation techniques that are essential for creating realistic character animations. The module concludes with an in-depth examination of AI implementation in DCC tools, focusing on diffusion and other techniques and their impact on digital art production. This comprehensive exploration equips students with the practical experience and theoretical knowledge required to innovate in the fields of AI and digital content creation. Upon completion, students will have gained mastery in integrating AI into production workflows. They will have a comprehensive understanding of the potential and challenges of these technologies. This knowledge will enable them to create sophisticated digital environments, characters, and effects, pushing the boundaries of what is achievable in digital arts and production.
elective 2 / SUMMER / Virtual Production 1
Semester | 2 |
---|---|
Studienjahr | 1 |
Lehrveranstaltungsnummer | RAV2MESVIL |
Typ | IL |
Art | Wahlpflicht |
Unterrichtssprache | English |
SWS | 2 |
ECTS-Punkte | 3 |
Prüfungscharakter | immanent |
Lehrveranstaltungsinhalte:
This course, offered in the second semester as part of the electives within the Department Creative Technologies, is a deep dive into the rapidly evolving field of virtual production. This comprehensive course offers an interdisciplinary approach to the innovative methodologies and techniques that are redefining the boundaries of virtual content creation. Students will be equipped with the practical skills and theoretical knowledge necessary to explore the opportunities presented by the convergence of physical and digital spaces. The course encapsulates a broad spectrum of topics, including real-time visualization, performance capture, previsualization, and the utilization of LED walls, among others. Through both theory and hands-on practice, students will gain insights into how to bring together elements from diverse creative and technological disciplines. This integration will offer a seamless virtual production workflow, which is of vital importance in today's industry, whether it is film, animation, or interactive experiences.
Lernergebnis:
Upon completion of this course, alumni will: 1. understand the fundamental principles and techniques of virtual production, including real-time visualization and performance capture. 2. be able to develop and manage a virtual production workflow, integrating elements from diverse creative and technological disciplines. 3. gain hands-on experience with cutting-edge virtual production tools and methodologies. 4. critically assess the implications and opportunities presented by virtual production in various industry contexts. 5. collaborate on a virtual production project, applying their skills in a practical scenario.
Übergeordnetes Modul:
elective 2 / CREATIVE TECHNOLOGIES
Kompetenzerwerb aus dem übergeordneten Modul:
"Elective 2 / CREATIVE TECHNOLOGIES" is an elective module offered by the Department of Creative Technologies. It allows students to customize their educational path by selecting from a variety of elective courses. For students enrolled in the Realtime Art & Visual Effects programme, the courses "Virtual Production 1" and "Virtual Production 2" are particularly noteworthy as they explore the innovative field of virtual production. These courses immerse students in the interdisciplinary and innovative field of virtual production. The curriculum covers a broad range of topics, including real-time visualization, performance capture, the use of LED walls, and previsualization. It provides both a theoretical foundation and practical skills in virtual production. Students will explore the seamless integration of various creative and technological disciplines, gaining insights into the development and management of virtual production workflows. The language used is clear, objective, and value-neutral, with a formal register and precise word choice. The text is free from grammatical errors, spelling mistakes, and punctuation errors. The module aims to equip students with the necessary competencies to navigate the evolving landscape of the creative industries, fostering a deep understanding of virtual production's role and potential in reshaping content creation. The text adheres to conventional structure and formatting features, with consistent citation and a clear logical flow of information. No changes in content have been made.
industry 3 / CONFERENCE / Presentation
Semester | 3 |
---|---|
Studienjahr | 2 |
Lehrveranstaltungsnummer | RAV3MICPIL |
Typ | IL |
Art | Pflicht |
Unterrichtssprache | English |
SWS | 1 |
ECTS-Punkte | 1 |
Prüfungscharakter | abschließend |
Lehrveranstaltungsinhalte:
This n course builds upon the previous conference attendance experience. In this course, students are expected to distill their learnings from the conference into a comprehensive presentation, which they will deliver to their peers and first-semester students. By summarizing and presenting a conference lecture, students will enhance their understanding of the topic, improve their communication skills, and contribute to the learning of their peers. The course also helps students develop their presentation skills, critical thinking, and ability to convey complex ideas clearly.
Lernergebnis:
Upon completion of this course, alumni will be able to: 1. Develop a comprehensive presentation based on a professional lecture. 2. Enhance communication and presentation skills. 3. Deepen understanding of a chosen industry topic. 4. Apply critical thinking to summarize and explain complex ideas. 5. Contribute to peer learning through presenting and sharing knowledge.
Übergeordnetes Modul:
Professional Environments 2
Kompetenzerwerb aus dem übergeordneten Modul:
The module 'Professional Environments 2' is designed to integrate and apply the skills and knowledge acquired throughout the Realtime Art & Visual Effects program. It spans the third and fourth semesters and aims to synthesize project management, communication, and presentation skills with direct industry engagement. The module prepares students for professional practice. Students improve their projects by incorporating feedback to enhance their work's quality and impact. The module emphasizes the importance of effective communication within creative teams and the strategic management of project progress to ensure successful execution. To enhance the curriculum, students participate in various activities with industry professionals. These include portfolio reviews, company visits, and visiting lectures. The goal is to provide personalized feedback, real-world industry insights, and expand students' understanding of current trends and career opportunities. These experiences aim to bridge the gap between academic learning and professional practice, offering students firsthand exposure to the dynamics of the creative industries.Upon completion, students will have gained a comprehensive understanding of the professional environments they are about to enter. They will possess a refined portfolio, enhanced by expert feedback, and an expanded professional network, laying a strong foundation for their future careers in Realtime Art & Visual Effects and beyond. This module ensures graduates are not only technically proficient but also skilled in navigating the professional landscapes they will encounter.
procedural / ANIMATION / Character & Crowds
Semester | 3 |
---|---|
Studienjahr | 2 |
Lehrveranstaltungsnummer | RAV3MPACIL |
Typ | IL |
Art | Pflicht |
Unterrichtssprache | English |
SWS | 2 |
ECTS-Punkte | 2 |
Prüfungscharakter | immanent |
Lehrveranstaltungsinhalte:
This course aims to delve into the concept and techniques of procedural animation for effects and characters. The focus is not only on the principles of animation but also on how procedural methodologies can be used to enhance and streamline the animation process. Students will explore the unique capabilities of procedural systems in creating complex motion and effects that would otherwise be difficult or inefficient to produce through traditional keyframe animation. This course offers an exploration of procedural animation techniques, encompassing a range of topics such as creating procedural rigs for characters, simulating natural phenomena like fire, smoke, and water, and using procedural techniques to animate abstract forms and effects. Emphasis will be placed on understanding the underlying principles of these techniques, developing problem-solving skills, and cultivating an artistic sensibility to create compelling and visually engaging animations. By the end of the course, students will have acquired a thorough understanding of procedural animation, its potential, and its challenges, and they will be proficient in applying these skills in various creative contexts.
Lernergebnis:
Upon completion of this course, alumni will be able to: 1. understand the fundamentals of procedural animation and how they differ from traditional animation techniques. 2. develop the ability to create procedural rigs and animate characters using procedural techniques. 3. acquire skills in simulating natural phenomena and abstract forms using procedural animation. 4. able to apply procedural animation principles and techniques to generate complex motion and effects. 5. demonstrate an understanding of how to balance technical proficiency with artistic sensibility in creating compelling and visually engaging procedural animations.
Übergeordnetes Modul:
Procedural Workflows 2
Kompetenzerwerb aus dem übergeordneten Modul:
Procedural Workflows 2 delves deeper into procedural techniques, with a focus on character and crowd animation, as well as advanced fluid simulations. These courses provide students with an understanding of how procedural methods can transform and enhance animation and visual effects (VFX) production. The course on procedural animation delves into the creation of dynamic and complex motion for characters and crowds. It emphasizes the efficiency and flexibility of procedural systems over traditional keyframe animation. Students will learn to build procedural rigs, simulate natural phenomena, and animate abstract forms. The course aims to cultivate both technical proficiency and artistic sensibility. The advanced fluids course teaches students about fluid dynamics in digital environments. Students learn to create realistic fluid effects through procedural workflows, which involves managing fluid attributes, interactions with other entities, and the computational demands of fluid simulations. The course builds on foundational knowledge from earlier VFX modules and pushes students to integrate fluid simulations into comprehensive VFX scenarios. Upon completing 'Procedural Workflows 2', students will have the proficiency to utilise procedural techniques for animation and fluid simulations. They will be equipped to apply these skills creatively in various contexts, demonstrating the ability to produce visually engaging content that combines technical intricacy with artistic vision. This will prepare them to tackle complex challenges in digital content creation.
procedural / VFX 3 / Fluids
Semester | 3 |
---|---|
Studienjahr | 2 |
Lehrveranstaltungsnummer | RAV3MPVFIL |
Typ | IL |
Art | Pflicht |
Unterrichtssprache | English |
SWS | 1,5 |
ECTS-Punkte | 2 |
Prüfungscharakter | immanent |
Lehrveranstaltungsinhalte:
This is an advanced course designed to further student understanding of procedural workflows in the context of fluid simulations. This course delves into the concepts and practical applications of fluid dynamics within a digital context, leveraging procedural methodologies to create realistic and visually compelling fluid effects. The course expands upon concepts discussed in previous modules such as "realtime / VFX 1 / Particles" and "realtime / VFX 2 / Destruction". Fluid dynamics is a complex and essential aspect of visual effects, and this course seeks to make this topic approachable and applicable for students. Topics of exploration will include understanding and manipulating fluid attributes, interaction of fluids with other entities, such as rigid bodies and particles, managing the computational demands of fluid simulations, and applying these principles to the creation of a variety of VFX scenarios. In addition to foundational fluid dynamics principles, the course will explore procedural techniques, aiming to equip students with the tools necessary to create intricate, realistic, and customizable fluid simulations. Students will develop the skills to iteratively refine their simulations and to integrate fluid effects into larger projects.
Lernergebnis:
Upon completion of this course, alumni will be able to: 1. comprehend fundamental principles of fluid dynamics, and be able to apply these principles within a procedural workflow. 2. develop the skills to create and manipulate fluid simulations, gaining an understanding of fluid attributes and their visual impact. 3. appreciate the computational demands of fluid simulations, and be able to manage these requirements effectively within their projects. 4. demonstrate the ability to integrate fluid simulations with other VFX elements, such as particles and rigid bodies. 5. be able to leverage procedural workflows to create intricate and customizable fluid effects, demonstrating an iterative approach to refinement and integration of these simulations into larger projects.
Übergeordnetes Modul:
Procedural Workflows 2
Kompetenzerwerb aus dem übergeordneten Modul:
Procedural Workflows 2 delves deeper into procedural techniques, with a focus on character and crowd animation, as well as advanced fluid simulations. These courses provide students with an understanding of how procedural methods can transform and enhance animation and visual effects (VFX) production. The course on procedural animation delves into the creation of dynamic and complex motion for characters and crowds. It emphasizes the efficiency and flexibility of procedural systems over traditional keyframe animation. Students will learn to build procedural rigs, simulate natural phenomena, and animate abstract forms. The course aims to cultivate both technical proficiency and artistic sensibility. The advanced fluids course teaches students about fluid dynamics in digital environments. Students learn to create realistic fluid effects through procedural workflows, which involves managing fluid attributes, interactions with other entities, and the computational demands of fluid simulations. The course builds on foundational knowledge from earlier VFX modules and pushes students to integrate fluid simulations into comprehensive VFX scenarios. Upon completing 'Procedural Workflows 2', students will have the proficiency to utilise procedural techniques for animation and fluid simulations. They will be equipped to apply these skills creatively in various contexts, demonstrating the ability to produce visually engaging content that combines technical intricacy with artistic vision. This will prepare them to tackle complex challenges in digital content creation.
process 3 / COMMUNICATION & CONTROL
Semester | 3 |
---|---|
Studienjahr | 2 |
Lehrveranstaltungsnummer | RAV3MPCCIL |
Typ | IL |
Art | Pflicht |
Unterrichtssprache | English |
SWS | 0,5 |
ECTS-Punkte | 1 |
Prüfungscharakter | immanent |
Lehrveranstaltungsinhalte:
The course covers the vital aspects of effective communication within creative teams and the control and management of project progress. Students will learn how to coordinate with team members, manage workflow, and control the project's progress. This course underscores the significance of effective communication, transparency, feedback, and control in the successful execution of a project. Through practical exercises, students will learn how to use various communication tools and techniques, monitor project progress, and adjust plans as needed.
Lernergebnis:
Upon completion of this course, alumni will be able to: 1. Effectively communicate within a creative team. 2. Monitor and control project progress. 3. Adjust project plans as needed to meet objectives. 4. Effectively use various communication tools and techniques. 5. Understand the importance of communication and control in the project lifecycle
Übergeordnetes Modul:
Professional Environments 2
Kompetenzerwerb aus dem übergeordneten Modul:
The module 'Professional Environments 2' is designed to integrate and apply the skills and knowledge acquired throughout the Realtime Art & Visual Effects program. It spans the third and fourth semesters and aims to synthesize project management, communication, and presentation skills with direct industry engagement. The module prepares students for professional practice. Students improve their projects by incorporating feedback to enhance their work's quality and impact. The module emphasizes the importance of effective communication within creative teams and the strategic management of project progress to ensure successful execution. To enhance the curriculum, students participate in various activities with industry professionals. These include portfolio reviews, company visits, and visiting lectures. The goal is to provide personalized feedback, real-world industry insights, and expand students' understanding of current trends and career opportunities. These experiences aim to bridge the gap between academic learning and professional practice, offering students firsthand exposure to the dynamics of the creative industries.Upon completion, students will have gained a comprehensive understanding of the professional environments they are about to enter. They will possess a refined portfolio, enhanced by expert feedback, and an expanded professional network, laying a strong foundation for their future careers in Realtime Art & Visual Effects and beyond. This module ensures graduates are not only technically proficient but also skilled in navigating the professional landscapes they will encounter.
project / ASSISTANCE 2
Semester | 3 |
---|---|
Studienjahr | 2 |
Lehrveranstaltungsnummer | RAV3MP2APT |
Typ | PT |
Art | Pflicht |
Unterrichtssprache | English |
SWS | 0 |
ECTS-Punkte | 1 |
Prüfungscharakter | immanent |
Lehrveranstaltungsinhalte:
A distinctive course structured to provide supportive roles in the execution of projects undertaken in the project / ONE course. It allows students to contribute 25 hours of practical work as project assistants, focusing on aiding their peers in successfully achieving project goals. This course does not have its own formal lectures; instead, it is wholly project-based, offering a practical, real-world experience of collaborative work in a supportive capacity.
Lernergebnis:
Upon completion of this course, alumni will be able to: 1. Contribute effectively to a project in a supportive capacity, managing their tasks efficiently. 2. Understand the dynamics of collaborative project work within the creative industries. 3. Respond effectively to the varying needs of the project and the team. 4. Improve communication and interpersonal skills within a team setting. 5. Deepen their Realtime Art & Visual Effects skills and broaden their competence through exposure to different project areas.
Übergeordnetes Modul:
Professional Project 2
Kompetenzerwerb aus dem übergeordneten Modul:
"Professional Project 2" provides students with an immersive, practice-based experience that closely mirrors the collaborative and interdisciplinary nature of the creative industries. This module offers an in-depth exploration of the complexities involved in real-world project development and execution within the realms of Realtime Art & Visual Effects. Students participate in a practical project that requires them to apply and integrate their knowledge and skills. The project focuses on areas such as real-time or procedural environments, AI workflows, or virtual production. The module is designed to simulate a professional creative industry project, encouraging collaboration across disciplines, including film, communication design, audio production, web development, and game/mixed reality. This interdisciplinary approach improves students' ability to work in diverse teams, adapt to project constraints and requirements, and creatively solve problems. Students develop a comprehensive understanding of the project lifecycle, from conceptualization to execution, through practical application. They refine their technical skills, improve communication and interpersonal abilities, and gain insights into the dynamics of collaborative work. The programme prepares students for the diverse challenges of the creative industries, improving their readiness for advanced professional roles and collaborations.
project / TWO
Semester | 3 |
---|---|
Studienjahr | 2 |
Lehrveranstaltungsnummer | RAV3MPR2PT |
Typ | PT |
Art | Pflicht |
Unterrichtssprache | English |
SWS | 2 |
ECTS-Punkte | 5 |
Prüfungscharakter | immanent |
Lehrveranstaltungsinhalte:
The course is an intensive, practice-based project that offers students an invaluable opportunity to participate in an interdisciplinary project. Working either with students from the MultiMediaArt and MultiMediaTechnology Master programmes or within the context of the Realtime Art & Visual Effects topics, students will gain a comprehensive, hands-on experience that mirrors real-world projects from the creative industries. Students are encouraged to apply the knowledge and skills they have developed throughout their studies to create a project with a focus on real-time or procedural environments, AI workflows, or virtual production. This can include collaboration with artists specialising in film, communication design, audio, producing, web, and game/mixed reality, fostering a dynamic, interdisciplinary learning environment that simulates the professional creative industry. The course emphasis is on the practical application of Realtime Art & Visual Effects concepts and methodologies. Students will learn how to adapt to varying project constraints and requirements, and develop the ability to integrate diverse skill sets and ideas into a cohesive project outcome.
Lernergebnis:
Upon completion of this course, alumni will be able to: 1. Apply their Realtime Art & Visual Effects skills and knowledge in the development and execution of a complex project. 2. Work effectively in an interdisciplinary team, integrating diverse skills and ideas into a cohesive project outcome. 3. Adapt to varying project constraints and requirements, demonstrating flexibility and creativity in their problem-solving approach. 4. Demonstrate their proficiency in working with real-time or procedural environments, AI workflows, or virtual production. 5. Create a project that accurately represents a real-world project from the creative industries.
Übergeordnetes Modul:
Professional Project 2
Kompetenzerwerb aus dem übergeordneten Modul:
"Professional Project 2" provides students with an immersive, practice-based experience that closely mirrors the collaborative and interdisciplinary nature of the creative industries. This module offers an in-depth exploration of the complexities involved in real-world project development and execution within the realms of Realtime Art & Visual Effects. Students participate in a practical project that requires them to apply and integrate their knowledge and skills. The project focuses on areas such as real-time or procedural environments, AI workflows, or virtual production. The module is designed to simulate a professional creative industry project, encouraging collaboration across disciplines, including film, communication design, audio production, web development, and game/mixed reality. This interdisciplinary approach improves students' ability to work in diverse teams, adapt to project constraints and requirements, and creatively solve problems. Students develop a comprehensive understanding of the project lifecycle, from conceptualization to execution, through practical application. They refine their technical skills, improve communication and interpersonal abilities, and gain insights into the dynamics of collaborative work. The programme prepares students for the diverse challenges of the creative industries, improving their readiness for advanced professional roles and collaborations.
realtime / RENDERING & COMPOSITING
Semester | 3 |
---|---|
Studienjahr | 2 |
Lehrveranstaltungsnummer | RAV3MRRCIL |
Typ | IL |
Art | Pflicht |
Unterrichtssprache | English |
SWS | 2 |
ECTS-Punkte | 3 |
Prüfungscharakter | immanent |
Lehrveranstaltungsinhalte:
This course delves into the integration of real-time graphics and traditional compositing workflows. It focuses on producing final pixel rendering from a real-time engine, considering both aesthetic and technical aspects. It provides students with a profound understanding of the pipeline, including scene setup, lighting, rendering, multi-pass compositing, and outputting. The course aims to build a strong foundation for students to create high-quality visual effects integrating real-time rendering and compositing tools.
Lernergebnis:
Upon completion of this course, alumni will be able to: 1. understand the essential components of the rendering pipeline in real-time graphics. 2. master the concept of multi-pass compositing and its application in real-time rendering. 3. integrate real-time rendering outputs into traditional compositing workflows. 4. develop aesthetic judgement in creating visually compelling final pixels. 5. optimize the real-time rendering and compositing pipeline for efficient workflows.
Übergeordnetes Modul:
Realtime Workflows 3
Kompetenzerwerb aus dem übergeordneten Modul:
"Realtime Workflows 3" improves students' skills in realtime graphics, with a focus on rendering, compositing, and creating content for Virtual Reality (VR) and Mixed Reality (MR). The module combines practical knowledge of the realtime rendering pipeline, including scene setup and multi-pass compositing, with the unique challenges of designing for immersive environments. In the rendering and compositing segment, students learn how to produce high-quality visuals by integrating real-time outputs with traditional workflows and mastering the art of visual effects creation. The virtual and mixed realities course covers optimizing content for VR and MR, including performance optimization and user interaction within immersive spaces. Upon completion of this module, students will have the skills to create detailed visual effects and immersive experiences. They will be able to apply these advanced techniques in the ever-changing field of digital content creation.
realtime / VIRTUAL & MIXED REALITIES
Semester | 3 |
---|---|
Studienjahr | 2 |
Lehrveranstaltungsnummer | RAV3MRVMIL |
Typ | IL |
Art | Pflicht |
Unterrichtssprache | English |
SWS | 1,5 |
ECTS-Punkte | 2 |
Prüfungscharakter | immanent |
Lehrveranstaltungsinhalte:
In this course, students will explore the unique demands and opportunities of creating content for Virtual Reality (VR) and Mixed Reality (MR) platforms. The course investigates the critical technical considerations and creative possibilities inherent in immersive experiences, prioritizing performance optimization and user interaction. Students will gain hands-on experience creating performance-optimized environments and interactions for VR and MR.
Lernergebnis:
Upon completion of this course, alumni will be able to: 1. understand the technical constraints and opportunities of VR and MR. 2. be able to design and create immersive environments optimized for VR and MR platforms. 3. understand the fundamentals of user interaction design within VR and MR environments. 4. be able to identify and apply techniques for performance optimization in the context of VR and MR. 5. understand the potential of VR and MR as tools for storytelling, art, and design.
Übergeordnetes Modul:
Realtime Workflows 3
Kompetenzerwerb aus dem übergeordneten Modul:
"Realtime Workflows 3" improves students' skills in realtime graphics, with a focus on rendering, compositing, and creating content for Virtual Reality (VR) and Mixed Reality (MR). The module combines practical knowledge of the realtime rendering pipeline, including scene setup and multi-pass compositing, with the unique challenges of designing for immersive environments. In the rendering and compositing segment, students learn how to produce high-quality visuals by integrating real-time outputs with traditional workflows and mastering the art of visual effects creation. The virtual and mixed realities course covers optimizing content for VR and MR, including performance optimization and user interaction within immersive spaces. Upon completion of this module, students will have the skills to create detailed visual effects and immersive experiences. They will be able to apply these advanced techniques in the ever-changing field of digital content creation.
research & academics / FORM
Semester | 3 |
---|---|
Studienjahr | 2 |
Lehrveranstaltungsnummer | RAV3MRAFSE |
Typ | SE |
Art | Pflicht |
Unterrichtssprache | English |
SWS | 1 |
ECTS-Punkte | 2 |
Prüfungscharakter | immanent |
Lehrveranstaltungsinhalte:
The course focuses on the formal aspects of academic writing. Students are introduced to citation standards, document layout, structure, and the principles of academic form and style. Students will explore various citation styles, learning the importance of referencing and how to use in-text citations, footnotes, endnotes, and bibliographies effectively. They will also learn the principles of document layout and structure, including title pages, abstracts, tables of contents, and appendices. The course also covers academic style, teaching students how to write clearly and objectively, use appropriate language, and create cohesive arguments. Students will also learn how to critically review and revise their work, ensuring it adheres to the standards of academic writing.
Lernergebnis:
Upon completion of this course, alumni will be able to: 1. Understand and apply various citation styles in their academic writing. 2. Structure their academic documents effectively, incorporating title pages, abstracts, tables of contents, and appendices. 3. Write in an academic style that is clear, objective, and uses appropriate language. 4. Create cohesive arguments and critically review and revise their work. 5. Adhere to the standards of academic writing in their research work.
Übergeordnetes Modul:
Scientific Method 2
Kompetenzerwerb aus dem übergeordneten Modul:
The "Scientific Method 2" module, unfolding across the third and fourth semesters, is meticulously designed to enhance students' research skills, academic writing, practical application, and thesis preparation in the field of realtime art and visual effects. This module not only fortifies students' understanding of academic formalities and methodologies but also provides a unique opportunity for practical specialization through industry collaboration. Initially, students refine their academic writing and research methodologies, ensuring their work adheres to scholarly standards. Subsequently, the module offers a distinctive blend of guidance, support, and hands-on experience. Students undertake a practical research project under industry supervision, bridging theoretical knowledge with real-world application, and receive tailored support to navigate the complexities of their thesis work. The culmination of this module is the Master Thesis defense, a rigorous evaluation where students must demonstrate comprehensive knowledge of their research area, critical thinking, and exceptional presentation skills. This process not only assesses their academic and practical prowess but also their ability to articulate complex concepts clearly and respond to critiques effectively.
spatial / AESTHETICS & DESIGN
Semester | 3 |
---|---|
Studienjahr | 2 |
Lehrveranstaltungsnummer | RAV3MSADSE |
Typ | SE |
Art | Pflicht |
Unterrichtssprache | English |
SWS | 2 |
ECTS-Punkte | 4 |
Prüfungscharakter | abschließend |
Lehrveranstaltungsinhalte:
The course marks the final part of the Foundation modules, further extending the students' understanding of visual perception and composition into the three-dimensional space. This course explores architectural elements, set and production design principles, as well as the formulation of visual units and strategies, essential to creating engaging environments and experiences. It begins with a focus on the principles of architecture and set design, examining how spaces are structured and how these structures affect viewer perception and experience. Students will analyze architectural styles, structures, and principles, developing an understanding of how to utilize these elements to shape and define their spatial compositions. Building on this foundation, the course delves into production design, guiding students through the process of crafting comprehensive visual concepts for environments and experiences. It combines theoretical principles with practical tasks, enabling students to apply their knowledge to design immersive and compelling virtual spaces. The course also encompasses the study of visual units and strategies, exploring the role of repetition, rhythm, balance, and other compositional factors in the creation of unity and variety within a spatial composition. The aim is to develop students' ability to employ these elements strategically to create engaging and meaningful spaces.
Lernergebnis:
Upon completion of this course, alumni will: 1. Analyze and apply principles of architecture and set design to structure engaging three-dimensional spaces. 2. Understand and utilize the principles of production design to create comprehensive visual concepts for environments. 3. Implement the use of visual units and strategies in spatial compositions, understanding their role in creating unity, variety, and visual interest. 4. Demonstrate the ability to integrate the principles of two-dimensional composition and visual perception theory into the three-dimensional space. 5. Critically evaluate and apply aesthetic and design principles to create compelling spatial compositions in their technical art practice.
Übergeordnetes Modul:
Foundations 2
Kompetenzerwerb aus dem übergeordneten Modul:
"Foundations 2" delves deeper into the aesthetics and design of three-dimensional spaces, which are crucial for creating immersive environments. This final foundational module emphasizes architectural and set design principles, enabling students to structure spaces that significantly enhance viewer engagement. By analyzing architectural styles and principles, learners develop the skills to effectively shape spatial compositions. The curriculum covers production design, guiding students through the conceptualization and realization of visual environments. Practical applications of theoretical principles are used to design narrative-driven virtual spaces. The study of visual units and strategies, such as repetition, rhythm, and balance, teaches students how to create unity and variety within spatial compositions. This module aims to integrate visual perception and composition principles into three-dimensional design. By the end of this course, students will have mastered the ability to design compelling spaces, applying a blend of aesthetic and technical skills to their digital art projects. This will prepare them for advanced studies and professional practices in creating engaging digital experiences.
toolchain / AI / experiments
Semester | 3 |
---|---|
Studienjahr | 2 |
Lehrveranstaltungsnummer | RAV3MTAEIL |
Typ | IL |
Art | Pflicht |
Unterrichtssprache | English |
SWS | 1 |
ECTS-Punkte | 1 |
Prüfungscharakter | immanent |
Lehrveranstaltungsinhalte:
This course serves as an exploratory platform for students to delve into emerging trends and innovative tools within the realm of Generative Artificial Intelligence. The course is structured to facilitate an understanding of the rapid advancements within this field, providing a unique vantage point to examine their implications for technical artists. Students will be encouraged to engage in experimental applications of the latest AI developments, investigating their transformative potential in the context of creative and technical processes. Furthermore, the curriculum will provide a framework to evaluate these new AI methodologies, focusing on their operational functionality, scalability, and the aesthetics they engender. This systematic exploration will aid in discerning the capabilities and limitations of emerging AI tools and determining their relevance and applicability within the broader scope of technical arts.
Lernergebnis:
Upon completion of this course, alumni will: 1. gain a comprehensive understanding of emerging trends and innovative tools in Generative Artificial Intelligence and their implications for technical artists. 2. develop the ability to critically evaluate new AI tools in the context of creative and technical processes. 3. gain insights into the capabilities and limitations of emerging AI methodologies. 4. are able to analyse potential future developments and the future trajectory of Generative AI within the field of technical arts.
Übergeordnetes Modul:
AI & Production Workflows 2
Kompetenzerwerb aus dem übergeordneten Modul:
The module 'AI & Production Workflows 2' enhances students' proficiency in modern production techniques, rendering technologies, and Generative Artificial Intelligence (AI), preparing them for the complexities of contemporary digital production. It covers a wide range of production pipeline structures, including asset management and collaboration workflows, with an emphasis on efficiency and scalability. The course introduces students to the latest rendering technologies, which explore the transition towards hybrid systems that leverage both CPU and GPU capabilities for enhanced rendering performance. The practical application of these technologies to improve visual output and workflow speed is emphasized. Additionally, the course offers an exploration of Generative AI, providing students with a forward-looking perspective on how AI can innovate creative processes. Through experimental applications, students evaluate the operational and aesthetic impacts of AI tools, preparing them to integrate AI advancements into their creative toolkit. Upon completion of 'AI & Production Workflows 2,' students will have a comprehensive understanding of the technological trends shaping the creative industries. They gain valuable insights into optimizing production pipelines, adopting new rendering solutions, and harnessing the potential of AI. This equips them to contribute innovatively to digital production environments.
toolchain / PRODUCTION / Pipelines
Semester | 3 |
---|---|
Studienjahr | 2 |
Lehrveranstaltungsnummer | RAV3MTPPIL |
Typ | IL |
Art | Pflicht |
Unterrichtssprache | English |
SWS | 2 |
ECTS-Punkte | 2 |
Prüfungscharakter | immanent |
Lehrveranstaltungsinhalte:
This course is designed to provide an in-depth understanding of various structural setups utilized in the production workflows within the creative sector. One of the primary areas of exploration includes inclusion and workflow built on Universal Scene Description (USD). This system allows for the interchange of complex 3D graphics data between multiple applications. The students will delve into the details of its design, understanding how it facilitates collaboration on large projects, aids scalability, and addresses the need for a rich and robust interchange of CG data. In addition, the course explores the broader context of asset management pipelines, dissecting the different stages, from creation and manipulation to the storage and retrieval of digital assets. Students will learn to understand the complex interactions and dependencies that exist within a comprehensive digital production pipeline and the crucial role of efficient asset management in ensuring smooth operations.
Lernergebnis:
Upon completion of this course, alumni will: 1. Understand the design and benefits of a system like Universal Scene Description (USD), and its role in enabling efficient collaboration and data interchange in large scale projects. 2. Analyze the various stages of asset management pipelines, gaining an understanding of the dependencies and interactions involved. 3. Apply the theoretical knowledge to design efficient production pipelines, taking into consideration the specific requirements of a project. 4. Evaluate different pipeline setups to determine their effectiveness in managing complex 3D graphics data. 5. Develop strategies for improving existing pipeline setups based on a comprehensive understanding of the pipeline structure and its components.
Übergeordnetes Modul:
AI & Production Workflows 2
Kompetenzerwerb aus dem übergeordneten Modul:
The module 'AI & Production Workflows 2' enhances students' proficiency in modern production techniques, rendering technologies, and Generative Artificial Intelligence (AI), preparing them for the complexities of contemporary digital production. It covers a wide range of production pipeline structures, including asset management and collaboration workflows, with an emphasis on efficiency and scalability. The course introduces students to the latest rendering technologies, which explore the transition towards hybrid systems that leverage both CPU and GPU capabilities for enhanced rendering performance. The practical application of these technologies to improve visual output and workflow speed is emphasized. Additionally, the course offers an exploration of Generative AI, providing students with a forward-looking perspective on how AI can innovate creative processes. Through experimental applications, students evaluate the operational and aesthetic impacts of AI tools, preparing them to integrate AI advancements into their creative toolkit. Upon completion of 'AI & Production Workflows 2,' students will have a comprehensive understanding of the technological trends shaping the creative industries. They gain valuable insights into optimizing production pipelines, adopting new rendering solutions, and harnessing the potential of AI. This equips them to contribute innovatively to digital production environments.
toolchain / rendering / XPU
Semester | 3 |
---|---|
Studienjahr | 2 |
Lehrveranstaltungsnummer | RAV3MTRXIL |
Typ | IL |
Art | Pflicht |
Unterrichtssprache | English |
SWS | 1 |
ECTS-Punkte | 1 |
Prüfungscharakter | immanent |
Lehrveranstaltungsinhalte:
This course is a timely and strategic introduction to the rapidly evolving landscape of rendering technology. The course is designed to provide students with a comprehensive understanding of rendering systems, with particular focus on hybrid solutions that capitalize on both Central Processing Unit (CPU) and Graphics Processing Unit (GPU) capabilities. Rendering forms the cornerstone of many applications in digital art, with an ever-increasing shift towards real-time processes. As technology progresses, the industry is undergoing a notable transition from traditional CPU rendering to GPU-accelerated methods, leading to the development of hybrid systems. These systems leverage the distinct strengths of both types of processors to increase efficiency, speed, and rendering quality. The course will provide a detailed overview of the technical concepts underlying CPU and GPU rendering, along with the strategies to integrate them in a hybrid system. Students will explore the theoretical aspects and practical implementations, focusing on the efficient utilization of computational resources. An emphasis is placed on understanding the changing dynamics of the industry and preparing students to adapt and thrive in a field characterized by constant technological innovation. The course is strongly connected to ¿realtime / RENDERING & COMPOSITING¿, representing a go-between from conventianl techniques to realtime final pixel rendering in a transitionary phase of 3D rendering.
Lernergebnis:
Upon completion of this course, alumni will: 1. understand the fundamental principles of CPU and GPU rendering, including the strengths, weaknesses, and appropriate use-cases for each. 2. be able to develop and implement a hybrid rendering system, effectively harnessing the power of both CPU and GPU architectures. 3. gain insight into the current industry trends and transitions, preparing them to stay ahead in a rapidly evolving field. 4. apply their knowledge in practical scenarios, evaluating and improving system performance based on various criteria. 5. critically analyze the impacts of transitioning to GPU-based and hybrid systems on various aspects of the industry.
Übergeordnetes Modul:
AI & Production Workflows 2
Kompetenzerwerb aus dem übergeordneten Modul:
The module 'AI & Production Workflows 2' enhances students' proficiency in modern production techniques, rendering technologies, and Generative Artificial Intelligence (AI), preparing them for the complexities of contemporary digital production. It covers a wide range of production pipeline structures, including asset management and collaboration workflows, with an emphasis on efficiency and scalability. The course introduces students to the latest rendering technologies, which explore the transition towards hybrid systems that leverage both CPU and GPU capabilities for enhanced rendering performance. The practical application of these technologies to improve visual output and workflow speed is emphasized. Additionally, the course offers an exploration of Generative AI, providing students with a forward-looking perspective on how AI can innovate creative processes. Through experimental applications, students evaluate the operational and aesthetic impacts of AI tools, preparing them to integrate AI advancements into their creative toolkit. Upon completion of 'AI & Production Workflows 2,' students will have a comprehensive understanding of the technological trends shaping the creative industries. They gain valuable insights into optimizing production pipelines, adopting new rendering solutions, and harnessing the potential of AI. This equips them to contribute innovatively to digital production environments.
elective 2 / WINTER / Virtual Production 2
Semester | 3 |
---|---|
Studienjahr | 2 |
Lehrveranstaltungsnummer | RAV3MEWVIL |
Typ | IL |
Art | Wahlpflicht |
Unterrichtssprache | English |
SWS | 2 |
ECTS-Punkte | 3 |
Prüfungscharakter | immanent |
Lehrveranstaltungsinhalte:
This course, offered in the third semester as part of the electives within the Department Creative Technologies, is the continuation of the second semester elective into the evolving field of virtual production. This comprehensive course offers an interdisciplinary approach to the innovative methodologies and techniques that are redefining the boundaries of virtual content creation. Students will be equipped with the practical skills and theoretical knowledge necessary to explore the opportunities presented by the convergence of physical and digital spaces. The course encapsulates a broad spectrum of topics, including real-time visualization, performance capture, previsualization, and the utilization of LED walls, among others. Through both theory and hands-on practice, students will gain insights into how to bring together elements from diverse creative and technological disciplines. This integration will offer a seamless virtual production workflow, which is of vital importance in today's industry, whether it is film, animation, or interactive experiences.
Lernergebnis:
Upon completion of this course, alumni will: 1. understand the fundamental principles and techniques of virtual production, including real-time visualization and performance capture. 2. be able to develop and manage a virtual production workflow, integrating elements from diverse creative and technological disciplines. 3. gain hands-on experience with cutting-edge virtual production tools and methodologies. 4. critically assess the implications and opportunities presented by virtual production in various industry contexts. 5. collaborate on a virtual production project, applying their skills in a practical scenario.
Übergeordnetes Modul:
elective 2 / CREATIVE TECHNOLOGIES
Kompetenzerwerb aus dem übergeordneten Modul:
"Elective 2 / CREATIVE TECHNOLOGIES" is an elective module offered by the Department of Creative Technologies. It allows students to customize their educational path by selecting from a variety of elective courses. For students enrolled in the Realtime Art & Visual Effects programme, the courses "Virtual Production 1" and "Virtual Production 2" are particularly noteworthy as they explore the innovative field of virtual production. These courses immerse students in the interdisciplinary and innovative field of virtual production. The curriculum covers a broad range of topics, including real-time visualization, performance capture, the use of LED walls, and previsualization. It provides both a theoretical foundation and practical skills in virtual production. Students will explore the seamless integration of various creative and technological disciplines, gaining insights into the development and management of virtual production workflows. The language used is clear, objective, and value-neutral, with a formal register and precise word choice. The text is free from grammatical errors, spelling mistakes, and punctuation errors. The module aims to equip students with the necessary competencies to navigate the evolving landscape of the creative industries, fostering a deep understanding of virtual production's role and potential in reshaping content creation. The text adheres to conventional structure and formatting features, with consistent citation and a clear logical flow of information. No changes in content have been made.
Master-Thesis
Semester | 4 |
---|---|
Studienjahr | 2 |
Lehrveranstaltungsnummer | RAV4MMTHIT |
Typ | IT |
Art | Diplom/Masterarbeit |
Unterrichtssprache | English |
SWS | 0 |
ECTS-Punkte | 10 |
Prüfungscharakter | abschließend |
Lehrveranstaltungsinhalte:
The Master-Thesis represents the culmination of the students' academic journey within the Realtime Art & Visual Effects program, bringing together all the knowledge, skills, and competences gained during the course of study. It provides students with an opportunity to dive deep into a specific subject of interest, creating a comprehensive piece of academic work that contributes to the body of knowledge in their chosen field. While the thesis is academic in nature, it is expected to reflect the practical and industry-relevant focus of the Realtime Art & Visual Effects program. Therefore, students will need to demonstrate not only a solid theoretical understanding of their chosen subject, but also the ability to apply this knowledge in a practical and industry-relevant context. The master thesis is conducted under the supervision of an academic mentor, ideally the same industry professional who guided the students in the ¿research / GUIDANCE¿ course, ensuring continuity and in-depth knowledge support. Students will work on their chosen subject, developing it from an initial research proposal, through a structured research process, to a final written thesis that presents their findings in a clear, scholarly, and professional manner. The master thesis is paired with the course ¿research / GUIDANCE¿, forming together the specialization aspect of the T-shaped profile pursued in this master program.
Lernergebnis:
Upon completion of this course, alumni will be able to: 1. Formulate a research question and create a structured and feasible research proposal that addresses a relevant issue in their chosen field. 2. Conduct an extensive literature review, demonstrating a thorough understanding of existing research and identifying gaps where their own research will contribute. 3. Apply appropriate research methodologies and analytical techniques to collect and analyze data. 4. Interpret and discuss their findings in the context of existing literature and practical implications. 5. Produce a comprehensive and professionally presented thesis report that adheres to academic standards and conventions.
Übergeordnetes Modul:
Master-Thesis & Masterexam
Kompetenzerwerb aus dem übergeordneten Modul:
The Master's Thesis in the Realtime Art & Visual Effects programme is the final phase of students' academic work, synthesising the knowledge and skills acquired throughout their studies. It enables an in-depth exploration of a chosen topic, culminating in a significant academic contribution that is both practical and relevant to the industry. Students are expected to showcase their theoretical insights alongside practical applications, reflecting the programme's industry-focused ethos. Conducted with the support of an academic mentor, often an industry professional from the 'research / GUIDANCE' course, the thesis process involves developing a research proposal into a final document that articulates the findings comprehensively. This component, alongside the 'research / GUIDANCE' course, highlights the specialized, T-shaped profile the program aims to develop, blending deep, specialized knowledge with broad-based skills.
Masterexam
Semester | 4 |
---|---|
Studienjahr | 2 |
Lehrveranstaltungsnummer | RAV4MMEXMP |
Typ | DP |
Art | Pflicht |
Unterrichtssprache | English |
SWS | 0 |
ECTS-Punkte | 4 |
Prüfungscharakter | immanent |
Lehrveranstaltungsinhalte:
The Master-Thesis defense is a pivotal part of the degree program where students present their research and projectwork created in "research / GUIDANCE". Successful defense includes in-depth understanding of research, ability to handle questions, and presentation skills. This exercise tests students' understanding, critical thinking, and their capability to articulate complex theories.
Lernergebnis:
Upon completion of this course, alumni will be able to: 1. demonstrate in-depth knowledge and understanding of their chosen research area, including a mastery of the primary literature, key theories, and methodologies. 2. Exhibit critical thinking and analytical skills by identifying research gaps, formulating research questions, and interpreting and synthesizing research findings. 3. Communicate complex research ideas effectively, both orally and in writing. This includes being able to present the research clearly and coherently during the defense and in the thesis document itself. 4. Respond thoughtfully and confidently to questions and critiques, reflecting a deep engagement with the research topic and an ability to think on their feet. 5. Apply ethical standards in conducting research, including proper citation, adherence to research protocols, and respect for the rights of any participants in their research, where applicable.
Übergeordnetes Modul:
Master-Thesis & Masterexam
Kompetenzerwerb aus dem übergeordneten Modul:
The Master's Thesis in the Realtime Art & Visual Effects programme is the final phase of students' academic work, synthesising the knowledge and skills acquired throughout their studies. It enables an in-depth exploration of a chosen topic, culminating in a significant academic contribution that is both practical and relevant to the industry. Students are expected to showcase their theoretical insights alongside practical applications, reflecting the programme's industry-focused ethos. Conducted with the support of an academic mentor, often an industry professional from the 'research / GUIDANCE' course, the thesis process involves developing a research proposal into a final document that articulates the findings comprehensively. This component, alongside the 'research / GUIDANCE' course, highlights the specialized, T-shaped profile the program aims to develop, blending deep, specialized knowledge with broad-based skills.
industry 4 / COMPANY / Visits
Semester | 4 |
---|---|
Studienjahr | 2 |
Lehrveranstaltungsnummer | RAV4MICVEX |
Typ | EX |
Art | Pflicht |
Unterrichtssprache | English |
SWS | 2 |
ECTS-Punkte | 1 |
Prüfungscharakter | immanent |
Lehrveranstaltungsinhalte:
This course offers students the opportunity to visit leading companies in the field, such as game development studios, VFX studios, Virtual Production studios, automotive departments, and more. These field trips provide students with insights into real-world working environments, aiding them in understanding industry practices and the professional landscape. This immersive experience allows students to see the practical application of their academic learning, thereby bridging the gap between the classroom and the industry.
Lernergebnis:
Upon completion of this course, alumni will be able to: 1. Gain insights into real-world working environments. 2. Understand the practical application of their academic learning. 3. Develop an understanding of industry practices and professional landscape. 4. Engage with professionals during the visits to expand their network. 5. Reflect on their learning from the visits and apply it to their academic and professional journey.
Übergeordnetes Modul:
Professional Environments 2
Kompetenzerwerb aus dem übergeordneten Modul:
The module 'Professional Environments 2' is designed to integrate and apply the skills and knowledge acquired throughout the Realtime Art & Visual Effects program. It spans the third and fourth semesters and aims to synthesize project management, communication, and presentation skills with direct industry engagement. The module prepares students for professional practice. Students improve their projects by incorporating feedback to enhance their work's quality and impact. The module emphasizes the importance of effective communication within creative teams and the strategic management of project progress to ensure successful execution. To enhance the curriculum, students participate in various activities with industry professionals. These include portfolio reviews, company visits, and visiting lectures. The goal is to provide personalized feedback, real-world industry insights, and expand students' understanding of current trends and career opportunities. These experiences aim to bridge the gap between academic learning and professional practice, offering students firsthand exposure to the dynamics of the creative industries.Upon completion, students will have gained a comprehensive understanding of the professional environments they are about to enter. They will possess a refined portfolio, enhanced by expert feedback, and an expanded professional network, laying a strong foundation for their future careers in Realtime Art & Visual Effects and beyond. This module ensures graduates are not only technically proficient but also skilled in navigating the professional landscapes they will encounter.
industry 4 / PORTFOLIO / Review
Semester | 4 |
---|---|
Studienjahr | 2 |
Lehrveranstaltungsnummer | RAV4MIPRIL |
Typ | IL |
Art | Pflicht |
Unterrichtssprache | English |
SWS | 0,5 |
ECTS-Punkte | 0,5 |
Prüfungscharakter | immanent |
Lehrveranstaltungsinhalte:
The course provides students with invaluable feedback on their portfolio from external industry experts. The focus of the course is to guide students in creating an effective portfolio that showcases their skills, work, and research undertaken throughout their previous bachelor's degree and the master programme in Realtime Art & Visual Effects. The course allows students to understand what industry professionals look for in a portfolio and gives them the opportunity to refine and improve their portfolio based on expert advice.
Lernergebnis:
Upon completion of this course, alumni will be able to: 1. Present a comprehensive portfolio that effectively showcases their skills, work, and research. 2. Receive and apply constructive feedback to refine their portfolio. 3. Understand what industry professionals look for in a portfolio. 4. Demonstrate an ability to present their work professionally. 5. Effectively represent their academic and professional journey through a well-curated portfolio.
Übergeordnetes Modul:
Professional Environments 2
Kompetenzerwerb aus dem übergeordneten Modul:
The module 'Professional Environments 2' is designed to integrate and apply the skills and knowledge acquired throughout the Realtime Art & Visual Effects program. It spans the third and fourth semesters and aims to synthesize project management, communication, and presentation skills with direct industry engagement. The module prepares students for professional practice. Students improve their projects by incorporating feedback to enhance their work's quality and impact. The module emphasizes the importance of effective communication within creative teams and the strategic management of project progress to ensure successful execution. To enhance the curriculum, students participate in various activities with industry professionals. These include portfolio reviews, company visits, and visiting lectures. The goal is to provide personalized feedback, real-world industry insights, and expand students' understanding of current trends and career opportunities. These experiences aim to bridge the gap between academic learning and professional practice, offering students firsthand exposure to the dynamics of the creative industries.Upon completion, students will have gained a comprehensive understanding of the professional environments they are about to enter. They will possess a refined portfolio, enhanced by expert feedback, and an expanded professional network, laying a strong foundation for their future careers in Realtime Art & Visual Effects and beyond. This module ensures graduates are not only technically proficient but also skilled in navigating the professional landscapes they will encounter.
industry 4 / VISITING / Lectures
Semester | 4 |
---|---|
Studienjahr | 2 |
Lehrveranstaltungsnummer | RAV4MIVLVO |
Typ | IL |
Art | Pflicht |
Unterrichtssprache | English |
SWS | 1 |
ECTS-Punkte | 0,5 |
Prüfungscharakter | immanent |
Lehrveranstaltungsinhalte:
In this course, students have the opportunity to learn from a series of lectures delivered by external lecturers, mainly industry professionals. These lectures provide insights into exciting projects, career paths, companies, and tools in the field. The course offers students a unique opportunity to learn directly from industry professionals, providing them with valuable insights that can guide their academic and career paths.
Lernergebnis:
Upon completion of this course, alumni will be able to: 1. Learn from a series of lectures by industry professionals. 2. Gain insights into interesting projects, career paths, companies, and tools. 3. Engage with visiting lecturers to expand their network and learning. 4. Reflect on the learnings from the lectures and apply them to their academic and career paths. 5. Demonstrate an ability to learn from industry professionals and apply the knowledge in a relevant context.
Übergeordnetes Modul:
Professional Environments 2
Kompetenzerwerb aus dem übergeordneten Modul:
The module 'Professional Environments 2' is designed to integrate and apply the skills and knowledge acquired throughout the Realtime Art & Visual Effects program. It spans the third and fourth semesters and aims to synthesize project management, communication, and presentation skills with direct industry engagement. The module prepares students for professional practice. Students improve their projects by incorporating feedback to enhance their work's quality and impact. The module emphasizes the importance of effective communication within creative teams and the strategic management of project progress to ensure successful execution. To enhance the curriculum, students participate in various activities with industry professionals. These include portfolio reviews, company visits, and visiting lectures. The goal is to provide personalized feedback, real-world industry insights, and expand students' understanding of current trends and career opportunities. These experiences aim to bridge the gap between academic learning and professional practice, offering students firsthand exposure to the dynamics of the creative industries.Upon completion, students will have gained a comprehensive understanding of the professional environments they are about to enter. They will possess a refined portfolio, enhanced by expert feedback, and an expanded professional network, laying a strong foundation for their future careers in Realtime Art & Visual Effects and beyond. This module ensures graduates are not only technically proficient but also skilled in navigating the professional landscapes they will encounter.
process 4 / POLISH & PRESENTATION
Semester | 4 |
---|---|
Studienjahr | 2 |
Lehrveranstaltungsnummer | RAV4MPPPIL |
Typ | IL |
Art | Pflicht |
Unterrichtssprache | English |
SWS | 1 |
ECTS-Punkte | 2 |
Prüfungscharakter | abschließend |
Lehrveranstaltungsinhalte:
In this course, students learn how to refine their project through feedback and present the final product in a compelling manner. The course provides insights into gathering both qualitative and quantitative feedback, implementing improvements based on this feedback, and mastering the art of project presentation. Students will engage with various methods to collect and analyze feedback, apply it to improve their projects, and learn how to present their work in a captivating and competent manner, considering emotional, formal, and structural aspects.
Lernergebnis:
Upon completion of this course, alumni will be able to: 1. Collect and analyze qualitative and quantitative feedback. 2. Implement improvements based on feedback. 3. Present the final project in an engaging and competent manner. 4. Understand the significance of the project polish and presentation phase. 5. Demonstrate mastery in presenting their work considering emotional, formal, and structural aspects.
Übergeordnetes Modul:
Professional Environments 2
Kompetenzerwerb aus dem übergeordneten Modul:
The module 'Professional Environments 2' is designed to integrate and apply the skills and knowledge acquired throughout the Realtime Art & Visual Effects program. It spans the third and fourth semesters and aims to synthesize project management, communication, and presentation skills with direct industry engagement. The module prepares students for professional practice. Students improve their projects by incorporating feedback to enhance their work's quality and impact. The module emphasizes the importance of effective communication within creative teams and the strategic management of project progress to ensure successful execution. To enhance the curriculum, students participate in various activities with industry professionals. These include portfolio reviews, company visits, and visiting lectures. The goal is to provide personalized feedback, real-world industry insights, and expand students' understanding of current trends and career opportunities. These experiences aim to bridge the gap between academic learning and professional practice, offering students firsthand exposure to the dynamics of the creative industries.Upon completion, students will have gained a comprehensive understanding of the professional environments they are about to enter. They will possess a refined portfolio, enhanced by expert feedback, and an expanded professional network, laying a strong foundation for their future careers in Realtime Art & Visual Effects and beyond. This module ensures graduates are not only technically proficient but also skilled in navigating the professional landscapes they will encounter.
research & academics / GUIDANCE
Semester | 4 |
---|---|
Studienjahr | 2 |
Lehrveranstaltungsnummer | RAV4MRAGIT |
Typ | IT |
Art | Pflicht |
Unterrichtssprache | English |
SWS | 1 |
ECTS-Punkte | 10 |
Prüfungscharakter | immanent |
Lehrveranstaltungsinhalte:
The course is a pivotal component of the curriculum, designed to provide students with an opportunity to conduct a practical research project under the supervision of an industry expert in a 1:1 scenario. Informed by the broad foundational knowledge acquired in the previous semesters and the practical expertise developed through earlier project work, students will embark on a guided research journey. This course bridges the gap between academia and industry, facilitating an interactive and collaborative learning environment where students can tap into the expertise of industry professionals. These industry professionals are giving feedback and guidance during the development of their research project. It aims to nurture an in-depth interest that emerged from previous semesters' project work, expanding it into a comprehensive, practical project and prototype. This not only enhances the student's practical skills but also provides a foundation for their final thesis. The outcome of this course constitutes half of the final academic works ECTS, with the remaining credits obtained from the written master thesis itself. Ideally, the industry expert who provides guidance during this course will also supervise the written master thesis, ensuring a continuity of knowledge and guidance. In sum, this course, together with the master thesis, forms the specialization aspect of the desired T-Shaped generalist profile, reinforcing the technical generalist competences derived from the workflow proficiency, personal and social, and foundation courses in the initial modules.
Lernergebnis:
Upon completion of this course, alumni will be able to: 1. Engage with industry professionals to develop and refine a practical research project. 2. Apply the skills and knowledge gained from previous semesters to a practical project and prototype. 3. Receive and incorporate feedback from industry professionals to improve their project. 4. Demonstrate the ability to balance broad foundational knowledge with deep specialization in their chosen area of interest. 5. Prepare a solid foundation for their final thesis, enhancing their readiness for the Master Thesis course.
Übergeordnetes Modul:
Scientific Method 2
Kompetenzerwerb aus dem übergeordneten Modul:
The "Scientific Method 2" module, unfolding across the third and fourth semesters, is meticulously designed to enhance students' research skills, academic writing, practical application, and thesis preparation in the field of realtime art and visual effects. This module not only fortifies students' understanding of academic formalities and methodologies but also provides a unique opportunity for practical specialization through industry collaboration. Initially, students refine their academic writing and research methodologies, ensuring their work adheres to scholarly standards. Subsequently, the module offers a distinctive blend of guidance, support, and hands-on experience. Students undertake a practical research project under industry supervision, bridging theoretical knowledge with real-world application, and receive tailored support to navigate the complexities of their thesis work. The culmination of this module is the Master Thesis defense, a rigorous evaluation where students must demonstrate comprehensive knowledge of their research area, critical thinking, and exceptional presentation skills. This process not only assesses their academic and practical prowess but also their ability to articulate complex concepts clearly and respond to critiques effectively.
research & academics / SUPPORT
Semester | 4 |
---|---|
Studienjahr | 2 |
Lehrveranstaltungsnummer | RAV4MRASSE |
Typ | SE |
Art | Pflicht |
Unterrichtssprache | English |
SWS | 1 |
ECTS-Punkte | 2 |
Prüfungscharakter | immanent |
Lehrveranstaltungsinhalte:
The course aims to provide comprehensive support for students as they embark on their individual thesis work. This course offers a platform for addressing any questions, challenges, or concerns that may have arisen during the previous courses, or that may emerge during the thesis writing process. This course provides a combination of group workshops and consultations, providing personalized feedback and guidance. Students can expect to gain assistance with refining their research question, troubleshooting their methodology, improving their academic writing, and interpreting their data.
Lernergebnis:
Upon completion of this course, alumni will be able to: 1. Refine their research question based on feedback and further reflection. 2. Troubleshoot any issues with their chosen research methodology. 3. Improve the clarity, coherence, and academic rigor of their writing. 4. Interpret their research data in a meaningful and insightful way. 5. Develop resilience and problem-solving skills in the face of challenges that may arise during the thesis writing process.
Übergeordnetes Modul:
Scientific Method 2
Kompetenzerwerb aus dem übergeordneten Modul:
The "Scientific Method 2" module, unfolding across the third and fourth semesters, is meticulously designed to enhance students' research skills, academic writing, practical application, and thesis preparation in the field of realtime art and visual effects. This module not only fortifies students' understanding of academic formalities and methodologies but also provides a unique opportunity for practical specialization through industry collaboration. Initially, students refine their academic writing and research methodologies, ensuring their work adheres to scholarly standards. Subsequently, the module offers a distinctive blend of guidance, support, and hands-on experience. Students undertake a practical research project under industry supervision, bridging theoretical knowledge with real-world application, and receive tailored support to navigate the complexities of their thesis work. The culmination of this module is the Master Thesis defense, a rigorous evaluation where students must demonstrate comprehensive knowledge of their research area, critical thinking, and exceptional presentation skills. This process not only assesses their academic and practical prowess but also their ability to articulate complex concepts clearly and respond to critiques effectively.