Animation

Creating worlds

Do you dream of creating visual worlds and characters? By studying computer animation, you can turn your passion into a highly professional 3D artist for the game & VFX film industry and related industries such as mixed reality / virtual reality, digital content creation and many more. The specialisation provides you with a combination of creative and technical content and offers you a practical introduction to the world of computer animation.

Teaching content

  • Concept Art & Modelling
  • Rigging & Animation
  • Rendering & VFX
  • Dynamics
  • Interactive Authoring
  • Animation Production
  • Realtime Workflows
  • Procedural Workflows
  • AI & Production Workflows

Profile

Lecturers

The members of the teaching staff of the Computer Animation specialisation have many years of industrial experience in various top national and international companies. These include David Kennedy (Game Director UBISOFT), Simon Holmedal (Motion Designer PANOPLY) and Andreas Giesen (Visual Effects Supervisor RISEFX).

Supervision

Teachers, students and graduates form a close network with short communication channels on their own Discord server. In addition to help and tips on realising projects, this also opens up numerous opportunities for jobs and internships in the community.

Portfolio

The development of an appealing portfolio for the career start is a central component of the programme. Each academic year ends with a final project with increasing demands and increasingly complex challenges and therefore also impressive results. Projects in individual specialisation subjects, such as Concept Art, expand the portfolio.

Co-operations

The department cooperates closely with industry, in particular with software manufacturers such as Autodesk (Maya). The degree programme is characterised by academic partnerships with Epic Games (Unreal Engine) and SideFX Software (Houdini), with both companies regularly sending lecturers. An extensive network of industry partners values the programme and provides internships and job opportunities

Equipment

The following top equipment is available to students for the development of their projects: Optitrack Mocap, two fully equipped VFX/3D labs with high-end workstations, access to the latest VR equipment and graphics cards, a render farm with almost 500 CPU cores and over 50 GPUs.

Career opportunities

Graduates of the programme work as VFX artists, character animators, 3D generalists, compositors, lighting artists, rendering TDs or level designers in top companies such as Rockstar Games, Disney, Double Negative, Moving Picture Company, Industrial Light & Magic, UBISOFT, Framestore, DICE or Digital Domain.

Josef Schinwald

FH Prof.
Head of Animation

The Animation specialisation offers highly professional training as a 3D artist for the game & VFX film industry as well as related areas such as mixed reality, virtual reality and digital content creation. Through a unique combination of creative and technical content, we not only provide industry-like insights, but also close collaboration with other disciplines. The Bachelor's programme offers the opportunity to specialise in specific sub-disciplines of animation, while the Master's programme provides comprehensive training to become a technical and creative generalist.

Our study programmes for animation

MultiMediaArt (Bachelor)
We Own Creativity
Realtime Art & Visual Effects (Master)

Projects

We'd like to point out that after activation data may be sent to third parties. Further information can be found in our
privacy statement.

‘Second Connection’ is a full-CG music video for a song from the album of the same name by the musician and composer “Windtal”. The video is the final project of 3D artists Paul Gröger and Thomas Weger in the MultiMediaArt bachelor programme: https://portfolio.fh-salzburg.ac.at

We'd like to point out that after activation data may be sent to third parties. Further information can be found in our
privacy statement.

The prototype for the computer game "Whalien" was created as a final project in the MultiMediaArt and MultiMediaTechnology master's programme. The development team Forbidden Folds founded a start-up after graduation and has since released the game commercially. Available on Steam.

We'd like to point out that after activation data may be sent to third parties. Further information can be found in our
privacy statement.

Daughter’ is a 3D-animated short film by Christof Pühringer, Theresa Buger, Isidor Dietrich, Lisa Sophie Grall and Elias Handschuh. Further information on the final project in the Bachelor's programme can be found at: https://portfolio.fh-salzburg.ac.at

Portfolio

You can find more animation projects in our online portfolio

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