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Our curriculum is a well-rounded blend of theory, practical skills, and project-based learning. It is structured around three main components: Realtime Workflows, Procedural Workflows, and AI & Production Workflows. Each of these areas is designed to provide in-depth knowledge and hands-on experience in their respective domains.
Throughout the program, students engage in various projects and accompanied by the lessons from professional environments, allowing them to apply their learning in real-world scenarios. These projects are integral to understanding the practical aspects of the industry and help in developing the skills necessary for a successful career.
In the fourth semester, students embark on a final thesis project under the guidance of industry professionals, benefiting from a 1:1 mentorship system. This unique opportunity allows students to conduct in-depth research with direct insights and feedback from experts in the field.
Additionally, our curriculum offers flexibility through an elective system, enabling students to tailor their learning experience according to their interests and career goals. This elective system allows for a personalized educational journey, ensuring that each student can focus on the aspects most with their professional aspirations.
Realtime Art & Visual Effects
artistic / CAMERA & COMPOSITION
Semester | 1 |
---|---|
Studienjahr | 1 |
Lehrveranstaltungsnummer | RAV1MACCSE |
Typ | SE |
Art | Pflicht |
Unterrichtssprache | English |
SWS | 1,5 |
ECTS-Punkte | 2 |
Prüfungscharakter | immanent |
Lernergebnis:
Upon completion of this course, alumni will: 1. Demonstrate an in-depth understanding of the technical components of camera mechanics and their role in creating visual imagery. 2. Apply the principles of visual perception theory in the interpretation of visual stimuli and the creation of visual narratives. 3. Implement principles of two-dimensional composition to guide viewer attention and contribute to narrative construction. 4. Synthesize knowledge of camera mechanics and visual perception theory to inform their understanding and practice of realtime art. 5. Critically evaluate and apply the principles of composition to effectively communicate narrative elements.
Übergeordnetes Modul:
Foundations 1
Kompetenzerwerb aus dem übergeordneten Modul:
The 'Foundations 1' module provides students with the essential technical and artistic skills necessary for digital arts. It covers mathematical principles, scripting languages, and their application in digital art, as well as exploring camera mechanics, composition, coding, and the interplay of light, color, and motion. The module begins with a focus on linear algebra, trigonometry, and basic scripting, providing a solid foundation for technical proficiency in digital creation. This foundation supports an exploration of camera mechanics, specifically aperture, exposure, and lenses, and their impact on visual storytelling. Students then advance their skill set by studying advanced coding languages, enhancing their understanding of data formats, image compression, and color spaces, which are crucial for optimizing digital art production. Simultaneously, students embark on an artistic journey as they explore lighting theory, colour psychology, and motion dynamics. They learn to manipulate these elements to evoke emotions, convey narratives, and create immersive environments. The module emphasises practical application, enabling students to synthesise these concepts into their digital art projects. This prepares them for more specialised studies and professional work in the field.
industry 1 / CONFERENCE / Lecture
Semester | 1 |
---|---|
Studienjahr | 1 |
Lehrveranstaltungsnummer | RAV1MICLIL |
Typ | IL |
Art | Pflicht |
Unterrichtssprache | English |
SWS | 1 |
ECTS-Punkte | 0,5 |
Prüfungscharakter | immanent |
Lernergebnis:
Upon completion of this course, alumni will be able to: 1. Summarize and communicate key insights from a professional lecture. 2. Deliver clear and engaging presentations. 3. Reflect on the knowledge gained during a professional conference. 4. Develop an understanding of current industry trends and perspectives. 5. Demonstrate an ability to learn from peers and share knowledge effectively.
Übergeordnetes Modul:
Professional Environments 1
Kompetenzerwerb aus dem übergeordneten Modul:
"Professional Environments 1" is a multifaceted module designed to transition students from academic learning to professional engagement, spanning the first and second semesters. This module weaves the development of creative concepts, the art of pitching, exposure to the professional world through conference participation, project planning, and engagement with emerging industry trends. Starting with concept development, students learn to distill abstract ideas into solid concepts, setting the stage for subsequent creative endeavors. This foundation supports the development of persuasive pitch decks and presentations, skills crucial for articulating and advocating for project ideas. The module extends into the professional sphere with students attending industry conferences, offering a practical glimpse into current trends, networking, and the professional landscape. This exposure is pivotal for aligning academic pursuits with real-world applications and understanding industry expectations. Project planning further equips students with essential management skills, focusing on effective timeline and resource allocation to bring creative projects to fruition. Lastly, the "EMERGING TOPICS / Workshop" course ensures students remain at the forefront of technical art and AI content generation, adapting to the industry's rapid evolution through hands-on engagement with new technologies and ideas. Upon completing this module, students will possess a holistic understanding of the creative process, from ideation to execution, enriched by direct industry insights and forward-looking perspectives, preparing them for the dynamic challenges and opportunities in their professional journeys.
procedural / WORKFLOW / Introduction
Semester | 1 |
---|---|
Studienjahr | 1 |
Lehrveranstaltungsnummer | RAV1MPWIIL |
Typ | IL |
Art | Pflicht |
Unterrichtssprache | English |
SWS | 3 |
ECTS-Punkte | 4 |
Prüfungscharakter | immanent |
Lernergebnis:
Upon completion of this course, alumni will be able to: 1. understand the theory and principles behind procedural workflows and how they differ from traditional DCC workflows. 2. be able to conceptualize and construct basic procedural models and patterns, demonstrating proficiency in working with nodes and parameters. 3. comprehend the advantages of procedural workflows in terms of flexibility, scalability, and creative control, and will be able to apply these concepts to practical applications. 4. grasp the non-linear nature of procedural workflows, and will be able to use this understanding to build more efficient and iterative asset creation processes. 5. demonstrate an ability to use procedural workflows to create more complex and detailed digital environments.
Übergeordnetes Modul:
Procedural Workflows 1
Kompetenzerwerb aus dem übergeordneten Modul:
"Procedural Workflows 1" equips students with a deep understanding of procedural methodologies, marking a shift from traditional linear workflows to more dynamic, flexible, and scalable approaches in digital content creation. Over two semesters, this module immerses students in the principles and applications of proceduralism, emphasizing its significance in the production of complex digital environments and visual effects. Students engage with the core concepts of procedural workflows, learning to navigate and apply procedural models, patterns, and systems. This includes mastering data flow, node-based editing, and parameter manipulation to foster an agile and iterative development process. The focus extends to the generation of environments, where procedural techniques are applied to simulate natural ecosystems, architectural elements, and dynamic growth patterns, highlighting the method's efficiency and versatility. The module prepares students to leverage procedural workflows for creating intricate, large-scale digital landscapes and elements. It underscores the advantages of proceduralism in achieving detailed control over environmental intricacies, enabling swift modifications for varied outcomes and efficiently simulating natural processes.
process 1 / CONCEPT
Semester | 1 |
---|---|
Studienjahr | 1 |
Lehrveranstaltungsnummer | RAV1MP1CIL |
Typ | IL |
Art | Pflicht |
Unterrichtssprache | English |
SWS | 1 |
ECTS-Punkte | 2 |
Prüfungscharakter | immanent |
Lernergebnis:
Upon completion of this course, alumni will be able to: 1. Generate innovative ideas suitable for creative projects. 2. Transform abstract ideas into comprehensive concepts. 3. Use various brainstorming techniques effectively. 4. Refine and expand concepts to fit project requirements. 5. Understand the role of concept development within the project lifecycle.
Übergeordnetes Modul:
Professional Environments 1
Kompetenzerwerb aus dem übergeordneten Modul:
"Professional Environments 1" is a multifaceted module designed to transition students from academic learning to professional engagement, spanning the first and second semesters. This module weaves the development of creative concepts, the art of pitching, exposure to the professional world through conference participation, project planning, and engagement with emerging industry trends. Starting with concept development, students learn to distill abstract ideas into solid concepts, setting the stage for subsequent creative endeavors. This foundation supports the development of persuasive pitch decks and presentations, skills crucial for articulating and advocating for project ideas. The module extends into the professional sphere with students attending industry conferences, offering a practical glimpse into current trends, networking, and the professional landscape. This exposure is pivotal for aligning academic pursuits with real-world applications and understanding industry expectations. Project planning further equips students with essential management skills, focusing on effective timeline and resource allocation to bring creative projects to fruition. Lastly, the "EMERGING TOPICS / Workshop" course ensures students remain at the forefront of technical art and AI content generation, adapting to the industry's rapid evolution through hands-on engagement with new technologies and ideas. Upon completing this module, students will possess a holistic understanding of the creative process, from ideation to execution, enriched by direct industry insights and forward-looking perspectives, preparing them for the dynamic challenges and opportunities in their professional journeys.
process 1 / DECK & PITCH
Semester | 1 |
---|---|
Studienjahr | 1 |
Lehrveranstaltungsnummer | RAV1MP1DIL |
Typ | IL |
Art | Pflicht |
Unterrichtssprache | English |
SWS | 1 |
ECTS-Punkte | 1 |
Prüfungscharakter | abschließend |
Lernergebnis:
Upon completion of this course, alumni will be able to: 1. Develop effective pitch decks that clearly communicate their concept. 2. Construct compelling pitch presentations that engage and convince the audience. 3. Apply storytelling techniques to make their pitch more engaging. 4. Present their concept confidently and persuasively. 5. Understand the importance of the pitch phase within the project lifecycle.
Übergeordnetes Modul:
Professional Environments 1
Kompetenzerwerb aus dem übergeordneten Modul:
"Professional Environments 1" is a multifaceted module designed to transition students from academic learning to professional engagement, spanning the first and second semesters. This module weaves the development of creative concepts, the art of pitching, exposure to the professional world through conference participation, project planning, and engagement with emerging industry trends. Starting with concept development, students learn to distill abstract ideas into solid concepts, setting the stage for subsequent creative endeavors. This foundation supports the development of persuasive pitch decks and presentations, skills crucial for articulating and advocating for project ideas. The module extends into the professional sphere with students attending industry conferences, offering a practical glimpse into current trends, networking, and the professional landscape. This exposure is pivotal for aligning academic pursuits with real-world applications and understanding industry expectations. Project planning further equips students with essential management skills, focusing on effective timeline and resource allocation to bring creative projects to fruition. Lastly, the "EMERGING TOPICS / Workshop" course ensures students remain at the forefront of technical art and AI content generation, adapting to the industry's rapid evolution through hands-on engagement with new technologies and ideas. Upon completing this module, students will possess a holistic understanding of the creative process, from ideation to execution, enriched by direct industry insights and forward-looking perspectives, preparing them for the dynamic challenges and opportunities in their professional journeys.
realtime / ENVIRONMENT
Semester | 1 |
---|---|
Studienjahr | 1 |
Lehrveranstaltungsnummer | RAV1MREVIL |
Typ | IL |
Art | Pflicht |
Unterrichtssprache | English |
SWS | 3 |
ECTS-Punkte | 4 |
Prüfungscharakter | immanent |
Lernergebnis:
Upon completion of this course, alumni will be able to: 1. understand the fundamentals and advanced techniques of constructing intricate 3D environments within a real-time rendering context. 2. apply knowledge of photogrammetry and 3D reconstruction in creating detailed virtual environments. 3. appreciate and utilize the power of procedural generation to create complex landscapes and environmental elements. 4. comprehend and employ the principles of advanced real-time rendering technologies to visualize complex environments. 5. implement and test virtual environments to ensure optimal performance and realistic user experience.
Übergeordnetes Modul:
Realtime Workflows 1
Kompetenzerwerb aus dem übergeordneten Modul:
"Realtime Workflows 1" aims to provide students with a comprehensive understanding of dynamic visual effects and environmental modelling within realtime applications. The module emphasises the principles and techniques necessary for creating sophisticated particle systems and immersive 3D environments, with a focus on integrating technical skills and artistic vision. The curriculum introduces students to visual scripting systems as a method for generating and controlling visual effects. It highlights the importance of particle dynamics in enhancing the realism and interactivity of digital scenes. Instruction on material effects and the principles of motion and energy within visual effects prepares students for practical implementation in real-time contexts. The module covers the construction of detailed virtual environments using procedural generation and photogrammetry to achieve environmental realism. It also includes techniques for terrain sculpting, vegetation population, and the application of advanced real-time visualization technologies. The aim is to ensure that students can create visually rich environments that are optimized for real-time performance.
realtime / VFX 1 / Particles
Semester | 1 |
---|---|
Studienjahr | 1 |
Lehrveranstaltungsnummer | RAV1MRVPIL |
Typ | IL |
Art | Pflicht |
Unterrichtssprache | English |
SWS | 1,5 |
ECTS-Punkte | 2,5 |
Prüfungscharakter | immanent |
Lernergebnis:
Upon completion of this course, alumni will be able to: 1. Understand and apply the principles of visual scripting systems for visual effects, enabling the creation of complex and appealing effects. 2. Design and implement material effects in realtime applications, demonstrating an understanding of how materials interact with light and motion in a dynamic system. 3. Utilize particles and dynamic systems to create engaging and visually arresting effects, applying theoretical knowledge to practical applications. 4. Analyze the technical considerations of implementing particles in realtime, including performance implications and strategies for optimization. 5. Reflect and apply these skills to a wide range of potential visual effects scenarios, demonstrating adaptability and creativity in their work.
Übergeordnetes Modul:
Realtime Workflows 1
Kompetenzerwerb aus dem übergeordneten Modul:
"Realtime Workflows 1" aims to provide students with a comprehensive understanding of dynamic visual effects and environmental modelling within realtime applications. The module emphasises the principles and techniques necessary for creating sophisticated particle systems and immersive 3D environments, with a focus on integrating technical skills and artistic vision. The curriculum introduces students to visual scripting systems as a method for generating and controlling visual effects. It highlights the importance of particle dynamics in enhancing the realism and interactivity of digital scenes. Instruction on material effects and the principles of motion and energy within visual effects prepares students for practical implementation in real-time contexts. The module covers the construction of detailed virtual environments using procedural generation and photogrammetry to achieve environmental realism. It also includes techniques for terrain sculpting, vegetation population, and the application of advanced real-time visualization technologies. The aim is to ensure that students can create visually rich environments that are optimized for real-time performance.
research & academics / IMPULSE
Semester | 1 |
---|---|
Studienjahr | 1 |
Lehrveranstaltungsnummer | RAV1MRAIIL |
Typ | IL |
Art | Pflicht |
Unterrichtssprache | English |
SWS | 1 |
ECTS-Punkte | 2 |
Prüfungscharakter | immanent |
Lernergebnis:
Upon completion of this course, alumni will be able to: 1. Identify potential research topics or professional areas of interest within the field of realtime art. 2. Formulate focused and feasible research questions that align with their identified interests. 3. Conduct preliminary literature reviews to understand the current academic discourse surrounding their chosen topic. 4. Formulate initial hypotheses based on their literature reviews. 5. Recognize the importance of academic relevance and align their research questions with the broader field.
Übergeordnetes Modul:
Scientific Method 1
Kompetenzerwerb aus dem übergeordneten Modul:
The module 'Scientific Method 1' is a crucial part of the curriculum, aimed at introducing students to the principles of academic research in real-time art and visual effects. The module spans two semesters and focuses on developing the ability to identify, conceptualise, and pursue research topics that are both personally compelling and academically relevant. The module teaches students how to formulate research questions, conduct literature reviews, and establish initial hypotheses. It emphasizes the importance of aligning inquiries with current discussions within the field. Additionally, it advances students' understanding of research methodologies, covering a range of approaches from quantitative and qualitative to mixed methods, experimental, and observational studies. The course equips students with the ability to choose and implement appropriate research methodologies based on their research questions and data characteristics. Emphasis is placed on ethical considerations in research, ensuring that students understand their responsibilities in terms of data collection, privacy, and bias. Upon completion, students will have a solid understanding of the scientific method. They will be able to critically evaluate research methodologies and conduct research ethically, which will enable them to make meaningful contributions to their field.
symposium / ETHICS & SUSTAINABILITY
Semester | 1 |
---|---|
Studienjahr | 1 |
Lehrveranstaltungsnummer | RAV1MSESIL |
Typ | IL |
Art | Pflicht |
Unterrichtssprache | English |
SWS | 1 |
ECTS-Punkte | 1 |
Prüfungscharakter | immanent |
Lernergebnis:
Upon completion of this course, alumni will be able to: 1. Analyze and reflect on ethical-moral dilemmas. 2. Evaluate opinions presented in a lecture within the context of their actions. 3. Argue societal issues in light of their professional field. 4. Articulate and justify their own opinions in group discussions. 5. Develop a heightened awareness of ethical considerations and sustainability within their professional practice.
Übergeordnetes Modul:
Professional Environments 1
Kompetenzerwerb aus dem übergeordneten Modul:
"Professional Environments 1" is a multifaceted module designed to transition students from academic learning to professional engagement, spanning the first and second semesters. This module weaves the development of creative concepts, the art of pitching, exposure to the professional world through conference participation, project planning, and engagement with emerging industry trends. Starting with concept development, students learn to distill abstract ideas into solid concepts, setting the stage for subsequent creative endeavors. This foundation supports the development of persuasive pitch decks and presentations, skills crucial for articulating and advocating for project ideas. The module extends into the professional sphere with students attending industry conferences, offering a practical glimpse into current trends, networking, and the professional landscape. This exposure is pivotal for aligning academic pursuits with real-world applications and understanding industry expectations. Project planning further equips students with essential management skills, focusing on effective timeline and resource allocation to bring creative projects to fruition. Lastly, the "EMERGING TOPICS / Workshop" course ensures students remain at the forefront of technical art and AI content generation, adapting to the industry's rapid evolution through hands-on engagement with new technologies and ideas. Upon completing this module, students will possess a holistic understanding of the creative process, from ideation to execution, enriched by direct industry insights and forward-looking perspectives, preparing them for the dynamic challenges and opportunities in their professional journeys.
technical / MATH & SCRIPTING
Semester | 1 |
---|---|
Studienjahr | 1 |
Lehrveranstaltungsnummer | RAV1MTMSIL |
Typ | IL |
Art | Pflicht |
Unterrichtssprache | English |
SWS | 2,5 |
ECTS-Punkte | 3 |
Prüfungscharakter | abschließend |
Lernergebnis:
Upon completion of this course, alumni will be able to: 1. Apply principles of linear algebra and trigonometry in the context of digital arts, including the use of matrices, vectors, and transformational geometry. 2. Demonstrate proficiency in basic scripting syntax, data structures, and control flow constructs. 3. Utilize version control systems to effectively manage and collaborate on digital projects. 4. Synthesize mathematical and scripting knowledge to solve complex problems in digital arts. 5. Engage critically with mathematical and computational concepts, enhancing their technical literacy in the field of digital arts.
Übergeordnetes Modul:
Foundations 1
Kompetenzerwerb aus dem übergeordneten Modul:
The 'Foundations 1' module provides students with the essential technical and artistic skills necessary for digital arts. It covers mathematical principles, scripting languages, and their application in digital art, as well as exploring camera mechanics, composition, coding, and the interplay of light, color, and motion. The module begins with a focus on linear algebra, trigonometry, and basic scripting, providing a solid foundation for technical proficiency in digital creation. This foundation supports an exploration of camera mechanics, specifically aperture, exposure, and lenses, and their impact on visual storytelling. Students then advance their skill set by studying advanced coding languages, enhancing their understanding of data formats, image compression, and color spaces, which are crucial for optimizing digital art production. Simultaneously, students embark on an artistic journey as they explore lighting theory, colour psychology, and motion dynamics. They learn to manipulate these elements to evoke emotions, convey narratives, and create immersive environments. The module emphasises practical application, enabling students to synthesise these concepts into their digital art projects. This prepares them for more specialised studies and professional work in the field.
toolchain / 3D / Reconstruction
Semester | 1 |
---|---|
Studienjahr | 1 |
Lehrveranstaltungsnummer | RAV1MT3RIL |
Typ | IL |
Art | Pflicht |
Unterrichtssprache | English |
SWS | 1,5 |
ECTS-Punkte | 2 |
Prüfungscharakter | abschließend |
Lernergebnis:
Upon completion of this course, alumni will: 1. have a comprehensive understanding of photogrammetry and neural radiance fields, enabling them to appreciate the similarities, differences, and practical applications of each method in 3D reconstruction. 2. master the technical skills needed to capture photographs for use in 3D reconstruction, demonstrating proficiency in various camera settings, angles, and capture strategies to ensure optimal data acquisition. 3. learn how to apply theoretical principles to practical scenarios, gaining hands-on experience in creating high-quality 3D models from photographic data. 4. delve into the intricacies of neural radiance fields, appreciating its role as a cutting-edge tool in creating intricate, immersive digital environments. 5. critically evaluate the pros and cons of different 3D reconstruction methods, developing informed perspectives on their suitability for different digital environments and applications.
Übergeordnetes Modul:
AI & Production Workflows 1
Kompetenzerwerb aus dem übergeordneten Modul:
"AI & Production Workflows 1" covers the integration between artificial intelligence (AI) and digital content creation (DCC) systems. The module aims to provide students with a comprehensive understanding of contemporary AI methodologies and their application within the digital arts and production environments. The curriculum focuses on the theoretical foundations and practical implementations of AI in enhancing digital content creation workflows, with an emphasis on generative AI technologies and performance capture techniques. Students will learn about the principles of 3D reconstruction from real-world data, using photogrammetry and neural radiance fields to create detailed digital representations. Building on this foundation, the module explores prompt engineering within generative AI. It teaches students to craft effective prompts that leverage AI's capabilities for artistic and technical outputs. The module then covers performance capture methodologies, including body-motion and facial animation techniques that are essential for creating realistic character animations. The module concludes with an in-depth examination of AI implementation in DCC tools, focusing on diffusion and other techniques and their impact on digital art production. This comprehensive exploration equips students with the practical experience and theoretical knowledge required to innovate in the fields of AI and digital content creation. Upon completion, students will have gained mastery in integrating AI into production workflows. They will have a comprehensive understanding of the potential and challenges of these technologies. This knowledge will enable them to create sophisticated digital environments, characters, and effects, pushing the boundaries of what is achievable in digital arts and production.
toolchain / AI / Prompt Engineering
Semester | 1 |
---|---|
Studienjahr | 1 |
Lehrveranstaltungsnummer | RAV1MTAPIL |
Typ | IL |
Art | Pflicht |
Unterrichtssprache | English |
SWS | 1,5 |
ECTS-Punkte | 2 |
Prüfungscharakter | immanent |
Lernergebnis:
Upon completion of this course, alumni will: 1. be able to understand the principles and applications of generative AI and prompt engineering in the creative domain. 2. be proficient in using standalone AI tools and will demonstrate the ability to apply these tools effectively in diverse creative tasks. 3. gain the ability to control and fine-tune AI output using advanced techniques like control networks and the LoRA framework. 4. critically analyze the role and impact of AI in the creative industries, understanding the ethical, practical, and technical implications of its use. 5. demonstrate the ability to undertake independent work in AI and prompt engineering, showing innovation and competence in their technical and creative solutions.
Übergeordnetes Modul:
AI & Production Workflows 1
Kompetenzerwerb aus dem übergeordneten Modul:
"AI & Production Workflows 1" covers the integration between artificial intelligence (AI) and digital content creation (DCC) systems. The module aims to provide students with a comprehensive understanding of contemporary AI methodologies and their application within the digital arts and production environments. The curriculum focuses on the theoretical foundations and practical implementations of AI in enhancing digital content creation workflows, with an emphasis on generative AI technologies and performance capture techniques. Students will learn about the principles of 3D reconstruction from real-world data, using photogrammetry and neural radiance fields to create detailed digital representations. Building on this foundation, the module explores prompt engineering within generative AI. It teaches students to craft effective prompts that leverage AI's capabilities for artistic and technical outputs. The module then covers performance capture methodologies, including body-motion and facial animation techniques that are essential for creating realistic character animations. The module concludes with an in-depth examination of AI implementation in DCC tools, focusing on diffusion and other techniques and their impact on digital art production. This comprehensive exploration equips students with the practical experience and theoretical knowledge required to innovate in the fields of AI and digital content creation. Upon completion, students will have gained mastery in integrating AI into production workflows. They will have a comprehensive understanding of the potential and challenges of these technologies. This knowledge will enable them to create sophisticated digital environments, characters, and effects, pushing the boundaries of what is achievable in digital arts and production.
elective 1 / DCC / Fundamentals
Semester | 1 |
---|---|
Studienjahr | 1 |
Lehrveranstaltungsnummer | RAV1MEDFIL |
Typ | IL |
Art | Wahlpflicht |
Unterrichtssprache | English |
SWS | 2 |
ECTS-Punkte | 4 |
Prüfungscharakter | immanent |
Lernergebnis:
Upon completion of this course, alumni will: 1. gain a foundational understanding of the principles and practices of digital content creation. 2. be able to use key 3D content creation tools and techniques. 3. understand the basic processes involved in modeling, texturing, lighting, and rendering. 4. apply these skills to create basic 3D digital content. 5. be prepared for advanced study and professional work in digital content creation.
Übergeordnetes Modul:
elective 1 / ALIGNMENT COURSES
Kompetenzerwerb aus dem übergeordneten Modul:
"Elective 1 / ALIGNMENT COURSES" provides students with a distinctive opportunity to customize their education based on their interests and requirements. It offers an intensive introduction to specialized areas of digital content creation just before the commencement of the master's programme. This module requires students to choose one of three courses, each designed to establish foundational knowledge and skills in a critical aspect of digital arts and real-time production. The course 'Realtime Fundamentals' is one of the options available. This course teaches students the fundamentals of creating immersive, real-time environments. It covers the complete production pipeline, from basic concepts to application in real-time engines, and prepares students to handle the demands of real-time production environments. It covers the complete production pipeline, from basic concepts to application in real-time engines, and prepares students to handle the demands of real-time production environments. The course also covers DCC Fundamentals. This course provides an introduction to the core tools and techniques of 3D content creation, including modeling, texturing, lighting, and rendering. The aim is to lay the groundwork for advanced digital creation skills.The course also covers Visual Scripting Fundamentals. This course focuses on the principles of visual scripting, allowing students to create game mechanics and interactive systems without extensive coding knowledge. The emphasis is on logic and programming in a visual context for creating basic gameplay features. Upon completion of the course, students will have a solid foundation in their chosen area, preparing them for advanced study and professional work. This elective module aims to align students with the programme's expectations, facilitating a smoother transition into the complex world of digital arts and real-time production.
elective 1 / REALTIME / Fundamentals
Semester | 1 |
---|---|
Studienjahr | 1 |
Lehrveranstaltungsnummer | RAV1MERFIL |
Typ | IL |
Art | Wahlpflicht |
Unterrichtssprache | English |
SWS | 2 |
ECTS-Punkte | 4 |
Prüfungscharakter | immanent |
Lernergebnis:
Upon completion of this course, alumni will: 1. understand the basic concepts of real-time environments and their application in various fields. 2. be able to create immersive environments. 3. be recognise the full real-time environment production pipeline. 4. apply their knowledge to create a basic real-time environment, demonstrating proficiency in the fundamental concepts and tools. 5. Have the foundational knowledge for more advanced techniques and methodologies in future courses and professional scenarios.
Übergeordnetes Modul:
elective 1 / ALIGNMENT COURSES
Kompetenzerwerb aus dem übergeordneten Modul:
"Elective 1 / ALIGNMENT COURSES" provides students with a distinctive opportunity to customize their education based on their interests and requirements. It offers an intensive introduction to specialized areas of digital content creation just before the commencement of the master's programme. This module requires students to choose one of three courses, each designed to establish foundational knowledge and skills in a critical aspect of digital arts and real-time production. The course 'Realtime Fundamentals' is one of the options available. This course teaches students the fundamentals of creating immersive, real-time environments. It covers the complete production pipeline, from basic concepts to application in real-time engines, and prepares students to handle the demands of real-time production environments. It covers the complete production pipeline, from basic concepts to application in real-time engines, and prepares students to handle the demands of real-time production environments. The course also covers DCC Fundamentals. This course provides an introduction to the core tools and techniques of 3D content creation, including modeling, texturing, lighting, and rendering. The aim is to lay the groundwork for advanced digital creation skills.The course also covers Visual Scripting Fundamentals. This course focuses on the principles of visual scripting, allowing students to create game mechanics and interactive systems without extensive coding knowledge. The emphasis is on logic and programming in a visual context for creating basic gameplay features. Upon completion of the course, students will have a solid foundation in their chosen area, preparing them for advanced study and professional work. This elective module aims to align students with the programme's expectations, facilitating a smoother transition into the complex world of digital arts and real-time production.
elective 1 / VISUAL SCRIPTING / Fundamentals
Semester | 1 |
---|---|
Studienjahr | 1 |
Lehrveranstaltungsnummer | RAV1MEVFIL |
Typ | IL |
Art | Wahlpflicht |
Unterrichtssprache | English |
SWS | 2 |
ECTS-Punkte | 4 |
Prüfungscharakter | immanent |
Lernergebnis:
Upon completion of this course, alumni will: 1. understand the principles of visual scripting. 2. learn how to use visual scripting to create game mechanics and interactive systems. 3. understand how logic and programming principles apply in a visual scripting context. 4. create basic gameplay features using visual scripting. 5. be prepared to utilize visual scripting in more complex game development scenarios.
Übergeordnetes Modul:
elective 1 / ALIGNMENT COURSES
Kompetenzerwerb aus dem übergeordneten Modul:
"Elective 1 / ALIGNMENT COURSES" provides students with a distinctive opportunity to customize their education based on their interests and requirements. It offers an intensive introduction to specialized areas of digital content creation just before the commencement of the master's programme. This module requires students to choose one of three courses, each designed to establish foundational knowledge and skills in a critical aspect of digital arts and real-time production. The course 'Realtime Fundamentals' is one of the options available. This course teaches students the fundamentals of creating immersive, real-time environments. It covers the complete production pipeline, from basic concepts to application in real-time engines, and prepares students to handle the demands of real-time production environments. It covers the complete production pipeline, from basic concepts to application in real-time engines, and prepares students to handle the demands of real-time production environments. The course also covers DCC Fundamentals. This course provides an introduction to the core tools and techniques of 3D content creation, including modeling, texturing, lighting, and rendering. The aim is to lay the groundwork for advanced digital creation skills.The course also covers Visual Scripting Fundamentals. This course focuses on the principles of visual scripting, allowing students to create game mechanics and interactive systems without extensive coding knowledge. The emphasis is on logic and programming in a visual context for creating basic gameplay features. Upon completion of the course, students will have a solid foundation in their chosen area, preparing them for advanced study and professional work. This elective module aims to align students with the programme's expectations, facilitating a smoother transition into the complex world of digital arts and real-time production.
artistic / LIGHT COLOR MOTION
Semester | 2 |
---|---|
Studienjahr | 1 |
Lehrveranstaltungsnummer | RAV2MALCSE |
Typ | SE |
Art | Pflicht |
Unterrichtssprache | English |
SWS | 1,5 |
ECTS-Punkte | 2 |
Prüfungscharakter | immanent |
Lernergebnis:
Upon completion of this course, alumni will: 1. Apply advanced principles of lighting theory to manipulate mood, atmosphere, depth, and realism within their compositions. 2. Evaluate and implement color theory principles, recognizing the psychological, aesthetic, and symbolic implications of color choice. 3. Understand the dynamics of motion within visual compositions and utilize it as a narrative tool. 4. Integrate knowledge of light, color, and motion to create more dynamic and engaging visual compositions. 5. Broaden their understanding of visual perception theory, taking into account the impact of light, color and motion.
Übergeordnetes Modul:
Foundations 1
Kompetenzerwerb aus dem übergeordneten Modul:
The 'Foundations 1' module provides students with the essential technical and artistic skills necessary for digital arts. It covers mathematical principles, scripting languages, and their application in digital art, as well as exploring camera mechanics, composition, coding, and the interplay of light, color, and motion. The module begins with a focus on linear algebra, trigonometry, and basic scripting, providing a solid foundation for technical proficiency in digital creation. This foundation supports an exploration of camera mechanics, specifically aperture, exposure, and lenses, and their impact on visual storytelling. Students then advance their skill set by studying advanced coding languages, enhancing their understanding of data formats, image compression, and color spaces, which are crucial for optimizing digital art production. Simultaneously, students embark on an artistic journey as they explore lighting theory, colour psychology, and motion dynamics. They learn to manipulate these elements to evoke emotions, convey narratives, and create immersive environments. The module emphasises practical application, enabling students to synthesise these concepts into their digital art projects. This prepares them for more specialised studies and professional work in the field.
industry 2 / CONFERENCE / Attendance
Semester | 2 |
---|---|
Studienjahr | 1 |
Lehrveranstaltungsnummer | RAV2MI2CEX |
Typ | EX |
Art | Pflicht |
Unterrichtssprache | English |
SWS | 1 |
ECTS-Punkte | 0,5 |
Prüfungscharakter | immanent |
Lernergebnis:
Upon completion of this course, alumni will be able to: 1. Attend a professional conference and actively engage in lectures. 2. Network with industry professionals and build professional relationships. 3. Identify and understand current industry trends and challenges. 4. Align academic learning with industry demands and practice. 5. Demonstrate an ability to learn independently and apply knowledge in a real-world context.
Übergeordnetes Modul:
Professional Environments 1
Kompetenzerwerb aus dem übergeordneten Modul:
"Professional Environments 1" is a multifaceted module designed to transition students from academic learning to professional engagement, spanning the first and second semesters. This module weaves the development of creative concepts, the art of pitching, exposure to the professional world through conference participation, project planning, and engagement with emerging industry trends. Starting with concept development, students learn to distill abstract ideas into solid concepts, setting the stage for subsequent creative endeavors. This foundation supports the development of persuasive pitch decks and presentations, skills crucial for articulating and advocating for project ideas. The module extends into the professional sphere with students attending industry conferences, offering a practical glimpse into current trends, networking, and the professional landscape. This exposure is pivotal for aligning academic pursuits with real-world applications and understanding industry expectations. Project planning further equips students with essential management skills, focusing on effective timeline and resource allocation to bring creative projects to fruition. Lastly, the "EMERGING TOPICS / Workshop" course ensures students remain at the forefront of technical art and AI content generation, adapting to the industry's rapid evolution through hands-on engagement with new technologies and ideas. Upon completing this module, students will possess a holistic understanding of the creative process, from ideation to execution, enriched by direct industry insights and forward-looking perspectives, preparing them for the dynamic challenges and opportunities in their professional journeys.
industry 2 / EMERGING TOPICS / Workshop
Semester | 2 |
---|---|
Studienjahr | 1 |
Lehrveranstaltungsnummer | RAV2MI2EIL |
Typ | IL |
Art | Pflicht |
Unterrichtssprache | English |
SWS | 1,5 |
ECTS-Punkte | 1 |
Prüfungscharakter | immanent |
Lernergebnis:
Upon completion of this course, alumni will be able to: 1. Understand and engage with the latest trends in technical art and AI content generation. 2. Apply innovative thinking to address emerging challenges and opportunities. 3. Adapt to changes in the industry effectively. 4. Actively participate in a workshop format, demonstrating collaborative and proactive learning. 5. Demonstrate an ability to stay abreast of industry changes and adapt accordingly
Übergeordnetes Modul:
Professional Environments 1
Kompetenzerwerb aus dem übergeordneten Modul:
"Professional Environments 1" is a multifaceted module designed to transition students from academic learning to professional engagement, spanning the first and second semesters. This module weaves the development of creative concepts, the art of pitching, exposure to the professional world through conference participation, project planning, and engagement with emerging industry trends. Starting with concept development, students learn to distill abstract ideas into solid concepts, setting the stage for subsequent creative endeavors. This foundation supports the development of persuasive pitch decks and presentations, skills crucial for articulating and advocating for project ideas. The module extends into the professional sphere with students attending industry conferences, offering a practical glimpse into current trends, networking, and the professional landscape. This exposure is pivotal for aligning academic pursuits with real-world applications and understanding industry expectations. Project planning further equips students with essential management skills, focusing on effective timeline and resource allocation to bring creative projects to fruition. Lastly, the "EMERGING TOPICS / Workshop" course ensures students remain at the forefront of technical art and AI content generation, adapting to the industry's rapid evolution through hands-on engagement with new technologies and ideas. Upon completing this module, students will possess a holistic understanding of the creative process, from ideation to execution, enriched by direct industry insights and forward-looking perspectives, preparing them for the dynamic challenges and opportunities in their professional journeys.
procedural / ENVIRONMENT
Semester | 2 |
---|---|
Studienjahr | 1 |
Lehrveranstaltungsnummer | RAV2MPENIL |
Typ | IL |
Art | Pflicht |
Unterrichtssprache | English |
SWS | 3 |
ECTS-Punkte | 4 |
Prüfungscharakter | immanent |
Lernergebnis:
Upon completion of this course, alumni will be able to: 1. gain in-depth knowledge of procedural techniques applied to environment generation, from biome creation and forest population to architectural construction and dynamic growth simulation. 2. understand the advantages of procedural environment generation, including efficiency, scalability, and the capacity for detailed control. 3. be proficient in employing procedural techniques to generate diverse environments, demonstrating versatility in their design approach. 4. be adept in simulating natural processes such as growth and weather patterns, reflecting an understanding of the intersection between science and digital arts. 5. demonstrate the ability to manipulate various parameters within a procedural environment, showcasing their skill in creating diverse and intricate digital environments.
Übergeordnetes Modul:
Procedural Workflows 1
Kompetenzerwerb aus dem übergeordneten Modul:
"Procedural Workflows 1" equips students with a deep understanding of procedural methodologies, marking a shift from traditional linear workflows to more dynamic, flexible, and scalable approaches in digital content creation. Over two semesters, this module immerses students in the principles and applications of proceduralism, emphasizing its significance in the production of complex digital environments and visual effects. Students engage with the core concepts of procedural workflows, learning to navigate and apply procedural models, patterns, and systems. This includes mastering data flow, node-based editing, and parameter manipulation to foster an agile and iterative development process. The focus extends to the generation of environments, where procedural techniques are applied to simulate natural ecosystems, architectural elements, and dynamic growth patterns, highlighting the method's efficiency and versatility. The module prepares students to leverage procedural workflows for creating intricate, large-scale digital landscapes and elements. It underscores the advantages of proceduralism in achieving detailed control over environmental intricacies, enabling swift modifications for varied outcomes and efficiently simulating natural processes.
process 2 / TIMELINE & RESOURCE
Semester | 2 |
---|---|
Studienjahr | 1 |
Lehrveranstaltungsnummer | RAV2MP2TIL |
Typ | IL |
Art | Pflicht |
Unterrichtssprache | English |
SWS | 0,5 |
ECTS-Punkte | 1 |
Prüfungscharakter | immanent |
Lernergebnis:
Upon completion of this course, alumni will be able to: 1. Develop realistic timelines for creative projects. 2. Manage resources effectively, ensuring efficient utilization. 3. Employ project planning techniques and tools. 4. Anticipate and deal with potential scheduling issues. 5. Understand the role of project planning within the project lifecycle.
Übergeordnetes Modul:
Professional Environments 1
Kompetenzerwerb aus dem übergeordneten Modul:
"Professional Environments 1" is a multifaceted module designed to transition students from academic learning to professional engagement, spanning the first and second semesters. This module weaves the development of creative concepts, the art of pitching, exposure to the professional world through conference participation, project planning, and engagement with emerging industry trends. Starting with concept development, students learn to distill abstract ideas into solid concepts, setting the stage for subsequent creative endeavors. This foundation supports the development of persuasive pitch decks and presentations, skills crucial for articulating and advocating for project ideas. The module extends into the professional sphere with students attending industry conferences, offering a practical glimpse into current trends, networking, and the professional landscape. This exposure is pivotal for aligning academic pursuits with real-world applications and understanding industry expectations. Project planning further equips students with essential management skills, focusing on effective timeline and resource allocation to bring creative projects to fruition. Lastly, the "EMERGING TOPICS / Workshop" course ensures students remain at the forefront of technical art and AI content generation, adapting to the industry's rapid evolution through hands-on engagement with new technologies and ideas. Upon completing this module, students will possess a holistic understanding of the creative process, from ideation to execution, enriched by direct industry insights and forward-looking perspectives, preparing them for the dynamic challenges and opportunities in their professional journeys.
project / ASSISTANCE 1
Semester | 2 |
---|---|
Studienjahr | 1 |
Lehrveranstaltungsnummer | RAV2MPA1PT |
Typ | PT |
Art | Pflicht |
Unterrichtssprache | English |
SWS | 0 |
ECTS-Punkte | 1 |
Prüfungscharakter | immanent |
Lernergebnis:
Upon completion of this course, alumni will be able to: 1. Contribute effectively to a project in a supportive capacity, managing their tasks efficiently. 2. Understand the dynamics of collaborative project work within the creative industries. 3. Respond effectively to the varying needs of the project and the team. 4. Improve communication and interpersonal skills within a team setting. 5. Deepen their technical skills and broaden their competence through exposure to different project areas.
Übergeordnetes Modul:
Professional Project 1
Kompetenzerwerb aus dem übergeordneten Modul:
"Professional Project 1" provides students with an immersive, practice-based experience that closely mirrors the collaborative and interdisciplinary nature of the creative industries. This module offers an in-depth exploration of the complexities involved in real-world project development and execution within the realms of Realtime Art & Visual Effects. Students participate in a practical project that requires them to apply and integrate their knowledge and skills. The project focuses on areas such as real-time or procedural environments, AI workflows, or virtual production. The module is designed to simulate a professional creative industry project, encouraging collaboration across disciplines, including film, communication design, audio production, web development, and game/mixed reality. This interdisciplinary approach improves students' ability to work in diverse teams, adapt to project constraints and requirements, and creatively solve problems. Students develop a comprehensive understanding of the project lifecycle, from conceptualization to execution, through practical application. They refine their technical skills, improve communication and interpersonal abilities, and gain insights into the dynamics of collaborative work. The programme prepares students for the diverse challenges of the creative industries, improving their readiness for advanced professional roles and collaborations.
project / ONE
Semester | 2 |
---|---|
Studienjahr | 1 |
Lehrveranstaltungsnummer | RAV2MPR1PT |
Typ | PT |
Art | Pflicht |
Unterrichtssprache | English |
SWS | 2 |
ECTS-Punkte | 5 |
Prüfungscharakter | immanent |
Lernergebnis:
Upon completion of this course, alumni will be able to: 1. Apply their Realtime Art & Visual Effects skills and knowledge in the development and execution of a complex project. 2. Work effectively in an interdisciplinary team, integrating diverse skills and ideas into a cohesive project outcome. 3. Adapt to varying project constraints and requirements, demonstrating flexibility and creativity in their problem-solving approach. 4. Demonstrate their proficiency in working with real-time or procedural environments, AI workflows, or virtual production. 5. Create a project that accurately represents a real-world project from the creative industries.
Übergeordnetes Modul:
Professional Project 1
Kompetenzerwerb aus dem übergeordneten Modul:
"Professional Project 1" provides students with an immersive, practice-based experience that closely mirrors the collaborative and interdisciplinary nature of the creative industries. This module offers an in-depth exploration of the complexities involved in real-world project development and execution within the realms of Realtime Art & Visual Effects. Students participate in a practical project that requires them to apply and integrate their knowledge and skills. The project focuses on areas such as real-time or procedural environments, AI workflows, or virtual production. The module is designed to simulate a professional creative industry project, encouraging collaboration across disciplines, including film, communication design, audio production, web development, and game/mixed reality. This interdisciplinary approach improves students' ability to work in diverse teams, adapt to project constraints and requirements, and creatively solve problems. Students develop a comprehensive understanding of the project lifecycle, from conceptualization to execution, through practical application. They refine their technical skills, improve communication and interpersonal abilities, and gain insights into the dynamics of collaborative work. The programme prepares students for the diverse challenges of the creative industries, improving their readiness for advanced professional roles and collaborations.
realtime / LIGHT
Semester | 2 |
---|---|
Studienjahr | 1 |
Lehrveranstaltungsnummer | RAV2MRLGIL |
Typ | IL |
Art | Pflicht |
Unterrichtssprache | English |
SWS | 2 |
ECTS-Punkte | 3 |
Prüfungscharakter | immanent |
Lernergebnis:
Upon completion of this course, alumni will be able to: 1. grasp the fundamentals of virtual lighting within the context of real-time rendering. 2. apply advanced real-time lighting techniques to their virtual environments. 3. understand and utilize direct and indirect illumination techniques for realistic scene lighting. 4. grasp the concept of light baking and its role in optimizing scene performance. 5. comprehend and implement the principles of raytracing in a real-time context for enhanced scene fidelity.
Übergeordnetes Modul:
Realtime Workflows 2
Kompetenzerwerb aus dem übergeordneten Modul:
"Realtime Workflows 2" builds upon the foundational skills developed in earlier modules to explore dynamic visual effects, lighting techniques, and motion within real-time environments. This module aims to enhance students' comprehension of technical and creative aspects of real-time visual effects production, with a particular emphasis on destruction effects, advanced lighting solutions, and the integration of motion for enhanced realism and interactivity in virtual scenes. The focus on destruction effects equips students with the ability to simulate complex destruction scenarios with precision and realism. By mastering advanced systems and understanding the physics and computational algorithms behind them, students can create immersive experiences that enhance storytelling through visual impact. The module covers essential techniques and principles for achieving photorealistic illumination in real-time environments. The course teaches students about direct and indirect illumination, global illumination solutions, light baking, and the practical use of ray tracing. These techniques can enhance the mood, aesthetics, and overall perception of virtual scenes. Additionally, the course covers motion and animation, bridging the gap between performance capture data and real-time implementation. They will explore a range of animation techniques, including procedural and physics-based methods, to introduce lifelike character movements and interactive elements to their projects, adding depth and engagement to the user experience. Upon completing 'Realtime Workflows 2', students will have developed a sophisticated skill set in creating and implementing high-fidelity visual effects, lighting, and motion within real-time rendering environments. They will be well-prepared to tackle complex visual challenges, optimize performance, and push the boundaries of digital storytelling and interactive experiences.
realtime / MOTION
Semester | 2 |
---|---|
Studienjahr | 1 |
Lehrveranstaltungsnummer | RAV2MRMOIL |
Typ | IL |
Art | Pflicht |
Unterrichtssprache | English |
SWS | 2 |
ECTS-Punkte | 2 |
Prüfungscharakter | immanent |
Lernergebnis:
Upon completion of this course, alumni will be able to: 1. comprehend the principles and applications of animation and motion in a real-time rendering context. 2. understand and implement motion capture data within their virtual scenes. 3. utilize procedural and physics-based animation techniques for enhanced realism and interactivity. 4. understand the concept and techniques of character rigging and skinning for realistic character animation. 5. analyze and optimize the performance of their animated scenes in a real-time rendering environment.
Übergeordnetes Modul:
Realtime Workflows 2
Kompetenzerwerb aus dem übergeordneten Modul:
"Realtime Workflows 2" builds upon the foundational skills developed in earlier modules to explore dynamic visual effects, lighting techniques, and motion within real-time environments. This module aims to enhance students' comprehension of technical and creative aspects of real-time visual effects production, with a particular emphasis on destruction effects, advanced lighting solutions, and the integration of motion for enhanced realism and interactivity in virtual scenes. The focus on destruction effects equips students with the ability to simulate complex destruction scenarios with precision and realism. By mastering advanced systems and understanding the physics and computational algorithms behind them, students can create immersive experiences that enhance storytelling through visual impact. The module covers essential techniques and principles for achieving photorealistic illumination in real-time environments. The course teaches students about direct and indirect illumination, global illumination solutions, light baking, and the practical use of ray tracing. These techniques can enhance the mood, aesthetics, and overall perception of virtual scenes. Additionally, the course covers motion and animation, bridging the gap between performance capture data and real-time implementation. They will explore a range of animation techniques, including procedural and physics-based methods, to introduce lifelike character movements and interactive elements to their projects, adding depth and engagement to the user experience. Upon completing 'Realtime Workflows 2', students will have developed a sophisticated skill set in creating and implementing high-fidelity visual effects, lighting, and motion within real-time rendering environments. They will be well-prepared to tackle complex visual challenges, optimize performance, and push the boundaries of digital storytelling and interactive experiences.
realtime / VFX 2 / Destruction
Semester | 2 |
---|---|
Studienjahr | 1 |
Lehrveranstaltungsnummer | RAV2MRVDIL |
Typ | IL |
Art | Pflicht |
Unterrichtssprache | English |
SWS | 1 |
ECTS-Punkte | 1,5 |
Prüfungscharakter | immanent |
Lernergebnis:
Upon completion of this course, alumni will be able to: 1. Understand the technical aspects of implementing destruction systems in real-time, giving them the capability to create visually impactful and immersive experiences. 2. Apply principles of real-time destruction to the simulation of building and environment destruction, demonstrating a comprehensive understanding of the physical principles at play. 3. Evaluate and understand the computational demands and implications of real-time destruction effects, and develop strategies for optimizing performance while maintaining visual fidelity. 4. Develop the ability to adapt and apply these concepts to various scenarios within visual effects, showing versatility and innovation in their approach. 5. Reflect on the aesthetic impact and narrative potential of destruction effects, demonstrating a mature understanding of how these effects can elevate storytelling.
Übergeordnetes Modul:
Realtime Workflows 2
Kompetenzerwerb aus dem übergeordneten Modul:
"Realtime Workflows 2" builds upon the foundational skills developed in earlier modules to explore dynamic visual effects, lighting techniques, and motion within real-time environments. This module aims to enhance students' comprehension of technical and creative aspects of real-time visual effects production, with a particular emphasis on destruction effects, advanced lighting solutions, and the integration of motion for enhanced realism and interactivity in virtual scenes. The focus on destruction effects equips students with the ability to simulate complex destruction scenarios with precision and realism. By mastering advanced systems and understanding the physics and computational algorithms behind them, students can create immersive experiences that enhance storytelling through visual impact. The module covers essential techniques and principles for achieving photorealistic illumination in real-time environments. The course teaches students about direct and indirect illumination, global illumination solutions, light baking, and the practical use of ray tracing. These techniques can enhance the mood, aesthetics, and overall perception of virtual scenes. Additionally, the course covers motion and animation, bridging the gap between performance capture data and real-time implementation. They will explore a range of animation techniques, including procedural and physics-based methods, to introduce lifelike character movements and interactive elements to their projects, adding depth and engagement to the user experience. Upon completing 'Realtime Workflows 2', students will have developed a sophisticated skill set in creating and implementing high-fidelity visual effects, lighting, and motion within real-time rendering environments. They will be well-prepared to tackle complex visual challenges, optimize performance, and push the boundaries of digital storytelling and interactive experiences.
research & academics / METHOD
Semester | 2 |
---|---|
Studienjahr | 1 |
Lehrveranstaltungsnummer | RAV2MRAMIL |
Typ | IL |
Art | Pflicht |
Unterrichtssprache | English |
SWS | 1 |
ECTS-Punkte | 2 |
Prüfungscharakter | immanent |
Lernergebnis:
Upon completion of this course, alumni will be able to: 1. Identify various research methodologies and understand their applicability within the field of realtime art and VFX. 2. Select and apply appropriate research methodologies based on their research question, the nature of their data, and their desired outcomes. 3. Conduct their research ethically, considering issues such as informed consent, data privacy, and researcher bias. 4. Demonstrate a critical understanding of the strengths and limitations of different research methodologies. 5. Apply their chosen research methodology to generate meaningful data and insights related to their research question.
Übergeordnetes Modul:
Scientific Method 1
Kompetenzerwerb aus dem übergeordneten Modul:
The module 'Scientific Method 1' is a crucial part of the curriculum, aimed at introducing students to the principles of academic research in real-time art and visual effects. The module spans two semesters and focuses on developing the ability to identify, conceptualise, and pursue research topics that are both personally compelling and academically relevant. The module teaches students how to formulate research questions, conduct literature reviews, and establish initial hypotheses. It emphasizes the importance of aligning inquiries with current discussions within the field. Additionally, it advances students' understanding of research methodologies, covering a range of approaches from quantitative and qualitative to mixed methods, experimental, and observational studies. The course equips students with the ability to choose and implement appropriate research methodologies based on their research questions and data characteristics. Emphasis is placed on ethical considerations in research, ensuring that students understand their responsibilities in terms of data collection, privacy, and bias. Upon completion, students will have a solid understanding of the scientific method. They will be able to critically evaluate research methodologies and conduct research ethically, which will enable them to make meaningful contributions to their field.
technical / CODE & FORMAT
Semester | 2 |
---|---|
Studienjahr | 1 |
Lehrveranstaltungsnummer | RAV2MTCFIL |
Typ | IL |
Art | Pflicht |
Unterrichtssprache | English |
SWS | 2 |
ECTS-Punkte | 2 |
Prüfungscharakter | immanent |
Lernergebnis:
Upon completion of this course, alumni will be able to: 1. Demonstrate proficiency in an advanced coding language, including its syntax, vector manipulation capabilities, and control flow constructs. 2. Understand the principles of various data formats and their implications for digital art production. 3. Make informed decisions about the most appropriate data formats to use in different scenarios, balancing performance and visual fidelity. 4. Apply their coding skills and data literacy knowledge to create efficient and high-quality digital art. 5. Evaluate and utilize different coding languages and data formats, enhancing their technical capabilities in digital arts.
Übergeordnetes Modul:
Foundations 1
Kompetenzerwerb aus dem übergeordneten Modul:
The 'Foundations 1' module provides students with the essential technical and artistic skills necessary for digital arts. It covers mathematical principles, scripting languages, and their application in digital art, as well as exploring camera mechanics, composition, coding, and the interplay of light, color, and motion. The module begins with a focus on linear algebra, trigonometry, and basic scripting, providing a solid foundation for technical proficiency in digital creation. This foundation supports an exploration of camera mechanics, specifically aperture, exposure, and lenses, and their impact on visual storytelling. Students then advance their skill set by studying advanced coding languages, enhancing their understanding of data formats, image compression, and color spaces, which are crucial for optimizing digital art production. Simultaneously, students embark on an artistic journey as they explore lighting theory, colour psychology, and motion dynamics. They learn to manipulate these elements to evoke emotions, convey narratives, and create immersive environments. The module emphasises practical application, enabling students to synthesise these concepts into their digital art projects. This prepares them for more specialised studies and professional work in the field.
toolchain / AI / Implementation
Semester | 2 |
---|---|
Studienjahr | 1 |
Lehrveranstaltungsnummer | RAV2MRAIIL |
Typ | IL |
Art | Pflicht |
Unterrichtssprache | English |
SWS | 1 |
ECTS-Punkte | 1 |
Prüfungscharakter | immanent |
Lernergebnis:
Upon completion of this course, alumni will: 1. have a comprehensive understanding of the operational aspects and potentialities of generative AI, especially diffusion techniques, within DCC environments. 2. be able to conceptualize, design, and implement AI-integrated workflows within DCC tools, contributing to an advanced digital art creation process. 3. possess insights into the application scope of generative AI, thus enhancing their problem-solving capacity to tackle complex artistic challenges. 4. cultivate a critical thinking aptitude regarding AI applications in digital arts, enabling a broader comprehension of future trends and technological evolutions. 5. hone their ability to adapt to the rapidly evolving AI landscape, becoming competent and confident to navigate technological advancements in the field.
Übergeordnetes Modul:
AI & Production Workflows 1
Kompetenzerwerb aus dem übergeordneten Modul:
"AI & Production Workflows 1" covers the integration between artificial intelligence (AI) and digital content creation (DCC) systems. The module aims to provide students with a comprehensive understanding of contemporary AI methodologies and their application within the digital arts and production environments. The curriculum focuses on the theoretical foundations and practical implementations of AI in enhancing digital content creation workflows, with an emphasis on generative AI technologies and performance capture techniques. Students will learn about the principles of 3D reconstruction from real-world data, using photogrammetry and neural radiance fields to create detailed digital representations. Building on this foundation, the module explores prompt engineering within generative AI. It teaches students to craft effective prompts that leverage AI's capabilities for artistic and technical outputs. The module then covers performance capture methodologies, including body-motion and facial animation techniques that are essential for creating realistic character animations. The module concludes with an in-depth examination of AI implementation in DCC tools, focusing on diffusion and other techniques and their impact on digital art production. This comprehensive exploration equips students with the practical experience and theoretical knowledge required to innovate in the fields of AI and digital content creation. Upon completion, students will have gained mastery in integrating AI into production workflows. They will have a comprehensive understanding of the potential and challenges of these technologies. This knowledge will enable them to create sophisticated digital environments, characters, and effects, pushing the boundaries of what is achievable in digital arts and production.
toolchain / PERFORMANCE / Capture
Semester | 2 |
---|---|
Studienjahr | 1 |
Lehrveranstaltungsnummer | RAV2MTPCIL |
Typ | IL |
Art | Pflicht |
Unterrichtssprache | English |
SWS | 1,5 |
ECTS-Punkte | 1 |
Prüfungscharakter | immanent |
Lernergebnis:
Upon completion of this course, alumni will: 1. gain an in-depth understanding of various performance capture techniques, enabling them to translate real-world motion into digital animations. 2. be able to analyze and select appropriate performance capture technologies for specific project needs. 3. be able to integrate and manage different performance capture systems within the broader digital content creation pipeline. 4. develop the ability to troubleshoot common issues in performance capture and derive solutions to ensure high-quality outputs. 5. understand the ethical and practical considerations involved in the process of capturing human performances for digital content creation.
Übergeordnetes Modul:
AI & Production Workflows 1
Kompetenzerwerb aus dem übergeordneten Modul:
"AI & Production Workflows 1" covers the integration between artificial intelligence (AI) and digital content creation (DCC) systems. The module aims to provide students with a comprehensive understanding of contemporary AI methodologies and their application within the digital arts and production environments. The curriculum focuses on the theoretical foundations and practical implementations of AI in enhancing digital content creation workflows, with an emphasis on generative AI technologies and performance capture techniques. Students will learn about the principles of 3D reconstruction from real-world data, using photogrammetry and neural radiance fields to create detailed digital representations. Building on this foundation, the module explores prompt engineering within generative AI. It teaches students to craft effective prompts that leverage AI's capabilities for artistic and technical outputs. The module then covers performance capture methodologies, including body-motion and facial animation techniques that are essential for creating realistic character animations. The module concludes with an in-depth examination of AI implementation in DCC tools, focusing on diffusion and other techniques and their impact on digital art production. This comprehensive exploration equips students with the practical experience and theoretical knowledge required to innovate in the fields of AI and digital content creation. Upon completion, students will have gained mastery in integrating AI into production workflows. They will have a comprehensive understanding of the potential and challenges of these technologies. This knowledge will enable them to create sophisticated digital environments, characters, and effects, pushing the boundaries of what is achievable in digital arts and production.
elective 2 / SUMMER / Virtual Production 1
Semester | 2 |
---|---|
Studienjahr | 1 |
Lehrveranstaltungsnummer | RAV2MESVIL |
Typ | IL |
Art | Wahlpflicht |
Unterrichtssprache | English |
SWS | 2 |
ECTS-Punkte | 3 |
Prüfungscharakter | immanent |
Lernergebnis:
Upon completion of this course, alumni will: 1. understand the fundamental principles and techniques of virtual production, including real-time visualization and performance capture. 2. be able to develop and manage a virtual production workflow, integrating elements from diverse creative and technological disciplines. 3. gain hands-on experience with cutting-edge virtual production tools and methodologies. 4. critically assess the implications and opportunities presented by virtual production in various industry contexts. 5. collaborate on a virtual production project, applying their skills in a practical scenario.
Übergeordnetes Modul:
elective 2 / CREATIVE TECHNOLOGIES
Kompetenzerwerb aus dem übergeordneten Modul:
"Elective 2 / CREATIVE TECHNOLOGIES" is an elective module offered by the Department of Creative Technologies. It allows students to customize their educational path by selecting from a variety of elective courses. For students enrolled in the Realtime Art & Visual Effects programme, the courses "Virtual Production 1" and "Virtual Production 2" are particularly noteworthy as they explore the innovative field of virtual production. These courses immerse students in the interdisciplinary and innovative field of virtual production. The curriculum covers a broad range of topics, including real-time visualization, performance capture, the use of LED walls, and previsualization. It provides both a theoretical foundation and practical skills in virtual production. Students will explore the seamless integration of various creative and technological disciplines, gaining insights into the development and management of virtual production workflows. The language used is clear, objective, and value-neutral, with a formal register and precise word choice. The text is free from grammatical errors, spelling mistakes, and punctuation errors. The module aims to equip students with the necessary competencies to navigate the evolving landscape of the creative industries, fostering a deep understanding of virtual production's role and potential in reshaping content creation. The text adheres to conventional structure and formatting features, with consistent citation and a clear logical flow of information. No changes in content have been made.
industry 3 / CONFERENCE / Presentation
Semester | 3 |
---|---|
Studienjahr | 2 |
Lehrveranstaltungsnummer | RAV3MICPIL |
Typ | IL |
Art | Pflicht |
Unterrichtssprache | English |
SWS | 1 |
ECTS-Punkte | 1 |
Prüfungscharakter | abschließend |
Lernergebnis:
Upon completion of this course, alumni will be able to: 1. Develop a comprehensive presentation based on a professional lecture. 2. Enhance communication and presentation skills. 3. Deepen understanding of a chosen industry topic. 4. Apply critical thinking to summarize and explain complex ideas. 5. Contribute to peer learning through presenting and sharing knowledge.
Übergeordnetes Modul:
Professional Environments 2
Kompetenzerwerb aus dem übergeordneten Modul:
The module 'Professional Environments 2' is designed to integrate and apply the skills and knowledge acquired throughout the Realtime Art & Visual Effects program. It spans the third and fourth semesters and aims to synthesize project management, communication, and presentation skills with direct industry engagement. The module prepares students for professional practice. Students improve their projects by incorporating feedback to enhance their work's quality and impact. The module emphasizes the importance of effective communication within creative teams and the strategic management of project progress to ensure successful execution. To enhance the curriculum, students participate in various activities with industry professionals. These include portfolio reviews, company visits, and visiting lectures. The goal is to provide personalized feedback, real-world industry insights, and expand students' understanding of current trends and career opportunities. These experiences aim to bridge the gap between academic learning and professional practice, offering students firsthand exposure to the dynamics of the creative industries.Upon completion, students will have gained a comprehensive understanding of the professional environments they are about to enter. They will possess a refined portfolio, enhanced by expert feedback, and an expanded professional network, laying a strong foundation for their future careers in Realtime Art & Visual Effects and beyond. This module ensures graduates are not only technically proficient but also skilled in navigating the professional landscapes they will encounter.
procedural / ANIMATION / Character & Crowds
Semester | 3 |
---|---|
Studienjahr | 2 |
Lehrveranstaltungsnummer | RAV3MPACIL |
Typ | IL |
Art | Pflicht |
Unterrichtssprache | English |
SWS | 2 |
ECTS-Punkte | 2 |
Prüfungscharakter | immanent |
Lernergebnis:
Upon completion of this course, alumni will be able to: 1. understand the fundamentals of procedural animation and how they differ from traditional animation techniques. 2. develop the ability to create procedural rigs and animate characters using procedural techniques. 3. acquire skills in simulating natural phenomena and abstract forms using procedural animation. 4. able to apply procedural animation principles and techniques to generate complex motion and effects. 5. demonstrate an understanding of how to balance technical proficiency with artistic sensibility in creating compelling and visually engaging procedural animations.
Übergeordnetes Modul:
Procedural Workflows 2
Kompetenzerwerb aus dem übergeordneten Modul:
Procedural Workflows 2 delves deeper into procedural techniques, with a focus on character and crowd animation, as well as advanced fluid simulations. These courses provide students with an understanding of how procedural methods can transform and enhance animation and visual effects (VFX) production. The course on procedural animation delves into the creation of dynamic and complex motion for characters and crowds. It emphasizes the efficiency and flexibility of procedural systems over traditional keyframe animation. Students will learn to build procedural rigs, simulate natural phenomena, and animate abstract forms. The course aims to cultivate both technical proficiency and artistic sensibility. The advanced fluids course teaches students about fluid dynamics in digital environments. Students learn to create realistic fluid effects through procedural workflows, which involves managing fluid attributes, interactions with other entities, and the computational demands of fluid simulations. The course builds on foundational knowledge from earlier VFX modules and pushes students to integrate fluid simulations into comprehensive VFX scenarios. Upon completing 'Procedural Workflows 2', students will have the proficiency to utilise procedural techniques for animation and fluid simulations. They will be equipped to apply these skills creatively in various contexts, demonstrating the ability to produce visually engaging content that combines technical intricacy with artistic vision. This will prepare them to tackle complex challenges in digital content creation.
procedural / VFX 3 / Fluids
Semester | 3 |
---|---|
Studienjahr | 2 |
Lehrveranstaltungsnummer | RAV3MPVFIL |
Typ | IL |
Art | Pflicht |
Unterrichtssprache | English |
SWS | 1,5 |
ECTS-Punkte | 2 |
Prüfungscharakter | immanent |
Lernergebnis:
Upon completion of this course, alumni will be able to: 1. comprehend fundamental principles of fluid dynamics, and be able to apply these principles within a procedural workflow. 2. develop the skills to create and manipulate fluid simulations, gaining an understanding of fluid attributes and their visual impact. 3. appreciate the computational demands of fluid simulations, and be able to manage these requirements effectively within their projects. 4. demonstrate the ability to integrate fluid simulations with other VFX elements, such as particles and rigid bodies. 5. be able to leverage procedural workflows to create intricate and customizable fluid effects, demonstrating an iterative approach to refinement and integration of these simulations into larger projects.
Übergeordnetes Modul:
Procedural Workflows 2
Kompetenzerwerb aus dem übergeordneten Modul:
Procedural Workflows 2 delves deeper into procedural techniques, with a focus on character and crowd animation, as well as advanced fluid simulations. These courses provide students with an understanding of how procedural methods can transform and enhance animation and visual effects (VFX) production. The course on procedural animation delves into the creation of dynamic and complex motion for characters and crowds. It emphasizes the efficiency and flexibility of procedural systems over traditional keyframe animation. Students will learn to build procedural rigs, simulate natural phenomena, and animate abstract forms. The course aims to cultivate both technical proficiency and artistic sensibility. The advanced fluids course teaches students about fluid dynamics in digital environments. Students learn to create realistic fluid effects through procedural workflows, which involves managing fluid attributes, interactions with other entities, and the computational demands of fluid simulations. The course builds on foundational knowledge from earlier VFX modules and pushes students to integrate fluid simulations into comprehensive VFX scenarios. Upon completing 'Procedural Workflows 2', students will have the proficiency to utilise procedural techniques for animation and fluid simulations. They will be equipped to apply these skills creatively in various contexts, demonstrating the ability to produce visually engaging content that combines technical intricacy with artistic vision. This will prepare them to tackle complex challenges in digital content creation.
process 3 / COMMUNICATION & CONTROL
Semester | 3 |
---|---|
Studienjahr | 2 |
Lehrveranstaltungsnummer | RAV3MPCCIL |
Typ | IL |
Art | Pflicht |
Unterrichtssprache | English |
SWS | 0,5 |
ECTS-Punkte | 1 |
Prüfungscharakter | immanent |
Lernergebnis:
Upon completion of this course, alumni will be able to: 1. Effectively communicate within a creative team. 2. Monitor and control project progress. 3. Adjust project plans as needed to meet objectives. 4. Effectively use various communication tools and techniques. 5. Understand the importance of communication and control in the project lifecycle
Übergeordnetes Modul:
Professional Environments 2
Kompetenzerwerb aus dem übergeordneten Modul:
The module 'Professional Environments 2' is designed to integrate and apply the skills and knowledge acquired throughout the Realtime Art & Visual Effects program. It spans the third and fourth semesters and aims to synthesize project management, communication, and presentation skills with direct industry engagement. The module prepares students for professional practice. Students improve their projects by incorporating feedback to enhance their work's quality and impact. The module emphasizes the importance of effective communication within creative teams and the strategic management of project progress to ensure successful execution. To enhance the curriculum, students participate in various activities with industry professionals. These include portfolio reviews, company visits, and visiting lectures. The goal is to provide personalized feedback, real-world industry insights, and expand students' understanding of current trends and career opportunities. These experiences aim to bridge the gap between academic learning and professional practice, offering students firsthand exposure to the dynamics of the creative industries.Upon completion, students will have gained a comprehensive understanding of the professional environments they are about to enter. They will possess a refined portfolio, enhanced by expert feedback, and an expanded professional network, laying a strong foundation for their future careers in Realtime Art & Visual Effects and beyond. This module ensures graduates are not only technically proficient but also skilled in navigating the professional landscapes they will encounter.
project / ASSISTANCE 2
Semester | 3 |
---|---|
Studienjahr | 2 |
Lehrveranstaltungsnummer | RAV3MP2APT |
Typ | PT |
Art | Pflicht |
Unterrichtssprache | English |
SWS | 0 |
ECTS-Punkte | 1 |
Prüfungscharakter | immanent |
Lernergebnis:
Upon completion of this course, alumni will be able to: 1. Contribute effectively to a project in a supportive capacity, managing their tasks efficiently. 2. Understand the dynamics of collaborative project work within the creative industries. 3. Respond effectively to the varying needs of the project and the team. 4. Improve communication and interpersonal skills within a team setting. 5. Deepen their Realtime Art & Visual Effects skills and broaden their competence through exposure to different project areas.
Übergeordnetes Modul:
Professional Project 2
Kompetenzerwerb aus dem übergeordneten Modul:
"Professional Project 2" provides students with an immersive, practice-based experience that closely mirrors the collaborative and interdisciplinary nature of the creative industries. This module offers an in-depth exploration of the complexities involved in real-world project development and execution within the realms of Realtime Art & Visual Effects. Students participate in a practical project that requires them to apply and integrate their knowledge and skills. The project focuses on areas such as real-time or procedural environments, AI workflows, or virtual production. The module is designed to simulate a professional creative industry project, encouraging collaboration across disciplines, including film, communication design, audio production, web development, and game/mixed reality. This interdisciplinary approach improves students' ability to work in diverse teams, adapt to project constraints and requirements, and creatively solve problems. Students develop a comprehensive understanding of the project lifecycle, from conceptualization to execution, through practical application. They refine their technical skills, improve communication and interpersonal abilities, and gain insights into the dynamics of collaborative work. The programme prepares students for the diverse challenges of the creative industries, improving their readiness for advanced professional roles and collaborations.
project / TWO
Semester | 3 |
---|---|
Studienjahr | 2 |
Lehrveranstaltungsnummer | RAV3MPR2PT |
Typ | PT |
Art | Pflicht |
Unterrichtssprache | English |
SWS | 2 |
ECTS-Punkte | 5 |
Prüfungscharakter | immanent |
Lernergebnis:
Upon completion of this course, alumni will be able to: 1. Apply their Realtime Art & Visual Effects skills and knowledge in the development and execution of a complex project. 2. Work effectively in an interdisciplinary team, integrating diverse skills and ideas into a cohesive project outcome. 3. Adapt to varying project constraints and requirements, demonstrating flexibility and creativity in their problem-solving approach. 4. Demonstrate their proficiency in working with real-time or procedural environments, AI workflows, or virtual production. 5. Create a project that accurately represents a real-world project from the creative industries.
Übergeordnetes Modul:
Professional Project 2
Kompetenzerwerb aus dem übergeordneten Modul:
"Professional Project 2" provides students with an immersive, practice-based experience that closely mirrors the collaborative and interdisciplinary nature of the creative industries. This module offers an in-depth exploration of the complexities involved in real-world project development and execution within the realms of Realtime Art & Visual Effects. Students participate in a practical project that requires them to apply and integrate their knowledge and skills. The project focuses on areas such as real-time or procedural environments, AI workflows, or virtual production. The module is designed to simulate a professional creative industry project, encouraging collaboration across disciplines, including film, communication design, audio production, web development, and game/mixed reality. This interdisciplinary approach improves students' ability to work in diverse teams, adapt to project constraints and requirements, and creatively solve problems. Students develop a comprehensive understanding of the project lifecycle, from conceptualization to execution, through practical application. They refine their technical skills, improve communication and interpersonal abilities, and gain insights into the dynamics of collaborative work. The programme prepares students for the diverse challenges of the creative industries, improving their readiness for advanced professional roles and collaborations.
realtime / RENDERING & COMPOSITING
Semester | 3 |
---|---|
Studienjahr | 2 |
Lehrveranstaltungsnummer | RAV3MRRCIL |
Typ | IL |
Art | Pflicht |
Unterrichtssprache | English |
SWS | 2 |
ECTS-Punkte | 3 |
Prüfungscharakter | immanent |
Lernergebnis:
Upon completion of this course, alumni will be able to: 1. understand the essential components of the rendering pipeline in real-time graphics. 2. master the concept of multi-pass compositing and its application in real-time rendering. 3. integrate real-time rendering outputs into traditional compositing workflows. 4. develop aesthetic judgement in creating visually compelling final pixels. 5. optimize the real-time rendering and compositing pipeline for efficient workflows.
Übergeordnetes Modul:
Realtime Workflows 3
Kompetenzerwerb aus dem übergeordneten Modul:
"Realtime Workflows 3" improves students' skills in realtime graphics, with a focus on rendering, compositing, and creating content for Virtual Reality (VR) and Mixed Reality (MR). The module combines practical knowledge of the realtime rendering pipeline, including scene setup and multi-pass compositing, with the unique challenges of designing for immersive environments. In the rendering and compositing segment, students learn how to produce high-quality visuals by integrating real-time outputs with traditional workflows and mastering the art of visual effects creation. The virtual and mixed realities course covers optimizing content for VR and MR, including performance optimization and user interaction within immersive spaces. Upon completion of this module, students will have the skills to create detailed visual effects and immersive experiences. They will be able to apply these advanced techniques in the ever-changing field of digital content creation.
realtime / VIRTUAL & MIXED REALITIES
Semester | 3 |
---|---|
Studienjahr | 2 |
Lehrveranstaltungsnummer | RAV3MRVMIL |
Typ | IL |
Art | Pflicht |
Unterrichtssprache | English |
SWS | 1,5 |
ECTS-Punkte | 2 |
Prüfungscharakter | immanent |
Lernergebnis:
Upon completion of this course, alumni will be able to: 1. understand the technical constraints and opportunities of VR and MR. 2. be able to design and create immersive environments optimized for VR and MR platforms. 3. understand the fundamentals of user interaction design within VR and MR environments. 4. be able to identify and apply techniques for performance optimization in the context of VR and MR. 5. understand the potential of VR and MR as tools for storytelling, art, and design.
Übergeordnetes Modul:
Realtime Workflows 3
Kompetenzerwerb aus dem übergeordneten Modul:
"Realtime Workflows 3" improves students' skills in realtime graphics, with a focus on rendering, compositing, and creating content for Virtual Reality (VR) and Mixed Reality (MR). The module combines practical knowledge of the realtime rendering pipeline, including scene setup and multi-pass compositing, with the unique challenges of designing for immersive environments. In the rendering and compositing segment, students learn how to produce high-quality visuals by integrating real-time outputs with traditional workflows and mastering the art of visual effects creation. The virtual and mixed realities course covers optimizing content for VR and MR, including performance optimization and user interaction within immersive spaces. Upon completion of this module, students will have the skills to create detailed visual effects and immersive experiences. They will be able to apply these advanced techniques in the ever-changing field of digital content creation.
research & academics / FORM
Semester | 3 |
---|---|
Studienjahr | 2 |
Lehrveranstaltungsnummer | RAV3MRAFSE |
Typ | SE |
Art | Pflicht |
Unterrichtssprache | English |
SWS | 1 |
ECTS-Punkte | 2 |
Prüfungscharakter | immanent |
Lernergebnis:
Upon completion of this course, alumni will be able to: 1. Understand and apply various citation styles in their academic writing. 2. Structure their academic documents effectively, incorporating title pages, abstracts, tables of contents, and appendices. 3. Write in an academic style that is clear, objective, and uses appropriate language. 4. Create cohesive arguments and critically review and revise their work. 5. Adhere to the standards of academic writing in their research work.
Übergeordnetes Modul:
Scientific Method 2
Kompetenzerwerb aus dem übergeordneten Modul:
The "Scientific Method 2" module, unfolding across the third and fourth semesters, is meticulously designed to enhance students' research skills, academic writing, practical application, and thesis preparation in the field of realtime art and visual effects. This module not only fortifies students' understanding of academic formalities and methodologies but also provides a unique opportunity for practical specialization through industry collaboration. Initially, students refine their academic writing and research methodologies, ensuring their work adheres to scholarly standards. Subsequently, the module offers a distinctive blend of guidance, support, and hands-on experience. Students undertake a practical research project under industry supervision, bridging theoretical knowledge with real-world application, and receive tailored support to navigate the complexities of their thesis work. The culmination of this module is the Master Thesis defense, a rigorous evaluation where students must demonstrate comprehensive knowledge of their research area, critical thinking, and exceptional presentation skills. This process not only assesses their academic and practical prowess but also their ability to articulate complex concepts clearly and respond to critiques effectively.
spatial / AESTHETICS & DESIGN
Semester | 3 |
---|---|
Studienjahr | 2 |
Lehrveranstaltungsnummer | RAV3MSADSE |
Typ | SE |
Art | Pflicht |
Unterrichtssprache | English |
SWS | 2 |
ECTS-Punkte | 4 |
Prüfungscharakter | abschließend |
Lernergebnis:
Upon completion of this course, alumni will: 1. Analyze and apply principles of architecture and set design to structure engaging three-dimensional spaces. 2. Understand and utilize the principles of production design to create comprehensive visual concepts for environments. 3. Implement the use of visual units and strategies in spatial compositions, understanding their role in creating unity, variety, and visual interest. 4. Demonstrate the ability to integrate the principles of two-dimensional composition and visual perception theory into the three-dimensional space. 5. Critically evaluate and apply aesthetic and design principles to create compelling spatial compositions in their technical art practice.
Übergeordnetes Modul:
Foundations 2
Kompetenzerwerb aus dem übergeordneten Modul:
"Foundations 2" delves deeper into the aesthetics and design of three-dimensional spaces, which are crucial for creating immersive environments. This final foundational module emphasizes architectural and set design principles, enabling students to structure spaces that significantly enhance viewer engagement. By analyzing architectural styles and principles, learners develop the skills to effectively shape spatial compositions. The curriculum covers production design, guiding students through the conceptualization and realization of visual environments. Practical applications of theoretical principles are used to design narrative-driven virtual spaces. The study of visual units and strategies, such as repetition, rhythm, and balance, teaches students how to create unity and variety within spatial compositions. This module aims to integrate visual perception and composition principles into three-dimensional design. By the end of this course, students will have mastered the ability to design compelling spaces, applying a blend of aesthetic and technical skills to their digital art projects. This will prepare them for advanced studies and professional practices in creating engaging digital experiences.
toolchain / AI / experiments
Semester | 3 |
---|---|
Studienjahr | 2 |
Lehrveranstaltungsnummer | RAV3MTAEIL |
Typ | IL |
Art | Pflicht |
Unterrichtssprache | English |
SWS | 1 |
ECTS-Punkte | 1 |
Prüfungscharakter | immanent |
Lernergebnis:
Upon completion of this course, alumni will: 1. gain a comprehensive understanding of emerging trends and innovative tools in Generative Artificial Intelligence and their implications for technical artists. 2. develop the ability to critically evaluate new AI tools in the context of creative and technical processes. 3. gain insights into the capabilities and limitations of emerging AI methodologies. 4. are able to analyse potential future developments and the future trajectory of Generative AI within the field of technical arts.
Übergeordnetes Modul:
AI & Production Workflows 2
Kompetenzerwerb aus dem übergeordneten Modul:
The module 'AI & Production Workflows 2' enhances students' proficiency in modern production techniques, rendering technologies, and Generative Artificial Intelligence (AI), preparing them for the complexities of contemporary digital production. It covers a wide range of production pipeline structures, including asset management and collaboration workflows, with an emphasis on efficiency and scalability. The course introduces students to the latest rendering technologies, which explore the transition towards hybrid systems that leverage both CPU and GPU capabilities for enhanced rendering performance. The practical application of these technologies to improve visual output and workflow speed is emphasized. Additionally, the course offers an exploration of Generative AI, providing students with a forward-looking perspective on how AI can innovate creative processes. Through experimental applications, students evaluate the operational and aesthetic impacts of AI tools, preparing them to integrate AI advancements into their creative toolkit. Upon completion of 'AI & Production Workflows 2,' students will have a comprehensive understanding of the technological trends shaping the creative industries. They gain valuable insights into optimizing production pipelines, adopting new rendering solutions, and harnessing the potential of AI. This equips them to contribute innovatively to digital production environments.
toolchain / PRODUCTION / Pipelines
Semester | 3 |
---|---|
Studienjahr | 2 |
Lehrveranstaltungsnummer | RAV3MTPPIL |
Typ | IL |
Art | Pflicht |
Unterrichtssprache | English |
SWS | 2 |
ECTS-Punkte | 2 |
Prüfungscharakter | immanent |
Lernergebnis:
Upon completion of this course, alumni will: 1. Understand the design and benefits of a system like Universal Scene Description (USD), and its role in enabling efficient collaboration and data interchange in large scale projects. 2. Analyze the various stages of asset management pipelines, gaining an understanding of the dependencies and interactions involved. 3. Apply the theoretical knowledge to design efficient production pipelines, taking into consideration the specific requirements of a project. 4. Evaluate different pipeline setups to determine their effectiveness in managing complex 3D graphics data. 5. Develop strategies for improving existing pipeline setups based on a comprehensive understanding of the pipeline structure and its components.
Übergeordnetes Modul:
AI & Production Workflows 2
Kompetenzerwerb aus dem übergeordneten Modul:
The module 'AI & Production Workflows 2' enhances students' proficiency in modern production techniques, rendering technologies, and Generative Artificial Intelligence (AI), preparing them for the complexities of contemporary digital production. It covers a wide range of production pipeline structures, including asset management and collaboration workflows, with an emphasis on efficiency and scalability. The course introduces students to the latest rendering technologies, which explore the transition towards hybrid systems that leverage both CPU and GPU capabilities for enhanced rendering performance. The practical application of these technologies to improve visual output and workflow speed is emphasized. Additionally, the course offers an exploration of Generative AI, providing students with a forward-looking perspective on how AI can innovate creative processes. Through experimental applications, students evaluate the operational and aesthetic impacts of AI tools, preparing them to integrate AI advancements into their creative toolkit. Upon completion of 'AI & Production Workflows 2,' students will have a comprehensive understanding of the technological trends shaping the creative industries. They gain valuable insights into optimizing production pipelines, adopting new rendering solutions, and harnessing the potential of AI. This equips them to contribute innovatively to digital production environments.
toolchain / rendering / XPU
Semester | 3 |
---|---|
Studienjahr | 2 |
Lehrveranstaltungsnummer | RAV3MTRXIL |
Typ | IL |
Art | Pflicht |
Unterrichtssprache | English |
SWS | 1 |
ECTS-Punkte | 1 |
Prüfungscharakter | immanent |
Lernergebnis:
Upon completion of this course, alumni will: 1. understand the fundamental principles of CPU and GPU rendering, including the strengths, weaknesses, and appropriate use-cases for each. 2. be able to develop and implement a hybrid rendering system, effectively harnessing the power of both CPU and GPU architectures. 3. gain insight into the current industry trends and transitions, preparing them to stay ahead in a rapidly evolving field. 4. apply their knowledge in practical scenarios, evaluating and improving system performance based on various criteria. 5. critically analyze the impacts of transitioning to GPU-based and hybrid systems on various aspects of the industry.
Übergeordnetes Modul:
AI & Production Workflows 2
Kompetenzerwerb aus dem übergeordneten Modul:
The module 'AI & Production Workflows 2' enhances students' proficiency in modern production techniques, rendering technologies, and Generative Artificial Intelligence (AI), preparing them for the complexities of contemporary digital production. It covers a wide range of production pipeline structures, including asset management and collaboration workflows, with an emphasis on efficiency and scalability. The course introduces students to the latest rendering technologies, which explore the transition towards hybrid systems that leverage both CPU and GPU capabilities for enhanced rendering performance. The practical application of these technologies to improve visual output and workflow speed is emphasized. Additionally, the course offers an exploration of Generative AI, providing students with a forward-looking perspective on how AI can innovate creative processes. Through experimental applications, students evaluate the operational and aesthetic impacts of AI tools, preparing them to integrate AI advancements into their creative toolkit. Upon completion of 'AI & Production Workflows 2,' students will have a comprehensive understanding of the technological trends shaping the creative industries. They gain valuable insights into optimizing production pipelines, adopting new rendering solutions, and harnessing the potential of AI. This equips them to contribute innovatively to digital production environments.
elective 2 / WINTER / Virtual Production 2
Semester | 3 |
---|---|
Studienjahr | 2 |
Lehrveranstaltungsnummer | RAV3MEWVIL |
Typ | IL |
Art | Wahlpflicht |
Unterrichtssprache | English |
SWS | 2 |
ECTS-Punkte | 3 |
Prüfungscharakter | immanent |
Lernergebnis:
Upon completion of this course, alumni will: 1. understand the fundamental principles and techniques of virtual production, including real-time visualization and performance capture. 2. be able to develop and manage a virtual production workflow, integrating elements from diverse creative and technological disciplines. 3. gain hands-on experience with cutting-edge virtual production tools and methodologies. 4. critically assess the implications and opportunities presented by virtual production in various industry contexts. 5. collaborate on a virtual production project, applying their skills in a practical scenario.
Übergeordnetes Modul:
elective 2 / CREATIVE TECHNOLOGIES
Kompetenzerwerb aus dem übergeordneten Modul:
"Elective 2 / CREATIVE TECHNOLOGIES" is an elective module offered by the Department of Creative Technologies. It allows students to customize their educational path by selecting from a variety of elective courses. For students enrolled in the Realtime Art & Visual Effects programme, the courses "Virtual Production 1" and "Virtual Production 2" are particularly noteworthy as they explore the innovative field of virtual production. These courses immerse students in the interdisciplinary and innovative field of virtual production. The curriculum covers a broad range of topics, including real-time visualization, performance capture, the use of LED walls, and previsualization. It provides both a theoretical foundation and practical skills in virtual production. Students will explore the seamless integration of various creative and technological disciplines, gaining insights into the development and management of virtual production workflows. The language used is clear, objective, and value-neutral, with a formal register and precise word choice. The text is free from grammatical errors, spelling mistakes, and punctuation errors. The module aims to equip students with the necessary competencies to navigate the evolving landscape of the creative industries, fostering a deep understanding of virtual production's role and potential in reshaping content creation. The text adheres to conventional structure and formatting features, with consistent citation and a clear logical flow of information. No changes in content have been made.
Master-Thesis
Semester | 4 |
---|---|
Studienjahr | 2 |
Lehrveranstaltungsnummer | RAV4MMTHIT |
Typ | IT |
Art | Diplom/Masterarbeit |
Unterrichtssprache | English |
SWS | 0 |
ECTS-Punkte | 10 |
Prüfungscharakter | abschließend |
Lernergebnis:
Upon completion of this course, alumni will be able to: 1. Formulate a research question and create a structured and feasible research proposal that addresses a relevant issue in their chosen field. 2. Conduct an extensive literature review, demonstrating a thorough understanding of existing research and identifying gaps where their own research will contribute. 3. Apply appropriate research methodologies and analytical techniques to collect and analyze data. 4. Interpret and discuss their findings in the context of existing literature and practical implications. 5. Produce a comprehensive and professionally presented thesis report that adheres to academic standards and conventions.
Übergeordnetes Modul:
Master-Thesis & Masterexam
Kompetenzerwerb aus dem übergeordneten Modul:
The Master's Thesis in the Realtime Art & Visual Effects programme is the final phase of students' academic work, synthesising the knowledge and skills acquired throughout their studies. It enables an in-depth exploration of a chosen topic, culminating in a significant academic contribution that is both practical and relevant to the industry. Students are expected to showcase their theoretical insights alongside practical applications, reflecting the programme's industry-focused ethos. Conducted with the support of an academic mentor, often an industry professional from the 'research / GUIDANCE' course, the thesis process involves developing a research proposal into a final document that articulates the findings comprehensively. This component, alongside the 'research / GUIDANCE' course, highlights the specialized, T-shaped profile the program aims to develop, blending deep, specialized knowledge with broad-based skills.
Masterexam
Semester | 4 |
---|---|
Studienjahr | 2 |
Lehrveranstaltungsnummer | RAV4MMEXMP |
Typ | DP |
Art | Pflicht |
Unterrichtssprache | English |
SWS | 0 |
ECTS-Punkte | 4 |
Prüfungscharakter | immanent |
Lernergebnis:
Upon completion of this course, alumni will be able to: 1. demonstrate in-depth knowledge and understanding of their chosen research area, including a mastery of the primary literature, key theories, and methodologies. 2. Exhibit critical thinking and analytical skills by identifying research gaps, formulating research questions, and interpreting and synthesizing research findings. 3. Communicate complex research ideas effectively, both orally and in writing. This includes being able to present the research clearly and coherently during the defense and in the thesis document itself. 4. Respond thoughtfully and confidently to questions and critiques, reflecting a deep engagement with the research topic and an ability to think on their feet. 5. Apply ethical standards in conducting research, including proper citation, adherence to research protocols, and respect for the rights of any participants in their research, where applicable.
Übergeordnetes Modul:
Master-Thesis & Masterexam
Kompetenzerwerb aus dem übergeordneten Modul:
The Master's Thesis in the Realtime Art & Visual Effects programme is the final phase of students' academic work, synthesising the knowledge and skills acquired throughout their studies. It enables an in-depth exploration of a chosen topic, culminating in a significant academic contribution that is both practical and relevant to the industry. Students are expected to showcase their theoretical insights alongside practical applications, reflecting the programme's industry-focused ethos. Conducted with the support of an academic mentor, often an industry professional from the 'research / GUIDANCE' course, the thesis process involves developing a research proposal into a final document that articulates the findings comprehensively. This component, alongside the 'research / GUIDANCE' course, highlights the specialized, T-shaped profile the program aims to develop, blending deep, specialized knowledge with broad-based skills.
industry 4 / COMPANY / Visits
Semester | 4 |
---|---|
Studienjahr | 2 |
Lehrveranstaltungsnummer | RAV4MICVEX |
Typ | EX |
Art | Pflicht |
Unterrichtssprache | English |
SWS | 2 |
ECTS-Punkte | 1 |
Prüfungscharakter | immanent |
Lernergebnis:
Upon completion of this course, alumni will be able to: 1. Gain insights into real-world working environments. 2. Understand the practical application of their academic learning. 3. Develop an understanding of industry practices and professional landscape. 4. Engage with professionals during the visits to expand their network. 5. Reflect on their learning from the visits and apply it to their academic and professional journey.
Übergeordnetes Modul:
Professional Environments 2
Kompetenzerwerb aus dem übergeordneten Modul:
The module 'Professional Environments 2' is designed to integrate and apply the skills and knowledge acquired throughout the Realtime Art & Visual Effects program. It spans the third and fourth semesters and aims to synthesize project management, communication, and presentation skills with direct industry engagement. The module prepares students for professional practice. Students improve their projects by incorporating feedback to enhance their work's quality and impact. The module emphasizes the importance of effective communication within creative teams and the strategic management of project progress to ensure successful execution. To enhance the curriculum, students participate in various activities with industry professionals. These include portfolio reviews, company visits, and visiting lectures. The goal is to provide personalized feedback, real-world industry insights, and expand students' understanding of current trends and career opportunities. These experiences aim to bridge the gap between academic learning and professional practice, offering students firsthand exposure to the dynamics of the creative industries.Upon completion, students will have gained a comprehensive understanding of the professional environments they are about to enter. They will possess a refined portfolio, enhanced by expert feedback, and an expanded professional network, laying a strong foundation for their future careers in Realtime Art & Visual Effects and beyond. This module ensures graduates are not only technically proficient but also skilled in navigating the professional landscapes they will encounter.
industry 4 / PORTFOLIO / Review
Semester | 4 |
---|---|
Studienjahr | 2 |
Lehrveranstaltungsnummer | RAV4MIPRIL |
Typ | IL |
Art | Pflicht |
Unterrichtssprache | English |
SWS | 0,5 |
ECTS-Punkte | 0,5 |
Prüfungscharakter | immanent |
Lernergebnis:
Upon completion of this course, alumni will be able to: 1. Present a comprehensive portfolio that effectively showcases their skills, work, and research. 2. Receive and apply constructive feedback to refine their portfolio. 3. Understand what industry professionals look for in a portfolio. 4. Demonstrate an ability to present their work professionally. 5. Effectively represent their academic and professional journey through a well-curated portfolio.
Übergeordnetes Modul:
Professional Environments 2
Kompetenzerwerb aus dem übergeordneten Modul:
The module 'Professional Environments 2' is designed to integrate and apply the skills and knowledge acquired throughout the Realtime Art & Visual Effects program. It spans the third and fourth semesters and aims to synthesize project management, communication, and presentation skills with direct industry engagement. The module prepares students for professional practice. Students improve their projects by incorporating feedback to enhance their work's quality and impact. The module emphasizes the importance of effective communication within creative teams and the strategic management of project progress to ensure successful execution. To enhance the curriculum, students participate in various activities with industry professionals. These include portfolio reviews, company visits, and visiting lectures. The goal is to provide personalized feedback, real-world industry insights, and expand students' understanding of current trends and career opportunities. These experiences aim to bridge the gap between academic learning and professional practice, offering students firsthand exposure to the dynamics of the creative industries.Upon completion, students will have gained a comprehensive understanding of the professional environments they are about to enter. They will possess a refined portfolio, enhanced by expert feedback, and an expanded professional network, laying a strong foundation for their future careers in Realtime Art & Visual Effects and beyond. This module ensures graduates are not only technically proficient but also skilled in navigating the professional landscapes they will encounter.
industry 4 / VISITING / Lectures
Semester | 4 |
---|---|
Studienjahr | 2 |
Lehrveranstaltungsnummer | RAV4MIVLVO |
Typ | IL |
Art | Pflicht |
Unterrichtssprache | English |
SWS | 1 |
ECTS-Punkte | 0,5 |
Prüfungscharakter | immanent |
Lernergebnis:
Upon completion of this course, alumni will be able to: 1. Learn from a series of lectures by industry professionals. 2. Gain insights into interesting projects, career paths, companies, and tools. 3. Engage with visiting lecturers to expand their network and learning. 4. Reflect on the learnings from the lectures and apply them to their academic and career paths. 5. Demonstrate an ability to learn from industry professionals and apply the knowledge in a relevant context.
Übergeordnetes Modul:
Professional Environments 2
Kompetenzerwerb aus dem übergeordneten Modul:
The module 'Professional Environments 2' is designed to integrate and apply the skills and knowledge acquired throughout the Realtime Art & Visual Effects program. It spans the third and fourth semesters and aims to synthesize project management, communication, and presentation skills with direct industry engagement. The module prepares students for professional practice. Students improve their projects by incorporating feedback to enhance their work's quality and impact. The module emphasizes the importance of effective communication within creative teams and the strategic management of project progress to ensure successful execution. To enhance the curriculum, students participate in various activities with industry professionals. These include portfolio reviews, company visits, and visiting lectures. The goal is to provide personalized feedback, real-world industry insights, and expand students' understanding of current trends and career opportunities. These experiences aim to bridge the gap between academic learning and professional practice, offering students firsthand exposure to the dynamics of the creative industries.Upon completion, students will have gained a comprehensive understanding of the professional environments they are about to enter. They will possess a refined portfolio, enhanced by expert feedback, and an expanded professional network, laying a strong foundation for their future careers in Realtime Art & Visual Effects and beyond. This module ensures graduates are not only technically proficient but also skilled in navigating the professional landscapes they will encounter.
process 4 / POLISH & PRESENTATION
Semester | 4 |
---|---|
Studienjahr | 2 |
Lehrveranstaltungsnummer | RAV4MPPPIL |
Typ | IL |
Art | Pflicht |
Unterrichtssprache | English |
SWS | 1 |
ECTS-Punkte | 2 |
Prüfungscharakter | abschließend |
Lernergebnis:
Upon completion of this course, alumni will be able to: 1. Collect and analyze qualitative and quantitative feedback. 2. Implement improvements based on feedback. 3. Present the final project in an engaging and competent manner. 4. Understand the significance of the project polish and presentation phase. 5. Demonstrate mastery in presenting their work considering emotional, formal, and structural aspects.
Übergeordnetes Modul:
Professional Environments 2
Kompetenzerwerb aus dem übergeordneten Modul:
The module 'Professional Environments 2' is designed to integrate and apply the skills and knowledge acquired throughout the Realtime Art & Visual Effects program. It spans the third and fourth semesters and aims to synthesize project management, communication, and presentation skills with direct industry engagement. The module prepares students for professional practice. Students improve their projects by incorporating feedback to enhance their work's quality and impact. The module emphasizes the importance of effective communication within creative teams and the strategic management of project progress to ensure successful execution. To enhance the curriculum, students participate in various activities with industry professionals. These include portfolio reviews, company visits, and visiting lectures. The goal is to provide personalized feedback, real-world industry insights, and expand students' understanding of current trends and career opportunities. These experiences aim to bridge the gap between academic learning and professional practice, offering students firsthand exposure to the dynamics of the creative industries.Upon completion, students will have gained a comprehensive understanding of the professional environments they are about to enter. They will possess a refined portfolio, enhanced by expert feedback, and an expanded professional network, laying a strong foundation for their future careers in Realtime Art & Visual Effects and beyond. This module ensures graduates are not only technically proficient but also skilled in navigating the professional landscapes they will encounter.
research & academics / GUIDANCE
Semester | 4 |
---|---|
Studienjahr | 2 |
Lehrveranstaltungsnummer | RAV4MRAGIT |
Typ | IT |
Art | Pflicht |
Unterrichtssprache | English |
SWS | 1 |
ECTS-Punkte | 10 |
Prüfungscharakter | immanent |
Lernergebnis:
Upon completion of this course, alumni will be able to: 1. Engage with industry professionals to develop and refine a practical research project. 2. Apply the skills and knowledge gained from previous semesters to a practical project and prototype. 3. Receive and incorporate feedback from industry professionals to improve their project. 4. Demonstrate the ability to balance broad foundational knowledge with deep specialization in their chosen area of interest. 5. Prepare a solid foundation for their final thesis, enhancing their readiness for the Master Thesis course.
Übergeordnetes Modul:
Scientific Method 2
Kompetenzerwerb aus dem übergeordneten Modul:
The "Scientific Method 2" module, unfolding across the third and fourth semesters, is meticulously designed to enhance students' research skills, academic writing, practical application, and thesis preparation in the field of realtime art and visual effects. This module not only fortifies students' understanding of academic formalities and methodologies but also provides a unique opportunity for practical specialization through industry collaboration. Initially, students refine their academic writing and research methodologies, ensuring their work adheres to scholarly standards. Subsequently, the module offers a distinctive blend of guidance, support, and hands-on experience. Students undertake a practical research project under industry supervision, bridging theoretical knowledge with real-world application, and receive tailored support to navigate the complexities of their thesis work. The culmination of this module is the Master Thesis defense, a rigorous evaluation where students must demonstrate comprehensive knowledge of their research area, critical thinking, and exceptional presentation skills. This process not only assesses their academic and practical prowess but also their ability to articulate complex concepts clearly and respond to critiques effectively.
research & academics / SUPPORT
Semester | 4 |
---|---|
Studienjahr | 2 |
Lehrveranstaltungsnummer | RAV4MRASSE |
Typ | SE |
Art | Pflicht |
Unterrichtssprache | English |
SWS | 1 |
ECTS-Punkte | 2 |
Prüfungscharakter | immanent |
Lernergebnis:
Upon completion of this course, alumni will be able to: 1. Refine their research question based on feedback and further reflection. 2. Troubleshoot any issues with their chosen research methodology. 3. Improve the clarity, coherence, and academic rigor of their writing. 4. Interpret their research data in a meaningful and insightful way. 5. Develop resilience and problem-solving skills in the face of challenges that may arise during the thesis writing process.
Übergeordnetes Modul:
Scientific Method 2
Kompetenzerwerb aus dem übergeordneten Modul:
The "Scientific Method 2" module, unfolding across the third and fourth semesters, is meticulously designed to enhance students' research skills, academic writing, practical application, and thesis preparation in the field of realtime art and visual effects. This module not only fortifies students' understanding of academic formalities and methodologies but also provides a unique opportunity for practical specialization through industry collaboration. Initially, students refine their academic writing and research methodologies, ensuring their work adheres to scholarly standards. Subsequently, the module offers a distinctive blend of guidance, support, and hands-on experience. Students undertake a practical research project under industry supervision, bridging theoretical knowledge with real-world application, and receive tailored support to navigate the complexities of their thesis work. The culmination of this module is the Master Thesis defense, a rigorous evaluation where students must demonstrate comprehensive knowledge of their research area, critical thinking, and exceptional presentation skills. This process not only assesses their academic and practical prowess but also their ability to articulate complex concepts clearly and respond to critiques effectively.